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  Thread: FPS keeps lower than 60 even with Vsync OFF regardless graphic quality
Post: RE: FPS keeps lower than 60 even with Vsync OFF re...

Thanks for suggestion guys! If it is CPU bottleneck, I will try to cut out part by part of the game to find out which part is killing FPS :)
tipforeveryone Support 5 363 08-15-2023, 07:19 AM
  Thread: FPS keeps lower than 60 even with Vsync OFF regardless graphic quality
Post: FPS keeps lower than 60 even with Vsync OFF regard...

Here is video from my friend when he plays my game https://drive.google.com/file/d/1VCTvwrF...ET7Bv/view The problem is whatever graphic setting is, from maximum to minimum, the game's FPS always at...
tipforeveryone Support 5 363 08-15-2023, 01:41 AM
  Thread: [Bug] Actor sometime gives null base mesh/actor
Post: RE: [Bug] Actor sometime gives null base mesh/acto...

I found the problem. When I change the physic shape of an object, e.g from convexX to basic shapes or reverse. The "density" value is kept as what it was but the fact it is somehow erased. I mean if...
tipforeveryone Support 4 308 08-09-2023, 03:24 AM
  Thread: [Bug] Actor sometime gives null base mesh/actor
Post: [Bug] Actor sometime gives null base mesh/actor

https://i.gyazo.com/5ff29c74c6a16260b750...2e314b.png I create some objects with physic box shape to make small debrises fly away when bullet hits obstacles. These debrises can collide with other pro...
tipforeveryone Support 4 308 08-05-2023, 10:04 AM
  Thread: Esenthel/Titan with FMOD intergration
Post: RE: Esenthel/Titan with FMOD intergration

https://streamable.com/ueousa Here you are. pay attention to the moment that sound source goes behind camera (listener) and front, the volume suddenly changes. too small even behind but close to liste...
tipforeveryone Tutorials 5 280 08-04-2023, 04:16 PM
  Thread: Esenthel/Titan with FMOD intergration
Post: RE: Esenthel/Titan with FMOD intergration

Requested by modders who use fmod studio to create their sound collection. It helps implement sound effects via banks which are built by fmodstudio too and can be adjust by many filters in realtime. ...
tipforeveryone Tutorials 5 280 08-04-2023, 12:28 PM
  Thread: Esenthel/Titan with FMOD intergration
Post: Esenthel/Titan with FMOD intergration

I have learnt how to intergrate FMOD into Esenthel. This might extend the engine ability in sound process. So that I write down my learn process here for everyone who want to do the same thing (exampl...
tipforeveryone Tutorials 5 280 08-04-2023, 09:05 AM
  Thread: How to get material from PhysHit ?
Post: RE: How to get material from PhysHit ?

Yeah I want to get material on a specified mesh part of ray touch. There is a function to get material of a mesh part but no function to get mesh part from hitInfo.
tipforeveryone Support 2 540 06-26-2023, 07:38 AM
  Thread: How to get material from PhysHit ?
Post: How to get material from PhysHit ?

As far as I know, PhysHit hitInfo; only return hitInfo.face (this is face id of source mesh) How can I get the MaterialPtr of touched mesh of ray casting from this ?
tipforeveryone Support 2 540 06-25-2023, 02:24 PM
  Thread: TemporalAA goes wrong when using with Render to Texture
Post: RE: TemporalAA goes wrong when using with Render t...

And there is no fix for this :( ?
tipforeveryone Graphics 4 700 06-02-2023, 10:17 PM
  Thread: Seem to be a path finding glitch
Post: Seem to be a path finding glitch

Take a look on this video https://streamable.com/lod7o4 I expected that character should choose the shortest path to move between 2 destinations for both move away and return situation. In the vide...
tipforeveryone Support 0 724 04-15-2023, 08:36 PM
  Thread: Atmospheric Sky Rendering
Post: RE: Atmospheric Sky Rendering

Ah btw, please fix this for Code Editor UI, search box cover the below tab, sometime I must escape from search box to see what tab below https://i.gyazo.com/293b20fda0aaa61166f0...031ff0.png
tipforeveryone News 4 1,351 04-11-2023, 03:19 AM
  Thread: Atmospheric Sky Rendering
Post: RE: Atmospheric Sky Rendering

I feel grateful to see new graphic update for Titan Engine :) Hope Global illumination is on the list, or at least give GI probe a chance!
tipforeveryone News 4 1,351 04-11-2023, 01:59 AM
  Thread: TemporalAA goes wrong when using with Render to Texture
Post: RE: TemporalAA goes wrong when using with Render t...

Pleasssssssse
tipforeveryone Graphics 4 700 12-21-2022, 11:39 PM
  Thread: Material display error in engine [SOLVED]
Post: RE: Material display error in engine

This happens only in Editor, when MultiSampling = TRUE and Ambilent Light = 1 Turning off Multi Sampling or adjusting Ambient Light value to below 1 can fix this. But I dont know how to explain this. ...
tipforeveryone Graphics 1 458 12-21-2022, 05:12 AM
  Thread: TemporalAA goes wrong when using with Render to Texture
Post: TemporalAA goes wrong when using with Render to Te...

When I use Render To Texture combine with D.temporalAntiAlias(true); Main render image result becomes very blurry and flickering, please see image and video below --- In "15 - Render To Texture" tuto...
tipforeveryone Graphics 4 700 12-21-2022, 05:08 AM
  Thread: Broken drawoutline
Post: Broken drawoutline

This is what I get when using drawOutline in RT_OUTLINE sometime its ok sometime it is broken. I have no idea https://i.gyazo.com/982f7ccd3cdab71aa989...817f65.png My card is GTX2060
tipforeveryone Support 0 697 11-15-2022, 04:34 PM
  Thread: Environment Map for PBR
Post: Environment Map for PBR

This is information for "Image" Project element I found in Document: "Environment - Same as "Cube Texture" except its mip-maps will be blurred in a special way, allowing it to be used as Environment ...
tipforeveryone Support 1 667 11-10-2022, 02:19 PM
  Thread: Add a new damage system in Dragon Fury
Post: RE: Add a new damage system in Dragon Fury

Your ideas are great, but I think the "body part damage" is ok, but not the latter part. it is not suitable for a fast and quick match game like Dragon Fury. Better used for game which has "survival" ...
tipforeveryone Feature Requests 2 1,408 10-31-2022, 06:11 AM
  Thread: How can I build development branch of EE on Mac ?
Post: RE: How can I build development branch of EE on Ma...

Still problem of building from source on Mac. I dont know what to do https://i.gyazo.com/373dfb702676225ebbaf...4b3772.png
tipforeveryone Platforms (Windows, Mac, Linux, Android, iOS) 8 1,679 09-29-2022, 02:59 PM