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Thread: Mesh render data
Post: RE: Mesh render data
Okay, sorted out the projection matrix after having a chat with the occlusion libraries developer. Made one typo error by setting the last component in the projection matrix to 1 instead of 0 which he... |
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JonathonA |
Graphics |
11 |
11,577 |
08-28-2013, 12:35 AM |
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Thread: Mesh render data
Post: RE: Mesh render data
(08-17-2013 08:20 AM)Zervox Wrote: Well, you can always send him your integration work if you feel like it when you're done, that is what I did with my recast implementation, atleast it worked ... |
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JonathonA |
Graphics |
11 |
11,577 |
08-18-2013, 01:32 PM |
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Thread: Mesh render data
Post: RE: Mesh render data
(08-17-2013 04:43 AM)aceio76 Wrote: This is very nice to see! If you guys beat Esenthel in putting in this sort of occlusion, it would be quite an accomplishment given that you have beaten the... |
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JonathonA |
Graphics |
11 |
11,577 |
08-17-2013, 07:47 AM |
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Thread: Mesh render data
Post: RE: Mesh render data
Thank you both for your input.
@Zervox The occlusion library is not accessible in the public domain yet but the creator offered us an evaluation copy which I'm attempting to integrate into Esenthel.... |
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JonathonA |
Graphics |
11 |
11,577 |
08-17-2013, 01:07 AM |
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Thread: Mesh render data
Post: RE: Mesh render data
Hello Greg, welcome back from your holidays and thanks for the explaination about the vertex data.
It was a requirement for the occlusion library I want to integrate to use the GPU version which is w... |
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JonathonA |
Graphics |
11 |
11,577 |
08-15-2013, 12:04 AM |
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Thread: Mesh render data
Post: Mesh render data
Hey everyone,
I am attempting to integrate an occlusion library which requires access to a meshes GPU vertex and index buffer data. Primarily it requires only the vertex position data, the rest (norm... |
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JonathonA |
Graphics |
11 |
11,577 |
08-13-2013, 06:31 PM |
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Thread: Error: Can't Read Client ?
Post: RE: Error: Can't Read Client ?
That is because it is attempting to read it from the data.pak, but, I am not sure if it has to be added to the pak manually or the Installer/Patcher handles that. |
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JonathonA |
Support |
2 |
3,536 |
07-24-2013, 12:59 PM |
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Thread: Installer Virtual Memory Crash
Post: RE: Installer Virtual Memory Crash
Why's it a lot of memory? That's around 512 megabytes? |
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JonathonA |
Support |
11 |
9,084 |
07-23-2013, 09:24 PM |
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Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis detailed tutorials
Kudos Ozmodian, videos were really helpful. |
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JonathonA |
Tutorials |
70 |
47,389 |
04-09-2013, 05:05 PM |
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Thread: Oculus Rift first impression
Post: RE: Oculus Rift first impression
Be interested to see if any of the Esenthel devs get this plugged into their games :) |
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JonathonA |
Hardware |
19 |
18,488 |
04-06-2013, 05:51 PM |
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Thread: Divergence: Esenthel-Powered MMO on IndieGoGo
Post: RE: Divergence: Esenthel-Powered MMO on IndieGoGo
(04-05-2013 05:25 PM)Fex Wrote: You need to abandon the world editor, the world editor is not geared towards dynamic worlds. You should use the Ineisis code as a base and make your client into ... |
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JonathonA |
Showcase |
43 |
40,247 |
04-05-2013, 05:38 PM |
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Thread: Most wanted features
Post: RE: Most wanted features
(04-05-2013 01:35 PM)Pixel Perfect Wrote: I don't think the response was aimed at you Johnathon, I could have sworn there was another post this morning, when I read it, along the lines of 'expe... |
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JonathonA |
Offtopic |
23 |
21,823 |
04-05-2013, 04:30 PM |
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Thread: Most wanted features
Post: RE: Most wanted features
(04-05-2013 10:42 AM)Esenthel Wrote: Please read the rules correctly, you're paying for priority of development, not for features themself
Excuse me being blunt, but I did, and my post isn't s... |
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JonathonA |
Offtopic |
23 |
21,823 |
04-05-2013, 12:59 PM |
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Thread: Most wanted features
Post: RE: Most wanted features
I've put my name down for about $50+ worth of those and would consider paying a little extra towards the following regardless of priority impact, which the Divergence team would be very grateful t... |
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JonathonA |
Offtopic |
23 |
21,823 |
04-04-2013, 10:55 PM |
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Thread: Divergence: Esenthel-Powered MMO on IndieGoGo
Post: RE: Divergence: Esenthel-Powered MMO on IndieGoGo
Sorry about that, we don't host this website because it's really adobe flash heavy and there are bandwidth concerns, but we can easily ask our web developer to adhere an Esenthel logo. The wording of ... |
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JonathonA |
Showcase |
43 |
40,247 |
04-04-2013, 10:23 PM |
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Thread: Doxygen support
Post: RE: Doxygen support
Does that mean you will be using the doxygen syntax on all class comments in the engine source Greg? :) |
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JonathonA |
Feature Requests |
13 |
9,174 |
04-02-2013, 09:30 PM |
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Thread: Doxygen support
Post: RE: Doxygen support
I second that. As much as there are comments in the code, formal documentation would make finding code you want much easier and it will be far easier to see the structure of the engine. Not only that,... |
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JonathonA |
Feature Requests |
13 |
9,174 |
03-28-2013, 04:04 PM |
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Thread: Esenthel 2.0 ocean and update
Post: RE: Esenthel 2.0 ocean and update
(03-27-2013 07:34 AM)uNetti Wrote: So how exactly do you set Water level?
In some old code the water was set to -330. Now if I start putting minus numbers in Water.plane.set(), it reserves the... |
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JonathonA |
Beginner Questions |
11 |
9,006 |
03-27-2013, 09:49 PM |
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Thread: Divergence: Online Needs Programming Muscle!
Post: RE: Divergence: Online Needs Programming Muscle!
(03-12-2013 10:53 PM)Pixel Perfect Wrote: You make a good point Jonathon but unless Ethan is looking to spend another 5 years waiting for programmers to learn the ropes I'd say its pretty essen... |
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JonathonA |
Help Requests |
15 |
13,913 |
03-13-2013, 12:59 AM |
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Thread: Divergence: Online Needs Programming Muscle!
Post: RE: Divergence: Online Needs Programming Muscle!
Wow, this thread is getting serious isnt it?
I think the points that everyone have made are valid, especially when it comes to risks. But, to some degree, what Ethan was saying about programmers not ... |
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JonathonA |
Help Requests |
15 |
13,913 |
03-12-2013, 08:37 PM |