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  Thread: Best way to recover source from EE project?
Post: RE: Best way to recover source from EE project?

(10-05-2021 10:08 AM)Esenthel Wrote:  Yes but that's after packing channels and with texture compression loss. It's not the same as original In some cases like Redcrow mentions sometimes gettin...
Zervox Beginner Questions 11 276 10-06-2021, 12:02 AM
  Thread: Best way to recover source from EE project?
Post: RE: Best way to recover source from EE project?

(10-03-2021 06:43 PM)Esenthel Wrote:  no, sorry if you have the material and the material has a texture, material does allow you to access material->base_0.exportFormat?
Zervox Beginner Questions 11 276 10-05-2021, 08:05 AM
  Thread: if(frustum(mesh->box()))
Post: RE: if(frustum(mesh->box()))

Code: if(frustum if it is an object that extends a game object, it probably is not calling the parents rendering function through super, or it wants to draw something extra which requires another cu...
Zervox Beginner Questions 3 146 09-06-2021, 02:09 AM
  Thread: My open criticism to this engine
Post: RE: My open criticism to this engine

Quote:1) This website style and UI looks like 25+ years old. Starting with a hyperbolic statement, 25 years ago forums like these didn't exist at all, heck in many cases I'd say I would be shocked to...
Zervox Feature Requests 6 289 08-27-2021, 11:33 PM
  Thread: Game uses iGPU as default
Post: RE: Game uses iGPU as default

to my knowledge it is how Windows reports GPU to use, I don't think EE does do any GPU enumerations or driver communication, and thus uses what the default Windows reports as the correct GPU.
Zervox Graphics 4 299 06-26-2021, 08:45 PM
  Thread: Inserting character in world
Post: RE: Inserting character in world

(04-17-2021 05:15 PM)Dwight Wrote:  Hi Zervox, Thanks for the information! I should now just debug why spawning that NPC makes my client crash, but it's progress! :D Good to see you lurking an...
Zervox Game Classes 4 491 04-18-2021, 07:52 AM
  Thread: Inserting character in world
Post: RE: Inserting character in world

I've personally done something like Code: Object al = *ObjectPtr(UID(1271515657, 1092039634, 723414949, 1137966898));     al.type(true, UID(2374035910, 1193790438, 2299804040, 33...
Zervox Game Classes 4 491 04-17-2021, 07:08 AM
  Thread: RTX/GTX rendering issues
Post: RE: RTX/GTX rendering issues

(11-13-2020 09:01 AM)jinx Wrote:  How do you imagine developers using your engine ? Do you expect all the steam players that would buy a game and return back after first run to contact nvidia ...
Zervox Support 9 1,550 11-19-2020, 07:22 AM
  Thread: PBR Rendering
Post: RE: PBR Rendering

that would be in the materials, smoothness, reflectivity sliders and their specified textures.
Zervox Beginner Questions 6 1,380 07-03-2020, 02:05 AM
  Thread: Emit 3d Sound on collision
Post: RE: Emit 3d Sound on collision

(06-16-2020 10:03 AM)tipforeveryone Wrote:  Thank you! I made it emit sound on collision. But does this only handle one type of actor object ? what if I have various objects in one Actor Group a...
Zervox Beginner Questions 3 954 06-18-2020, 12:32 PM
  Thread: Emit 3d Sound on collision
Post: RE: Emit 3d Sound on collision

Code: void ReportContact(ActorInfo &actor_a, ActorInfo &actor_b, C PhysContact *contact, Int contacts) {   FREP(contacts) {    Vec force=contact[i].force;    if(...
Zervox Beginner Questions 3 954 06-14-2020, 12:15 PM
  Thread: Game::World.path()
Post: RE: Game::World.path()

no, recast navmesh is not deterministic to my knowledge. Edit: also, even if the pathfinding and recast itself is deterministic, it still relies on your input, timestepping etc. so no way to be sure ...
Zervox Support 2 1,153 03-12-2020, 03:25 PM
  Thread: Few noob questions about large world, precision, worldToArea and multiplayer
Post: RE: Few noob questions about large world, precisio...

it is possible to do so in pretty much any engine that I can think of be it Unity,Unreal,Unigine, Godot, Esenthel, however it requires work. benefit you have is that it is open source so you can alwa...
Zervox Beginner Questions 4 1,097 01-29-2020, 06:26 PM
  Thread: [Bug] Early-Z on terrain
Post: RE: [Bug] Early-Z on terrain

same on AMD RX 5700 Driver: 20.1.2
Zervox Graphics 5 1,250 01-21-2020, 11:22 PM
  Thread: Create character with multiple models
Post: RE: Create character with multiple models

(01-09-2020 10:08 PM)Lancer Wrote:   (01-09-2020 06:01 PM)Zervox Wrote:  ... Armor rendering won't help, it requires a default body, which we dont have. Mesh part won't help, because we ne...
Zervox Beginner Questions 10 2,134 01-10-2020, 01:22 AM
  Thread: Create character with multiple models
Post: RE: Create character with multiple models

pretty sure armor rendering covers this part for you. :) Apps -> 13 - Mesh -> Armor Rendering you can also look at Apps -> 13 - Mesh -> Mesh Part Draw Group
Zervox Beginner Questions 10 2,134 01-09-2020, 06:01 PM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

Well done! :)
Zervox Showcase 259 136,101 12-24-2019, 05:14 AM
  Thread: Image Upscale Magic
Post: RE: Image Upscale Magic

Fitting name for a fitting image. ;)
Zervox News 5 2,468 12-15-2019, 06:16 AM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

(12-10-2019 01:06 AM)Pixel Perfect Wrote:  OK, after much deliberation the decision is made based on the following: Replacing the EkiOne AI engine, which is no longer compatible with the curr...
Zervox Showcase 259 136,101 12-11-2019, 02:02 AM
  Thread: Texts don't show
Post: RE: Texts don't show

last fix worked perfectly in regards to text. :) atleast no issue with flickering on deferred material viewing on my RX 5700, just to have it noted.
Zervox Support 26 5,788 12-04-2019, 12:17 PM