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Thread: Question about EnterGame Method
Post: RE: Question about EnterGame Method
It's ok, thank you Esenthel :) |
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Amnedge1331 |
Support |
10 |
8,602 |
09-12-2016, 12:19 PM |
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Thread: Question about EnterGame Method
Post: RE: Question about EnterGame Method
Hum, when I do this:
Code:
Net .World *world =Net.Worlds(EditorWorld); // starting world
world.id().randomizeValid();
[IMG]http... |
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Amnedge1331 |
Support |
10 |
8,602 |
09-10-2016, 06:50 PM |
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Thread: Question about EnterGame Method
Post: RE: Question about EnterGame Method
Okk I understand, I will try this soon thank you :) |
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Amnedge1331 |
Support |
10 |
8,602 |
09-10-2016, 02:08 AM |
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Thread: Question about EnterGame Method
Post: RE: Question about EnterGame Method
I'll probably, but before doing that I just want to be sure I must do this. So I just ask for. |
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Amnedge1331 |
Support |
10 |
8,602 |
09-09-2016, 05:03 PM |
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Thread: Question about EnterGame Method
Post: RE: Question about EnterGame Method
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Amnedge1331 |
Support |
10 |
8,602 |
09-09-2016, 09:13 AM |
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Thread: Question about EnterGame Method
Post: RE: Question about EnterGame Method
It's from server side what i'm talking, I just load the World in server side to interpret custom OBJCLASS I already done a way to create instance with one load of the world. After that I setWorld to a... |
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Amnedge1331 |
Support |
10 |
8,602 |
09-01-2016, 11:08 AM |
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Thread: Question about EnterGame Method
Post: Question about EnterGame Method
Hello Esenthel,
I would like to know how can I set the same world with void setWorld(World *world, C Vec &pos); from Obj, with a "different" ID, because I would like to create an instance of the ... |
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Amnedge1331 |
Support |
10 |
8,602 |
09-01-2016, 12:01 AM |
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Thread: lodFactorShadow what is it
Post: RE: lodFactorShadow what is it
Ok i'll try this, thank you :) And about the implementation of Vulkan, do you have an idea when you'll do this ?
Ok so I try to play with ShadowStep, and I got this result:
On first picture it's goo... |
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Amnedge1331 |
Support |
4 |
5,028 |
08-29-2016, 06:52 PM |
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Thread: lodFactorShadow what is it
Post: lodFactorShadow what is it
Hello Esenthel, I would like to get better shadows, so I try to modify lodFactorShadow, but I don't see difference.
Here is what I want:
[IMG]http://img4.hostingpics.net/pics/852087wanted.jpg[/IMG]
... |
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Amnedge1331 |
Support |
4 |
5,028 |
08-28-2016, 12:19 AM |
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Thread: Add a parameter to the function animateStepOccured()
Post: Add a parameter to the function animateStepOccured...
Hello Esenthel !
I'm actually working on a combat system and I would like to use event in animations to point where my animation start to deal damage and when it stop with 2 events each time.
So it'... |
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Amnedge1331 |
Feature Requests |
1 |
3,909 |
08-12-2016, 07:58 PM |
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Thread: Evolution on DestructMesh
Post: Evolution on DestructMesh
Hello Esenthel,
Is it possible for a DestructMesh to configure where we want the cut, because when we hit a tree to destruct him, the destruction is too random so it's not really realist, so is it po... |
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Amnedge1331 |
Feature Requests |
1 |
3,933 |
08-12-2016, 06:15 PM |
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Thread: Problem between framerate and physics
Post: RE: Problem between framerate and physics
Thank you a lot it's working good now ;) |
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Amnedge1331 |
Physics |
12 |
11,529 |
06-20-2016, 11:33 AM |
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Thread: findPoint from SkelPoint disappear ?
Post: RE: findPoint from SkelPoint disappear ?
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Amnedge1331 |
Support |
3 |
4,537 |
06-18-2016, 11:27 PM |
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Thread: findPoint from SkelPoint disappear ?
Post: findPoint from SkelPoint disappear ?
After update the method findPoint from SkelPoint is not found, so what I should use instead ? |
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Amnedge1331 |
Support |
3 |
4,537 |
06-18-2016, 06:22 PM |
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Thread: Problem between framerate and physics
Post: RE: Problem between framerate and physics
No one is looking for the problem or you don't find a solution for the moment ? |
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Amnedge1331 |
Physics |
12 |
11,529 |
06-13-2016, 11:47 AM |
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Thread: Iterate over object in code
Post: RE: Iterate over object in code
The simple way to do this is to put in your editor object an ObjClass like OBJ_ITEM for exemple (you can create ObjClass on left of editor).
Then you need to create a list of YourCustomObject like th... |
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Amnedge1331 |
Support |
13 |
12,361 |
06-12-2016, 09:08 PM |
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Thread: Problem between framerate and physics
Post: RE: Problem between framerate and physics
I don't really understand what you want to implement but the idea is when you are under 25 FPS the physics should not be like on the video ^^ |
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Amnedge1331 |
Physics |
12 |
11,529 |
06-11-2016, 01:18 AM |
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Thread: Problem between framerate and physics
Post: RE: Problem between framerate and physics
We'll make into requierement of the game that you must run over 25 fps or maybe the physics will fail ^^
It's a strange behaviour maybe the physic update of vehicule and player is not synchronize wi... |
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Amnedge1331 |
Physics |
12 |
11,529 |
06-10-2016, 10:02 AM |
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Thread: Problem between framerate and physics
Post: RE: Problem between framerate and physics
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Amnedge1331 |
Physics |
12 |
11,529 |
06-09-2016, 09:33 PM |
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Thread: How to cut with shape
Post: RE: How to cut with shape
And then Actor.Shape will be empty too I imagine, but can we use Destructible without convex ? |
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Amnedge1331 |
Support |
3 |
4,407 |
06-08-2016, 10:45 AM |