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  Thread: Looking for C++ Programmer (MMO)(Paid)
Post: RE: Looking for C++ Programmer (MMO)(Paid)

sounds like we have similar ideas for our projects, perhaps we should pool our resources - antioch-online.com do you have any screens/examples of your current progress?
dominoe Job Offers (Paid Only) 4 7,168 05-25-2011, 11:19 PM
  Thread: Project MinisteriuM
Post: RE: Project MinisteriuM

looks great so far
dominoe Showcase 41 40,136 05-25-2011, 11:16 PM
  Thread: [WiP] Medieval Game
Post: RE: [WiP] Medieval Game

screens are not showing? just upload them straight to this forum
dominoe Showcase 24 25,873 05-25-2011, 11:12 PM
  Thread: Terrain LoD
Post: RE: Terrain LoD

So its doing it already automatically? How can I modify its settings? Specifically I'd like the engine to be loading secondary (and much smaller) textures at a distance, and a higher res texture close...
dominoe Graphics 8 8,795 05-21-2011, 11:37 PM
  Thread: Terrain LoD
Post: Terrain LoD

Hi All Have any of you tried to implement a terrain LoD? As in, a secondary lower poly/graphics terrain underneath the normal terrain, so that a player can max out the distance viewable, and see a lo...
dominoe Graphics 8 8,795 05-18-2011, 06:43 PM
  Thread: Easy Importing of Textures (intended to be used by WE)
Post: RE: Easy Importing of Textures (intended to be use...

i'm afraid i have no idea how to do that.
dominoe Feature Requests 3 4,408 05-07-2011, 06:43 PM
  Thread: Easy Importing of Textures (intended to be used by WE)
Post: Easy Importing of Textures (intended to be used by...

Hi, I'm running into an issue thats quite time-consuming; I've been working on modeling mostly so I didn't notice until now: When attempting to make ground/rock/grass/etc textures ready for use with...
dominoe Feature Requests 3 4,408 05-07-2011, 06:18 PM
  Thread: Agro Simulator
Post: RE: Agro Simulator

@runewake2 - thats the standard model that comes with esenthel, with tons of animations and a skeleton and such already built in - usually people use that model before they design other human characte...
dominoe Showcase 10 15,398 04-28-2011, 07:01 PM
  Thread: The MMO
Post: RE: The MMO

Models look great as usual, and the idea is fresh and exciting, looking forward to seeing more Esenthel!
dominoe Ineisis Online 153 115,825 04-24-2011, 07:24 PM
  Thread: Antioch Online (MMORPG - Fantasy)
Post: RE: Antioch Online (MMORPG - Fantasy)

@runewake2 yep, trees and foliage are not my fortes, i honestly don't have the patience for it - they're just placeholders for right now really -we'll probably be getting some tree packs, found a few...
dominoe Showcase 13 14,729 04-21-2011, 09:45 PM
  Thread: Antioch Online (MMORPG - Fantasy)
Post: RE: Antioch Online (MMORPG - Fantasy)

@Tottel, this's a better view of that 'barn' :)
dominoe Showcase 13 14,729 04-11-2011, 05:23 PM
  Thread: Antioch Online (MMORPG - Fantasy)
Post: RE: Antioch Online (MMORPG - Fantasy)

Another screenie w/ updated tree LOD's (others were placeholders) We're really looking actively for a programmer that can put together some basic offline stuff for us, and we're more than willing to ...
dominoe Showcase 13 14,729 04-10-2011, 10:12 PM
  Thread: [Iola-Corp] SawgeniuS
Post: RE: [Iola-Corp] SawgeniuS

looks great so far, very nice landscape/environment feel there
dominoe Showcase 51 48,121 04-09-2011, 07:04 PM
  Thread: Antioch Online (MMORPG - Fantasy)
Post: RE: Antioch Online (MMORPG - Fantasy)

some landscape shots *Worth noting, if its not already obvious, that these are works in progress*
dominoe Showcase 13 14,729 04-04-2011, 12:17 AM
  Thread: Antioch Online (MMORPG - Fantasy)
Post: Antioch Online (MMORPG - Fantasy)

Disclaimer - Yes, i know, doing an MMO is 'stupid' for a first game. But who cares? We're treating this as a hobby, and maybe in a year or so we can release enough content to make some money. Antioch...
dominoe Showcase 13 14,729 04-03-2011, 11:03 PM
  Thread: Second Verse, Hand Painted Objects
Post: RE: Second Verse, Hand Painted Objects

looks great, nice and low poly
dominoe Showcase 10 10,909 04-03-2011, 08:35 PM
  Thread: Making a .Exe (Simple)
Post: RE: Making a .Exe (Simple)

(04-02-2011 09:16 PM)Dynad Wrote:  What you can do for a simple demo with 1 player is to use 1 of the tutorials. EsenthelEngineSDK\Tutorials\Source\Advanced\4 - Demos, Game Basics\Game Basics\0...
dominoe Beginner Questions 7 8,290 04-02-2011, 09:18 PM
  Thread: Making a .Exe (Simple)
Post: RE: Making a .Exe (Simple)

(04-02-2011 08:28 PM)Truelegend Wrote:  why?? ... you dont want to programming nothing?. my job on this project is to make models and textures - we're looking for a programmer, but for now i ju...
dominoe Beginner Questions 7 8,290 04-02-2011, 09:04 PM
  Thread: Making a .Exe (Simple)
Post: RE: Making a .Exe (Simple)

Let me try to be more precise. 1) You build out your gameworld using the editor. Terrain, trees, buildings, objects, etc 2) You add a character and set his type to 'Obj_Player' 3) You go to 'World &g...
dominoe Beginner Questions 7 8,290 04-02-2011, 07:27 PM
  Thread: Making a .Exe (Simple)
Post: Making a .Exe (Simple)

Hi all, my partner and i have been working hard for the last couple of months sculpting a gameworld and making models and such, and we're looking to build a demo of sorts to showcase it to other peopl...
dominoe Beginner Questions 7 8,290 04-02-2011, 06:16 PM