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  Thread: [Solved][Mac]tutorial build fail undefined symbol
Post: RE: [Solved][Mac]tutorial build fail undefined sym...

Yep; that solved it, thanks. If it helps others, I made sure to first uninstall Xcode before upgrading OSX, after I had read related posts to the stackoverflow link that Esenthel sent me, to make sure...
Antony Platforms (Windows, Mac, Linux, Android, iOS) 2 2,932 04-13-2014, 05:17 AM
  Thread: [Solved][Mac]tutorial build fail undefined symbol
Post: [Solved][Mac]tutorial build fail undefined symbol

Hi, Demo version tutorial build-fail on MacBook Air, 64bit OS X lion 10.7.5, Intel HD Graphics 3000 384 MB (Note: demo version tutorial builds and runs OK on my iMac). Tutorials fail to build both i...
Antony Platforms (Windows, Mac, Linux, Android, iOS) 2 2,932 04-11-2014, 09:31 PM
  Thread: how to set material transparency?[SOLVED]
Post: RE: how to set material transparency?

Thanks for helping, Driklyn and Dynad.
Antony Support 3 2,962 03-10-2011, 04:56 PM
  Thread: how to draw 3D text?
Post: RE: how to draw 3D text?

Thanks for your help, Dynad. As an alternative to multiple .gfx files, I used a single .gfx file with numbers 0-9 vertically (png created in photoshop), and update numbers by changing the UV coords d...
Antony Support 5 4,308 03-10-2011, 03:55 PM
  Thread: how to set material transparency?[SOLVED]
Post: how to set material transparency?[SOLVED]

Hi, In materials.cpp tutorial, how to change the object's transparency? I assume by changing the material's transparency as shapes are transparent without material. So I thought the 4th parameter in...
Antony Support 3 2,962 03-08-2011, 10:29 PM
  Thread: how to draw 3D text?
Post: RE: how to draw 3D text?

Thanks, Dynad. It's for numbers that change during the game on a scoreboard (3d plane). From what you are saying, texturing it might be easiest. To do that, do I make a plane, then assign a material,...
Antony Support 5 4,308 03-08-2011, 09:23 PM
  Thread: how to draw 3D text?
Post: how to draw 3D text?

Hi, Searched forum and looked through tutorials, but cannot see how to draw or render text 3D (not 2D). For example, text like a billboard. Any help appreciated.
Antony Support 5 4,308 03-08-2011, 08:59 PM
  Thread: How to program Mesh to be an Actor
Post: How to program Mesh to be an Actor

Hi, How to create/convert Mesh to Actor using code? For example, I have Materials.tut and can see how they are created from Mesh, but they are not Actors. Alternatively, many tutorials have actors, b...
Antony Beginner Questions 1 2,145 02-09-2011, 11:42 PM
  Thread: Raycast & grab for MeshBase, not actor question
Post: Raycast & grab for MeshBase, not actor question

Hi, I'm trying to detect a MeshBase under the mouse cursor to grab and move the MeshBase. I know that I can't use PhysHit, as the object is not an actor, and I've read some threads that got me closer...
Antony Support 0 1,806 02-09-2011, 05:25 AM
  Thread: problem setting vertexes vtx.pos[i] of dynamically created mesh object
Post: RE: problem setting vertexes vtx.pos[i] of dynamic...

Thanks for the considered response, Chris. Yes, I have it working but using a less sophisticated engine, so not just an idea. I more or less use a mix of the first and second methods you discuss, al...
Antony Graphics 5 3,108 02-03-2011, 06:00 PM
  Thread: problem setting vertexes vtx.pos[i] of dynamically created mesh object
Post: RE: problem setting vertexes vtx.pos[i] of dynamic...

Thanks, Chris. The case RM_SOLID: function did the trick, and now it works (although I now have two copies of the mesh, one static and the other with vertexes changing). I do respect that you say the...
Antony Graphics 5 3,108 02-03-2011, 04:21 AM
  Thread: problem setting vertexes vtx.pos[i] of dynamically created mesh object
Post: problem setting vertexes vtx.pos[i] of dynamically...

I can .createPlane(9,9), however, when I attempt to modify the position of a vertex like so: .vtx.pos[1] = Vec(2,2,3); I get a "function call missing argument" build error. The following works: part.b...
Antony Graphics 5 3,108 02-01-2011, 04:45 AM
  Thread: How to use EE with runtime /MDd, instead of /MT
Post: RE: How to use EE with runtime /MDd, instead of /M...

Hi, I spent the last four days trying what you suggested (i.e. bring the application in line with EE's MT). I found that ConnectorC++ source actually links to dlls and libs from mySql C-API (Mysql Cl...
Antony Platforms (Windows, Mac, Linux, Android, iOS) 2 3,814 01-25-2011, 11:11 PM
  Thread: How to use EE with runtime /MDd, instead of /MT
Post: How to use EE with runtime /MDd, instead of /MT

Is there a way I can get an EsenthelEngine.pak compiled to target /MDd runtime instead of /MT? Alternatively, has someone in the community managed to get Connector/C++ to work with Esenthel Engine wit...
Antony Platforms (Windows, Mac, Linux, Android, iOS) 2 3,814 01-20-2011, 06:55 PM
  Thread: Some rendering and demos tutorials not working
Post: RE: Some rendering and demos tutorials not working

I do appreciate your taking the time to try to help me, and it seems my problem is a low-end graphics card: shader model '2'. [edit] Having worked through the tutorials, I downloaded Bloody Massacre....
Antony Support 11 5,061 12-16-2010, 11:21 PM
  Thread: Some rendering and demos tutorials not working
Post: RE: Some rendering and demos tutorials not working

The application builds OK, a window begins to open, then immediately quits. A small error window appears : "2 Ati Radeon Xpress 1270" with an "OK" button When I click OK, that error window closes, th...
Antony Support 11 5,061 12-16-2010, 10:26 PM
  Thread: Some rendering and demos tutorials not working
Post: RE: Some rendering and demos tutorials not working

Graphics driver only; ati xpress 1270 card is actually integrated with motherboard on my msi u210 laptop (an inexpensive low end system, admittedly!) I can run materials.cpp tutorial with no problem,...
Antony Support 11 5,061 12-16-2010, 10:11 PM
  Thread: Some rendering and demos tutorials not working
Post: RE: Some rendering and demos tutorials not working

Still problems running some tuts, even though I did update my graphics card, so I know I have the latest drivers. In bumpmapping.cpp specifically, for example, it builds with no errors, and I see a b...
Antony Support 11 5,061 12-16-2010, 10:05 PM
  Thread: Some rendering and demos tutorials not working
Post: RE: Some rendering and demos tutorials not working

Thanks for your fast response: still the same problems. I was up to date with the Windows 7, DirectX and I use the autoupdate.exe. I updated DirectX again and autoupdated EsenthelSDK and VC tutorials...
Antony Support 11 5,061 12-15-2010, 04:56 PM
  Thread: Some rendering and demos tutorials not working
Post: Some rendering and demos tutorials not working

Hi, Having difficulty getting several tutorials to work properly. Below is a partial list. Didn't want to bloat the thread with all of them that don't work, as perhaps an advanced user will see one or...
Antony Support 11 5,061 12-14-2010, 11:39 PM