Search Results
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Thread: Looking for C++ Programmer (MMO)(Paid)
Post: RE: Looking for C++ Programmer (MMO)(Paid)
sounds like we have similar ideas for our projects, perhaps we should pool our resources - antioch-online.com
do you have any screens/examples of your current progress? |
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dominoe |
Job Offers (Paid Only) |
4 |
7,168 |
05-25-2011, 11:19 PM |
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Thread: Project MinisteriuM
Post: RE: Project MinisteriuM
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dominoe |
Showcase |
41 |
40,136 |
05-25-2011, 11:16 PM |
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Thread: [WiP] Medieval Game
Post: RE: [WiP] Medieval Game
screens are not showing? just upload them straight to this forum |
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dominoe |
Showcase |
24 |
25,873 |
05-25-2011, 11:12 PM |
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Thread: Terrain LoD
Post: RE: Terrain LoD
So its doing it already automatically? How can I modify its settings? Specifically I'd like the engine to be loading secondary (and much smaller) textures at a distance, and a higher res texture close... |
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dominoe |
Graphics |
8 |
8,795 |
05-21-2011, 11:37 PM |
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Thread: Terrain LoD
Post: Terrain LoD
Hi All
Have any of you tried to implement a terrain LoD? As in, a secondary lower poly/graphics terrain underneath the normal terrain, so that a player can max out the distance viewable, and see a lo... |
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dominoe |
Graphics |
8 |
8,795 |
05-18-2011, 06:43 PM |
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Thread: Easy Importing of Textures (intended to be used by WE)
Post: RE: Easy Importing of Textures (intended to be use...
i'm afraid i have no idea how to do that. |
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dominoe |
Feature Requests |
3 |
4,408 |
05-07-2011, 06:43 PM |
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Thread: Easy Importing of Textures (intended to be used by WE)
Post: Easy Importing of Textures (intended to be used by...
Hi,
I'm running into an issue thats quite time-consuming; I've been working on modeling mostly so I didn't notice until now:
When attempting to make ground/rock/grass/etc textures ready for use with... |
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dominoe |
Feature Requests |
3 |
4,408 |
05-07-2011, 06:18 PM |
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Thread: Agro Simulator
Post: RE: Agro Simulator
@runewake2 - thats the standard model that comes with esenthel, with tons of animations and a skeleton and such already built in - usually people use that model before they design other human characte... |
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dominoe |
Showcase |
10 |
15,398 |
04-28-2011, 07:01 PM |
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Thread: The MMO
Post: RE: The MMO
Models look great as usual, and the idea is fresh and exciting, looking forward to seeing more Esenthel! |
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dominoe |
Ineisis Online |
153 |
115,825 |
04-24-2011, 07:24 PM |
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Thread: Antioch Online (MMORPG - Fantasy)
Post: RE: Antioch Online (MMORPG - Fantasy)
@runewake2
yep, trees and foliage are not my fortes, i honestly don't have the patience for it - they're just placeholders for right now really -we'll probably be getting some tree packs, found a few... |
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dominoe |
Showcase |
13 |
14,729 |
04-21-2011, 09:45 PM |
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Thread: Antioch Online (MMORPG - Fantasy)
Post: RE: Antioch Online (MMORPG - Fantasy)
@Tottel, this's a better view of that 'barn' :) |
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dominoe |
Showcase |
13 |
14,729 |
04-11-2011, 05:23 PM |
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Thread: Antioch Online (MMORPG - Fantasy)
Post: RE: Antioch Online (MMORPG - Fantasy)
Another screenie w/ updated tree LOD's (others were placeholders)
We're really looking actively for a programmer that can put together some basic offline stuff for us, and we're more than willing to ... |
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dominoe |
Showcase |
13 |
14,729 |
04-10-2011, 10:12 PM |
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Thread: [Iola-Corp] SawgeniuS
Post: RE: [Iola-Corp] SawgeniuS
looks great so far, very nice landscape/environment feel there |
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dominoe |
Showcase |
51 |
48,121 |
04-09-2011, 07:04 PM |
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Thread: Antioch Online (MMORPG - Fantasy)
Post: RE: Antioch Online (MMORPG - Fantasy)
some landscape shots
*Worth noting, if its not already obvious, that these are works in progress* |
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dominoe |
Showcase |
13 |
14,729 |
04-04-2011, 12:17 AM |
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Thread: Antioch Online (MMORPG - Fantasy)
Post: Antioch Online (MMORPG - Fantasy)
Disclaimer - Yes, i know, doing an MMO is 'stupid' for a first game. But who cares? We're treating this as a hobby, and maybe in a year or so we can release enough content to make some money.
Antioch... |
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dominoe |
Showcase |
13 |
14,729 |
04-03-2011, 11:03 PM |
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Thread: Second Verse, Hand Painted Objects
Post: RE: Second Verse, Hand Painted Objects
looks great, nice and low poly |
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dominoe |
Showcase |
10 |
10,909 |
04-03-2011, 08:35 PM |
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Thread: Making a .Exe (Simple)
Post: RE: Making a .Exe (Simple)
(04-02-2011 09:16 PM)Dynad Wrote: What you can do for a simple demo with 1 player is to use 1 of the tutorials.
EsenthelEngineSDK\Tutorials\Source\Advanced\4 - Demos, Game Basics\Game Basics\0... |
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dominoe |
Beginner Questions |
7 |
8,290 |
04-02-2011, 09:18 PM |
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Thread: Making a .Exe (Simple)
Post: RE: Making a .Exe (Simple)
(04-02-2011 08:28 PM)Truelegend Wrote: why?? ... you dont want to programming nothing?.
my job on this project is to make models and textures - we're looking for a programmer, but for now i ju... |
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dominoe |
Beginner Questions |
7 |
8,290 |
04-02-2011, 09:04 PM |
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Thread: Making a .Exe (Simple)
Post: RE: Making a .Exe (Simple)
Let me try to be more precise.
1) You build out your gameworld using the editor. Terrain, trees, buildings, objects, etc
2) You add a character and set his type to 'Obj_Player'
3) You go to 'World &g... |
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dominoe |
Beginner Questions |
7 |
8,290 |
04-02-2011, 07:27 PM |
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Thread: Making a .Exe (Simple)
Post: Making a .Exe (Simple)
Hi all, my partner and i have been working hard for the last couple of months sculpting a gameworld and making models and such, and we're looking to build a demo of sorts to showcase it to other peopl... |
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dominoe |
Beginner Questions |
7 |
8,290 |
04-02-2011, 06:16 PM |