Search Results
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Replies |
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Posted
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Thread: IV Polish Meeting of Game Developers
Post: RE: IV Countrywide Meeting of Game Developers
Time to polish my Polish. :lol: |
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andargor |
Making Games |
7 |
7,121 |
06-14-2011, 11:04 PM |
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Thread: Gui library
Post: RE: Gui library
(06-02-2011 05:52 AM)rndbit Wrote: glad you did it :) im not sure what interference you have in mind tho. so far i had no browser interference with my work on local files.
You might not have a... |
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andargor |
Offtopic |
40 |
32,105 |
06-02-2011, 03:52 PM |
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Thread: Gui library
Post: RE: Gui library
I want an embedded web browser because some browser security features interfere with javascript/jquery when dealing with local files, and I like to design web stuff using tools like firebug, which I c... |
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andargor |
Offtopic |
40 |
32,105 |
06-01-2011, 04:27 PM |
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Thread: Gui library
Post: RE: Gui library
Your keyboard code works. I started on my own, and quickly aborted. My mod keys aren't working but it's not a big deal for now.
EDIT: Which embedded web server do you use?
EDIT2: Went with Mongoose, ... |
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andargor |
Offtopic |
40 |
32,105 |
06-01-2011, 02:46 AM |
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Thread: Gui library
Post: RE: Gui library
Oh, and how the heck do you enable Flash? I get a "The Flash plug-in is out of date" message when I go to Youtube.
EDIT: nm, found it. Install Chrome on some other machine and get the gcswf32.dll fil... |
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andargor |
Offtopic |
40 |
32,105 |
05-31-2011, 04:08 AM |
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Thread: Gui library
Post: RE: Gui library
First: /facepalm
How stupid, I was using image pitch instead of width :lol:
Your code works fine now, except that I get the odd -dx/-dy that is way too big, like -683, and I get an access violation.... |
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andargor |
Offtopic |
40 |
32,105 |
05-31-2011, 01:39 AM |
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Thread: Gui library
Post: RE: Gui library
(05-30-2011 04:22 PM)rndbit Wrote: i wonder what exactly doesnt work for you, since this code works for me perfectly
The way I do it, I'm painting on an image that has the exact same size as t... |
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andargor |
Offtopic |
40 |
32,105 |
05-30-2011, 05:59 PM |
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Thread: Gui library
Post: RE: Gui library
I'm trying to figure out the scrolling code. Your approach doesn't work for me.
If I understand:
- dx/dy is the scrolling amount and direction
- scrollRect is the size of the portion of the scrollBu... |
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andargor |
Offtopic |
40 |
32,105 |
05-30-2011, 02:53 PM |
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Thread: Gui library
Post: RE: Gui library
Bingo. My first impression was either a size mismatch with the screen, or pixel misalignment. I read a bit, and found some posts by Esenthel here: http://www.esenthel.com/community/showth...ignToPixel... |
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andargor |
Offtopic |
40 |
32,105 |
05-29-2011, 11:44 PM |
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Thread: Gui library
Post: RE: Gui library
Strange, it doesn't look any different for me in the bottom left.
It does indeed seem to be Esenthel's rendering. I have exported the image to PNG (ExportPNG), and it looks as it should (note: the c... |
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andargor |
Offtopic |
40 |
32,105 |
05-29-2011, 08:16 PM |
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Thread: Gui library
Post: RE: Gui library
Do you get fuzzy text? I'm kinda disappointed at the result, I thought it would be nice and crisp, as it should be for a GUI. Check out the attached picture, Firefox is in front, in Esenthel in the ba... |
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andargor |
Offtopic |
40 |
32,105 |
05-29-2011, 04:45 PM |
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Thread: Gui library
Post: RE: Gui library
(05-28-2011 04:55 PM)rndbit Wrote: so you got it working? congrats :)
Thanks to your code for Berkelium, yes. I'm still unsure about the 4 byte copy, is it related to how Berkelium stores the ... |
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andargor |
Offtopic |
40 |
32,105 |
05-28-2011, 11:58 PM |
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Thread: Gui library
Post: RE: Gui library
And here is the equivalent Berkelium code, rendering stuff ripped from rndbit:
PHP Code:
#include <berkelium/Berkelium.hpp>#include <berkelium/Context.hpp>#include <berk... |
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andargor |
Offtopic |
40 |
32,105 |
05-28-2011, 04:20 AM |
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Thread: Gui library
Post: RE: Gui library
Hmm, the image I'm painting on is too bright. How to I adjust brightness?
EDIT: nm, followed Esenthel's recommendation to "if(Renderer.rebuildDepthNeededForDebugDrawing())Renderer.rebuildDepth();" an... |
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andargor |
Offtopic |
40 |
32,105 |
05-28-2011, 01:03 AM |
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Thread: Gui library
Post: RE: Gui library
For reference purposes, here's some Awesomium code that works with Esenthel.
C++ API (NOTE: having issues with Debug/Debug DX10+ configurations with Esenthel, but works with Release)
PHP Code:
#incl... |
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andargor |
Offtopic |
40 |
32,105 |
05-27-2011, 11:44 PM |
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Thread: Gui library
Post: RE: Gui library
I would really appreciate some Esenthel code example of integrating Berkelium or Awesomium. I have tried then both, and have been having issues. |
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andargor |
Offtopic |
40 |
32,105 |
05-27-2011, 06:26 PM |
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Thread: Material to sphere?
Post: RE: Material to sphere?
(05-22-2011 09:36 AM)Driklyn Wrote: If you add a ball in mesh editor, apply the material, and set texture mapping to Ball, you don't see any line; however, the very top and bottom are messed up... |
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andargor |
Beginner Questions |
14 |
14,535 |
05-22-2011, 06:54 PM |
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Thread: Material to sphere?
Post: RE: Material to sphere?
(05-22-2011 01:27 AM)Kobaltic Wrote: You can set the UV map on the sphere but then have the engine use a different texture for the procedural generation. As long as the textures are similar in ... |
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andargor |
Beginner Questions |
14 |
14,535 |
05-22-2011, 07:34 AM |
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Thread: problem with game codes
Post: RE: why doesnt this work.????
A path issue perhaps? Something like this maybe (add "data" to path, and "sellect" is misspelled?):
PHP Code:
// Engine is set up create the worldGame::World.New("d... |
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andargor |
Support |
5 |
5,650 |
05-21-2011, 06:43 PM |
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Thread: Material to sphere?
Post: RE: Material to sphere?
(05-20-2011 06:45 PM)llynx Wrote: Does something like this help? (Using the texture you gave)
Thanks! I notice you don't get the ugly bar on the side, like when I do it with code. I wonder why... |
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andargor |
Beginner Questions |
14 |
14,535 |
05-20-2011, 10:55 PM |