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Thread: Linux support?
Post: Linux support?
Is there any plan for linux development in the future? It is the best OS for programming in C++ and would open the doors to more clients i suspect (this of course is my opinion).
I personally would li... |
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SFCBias |
Feature Requests |
4 |
4,559 |
06-25-2011, 12:08 AM |
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Thread: Using Quaternions for rotation
Post: Using Quaternions for rotation
Since the math for using Quaternions is what im accustomed to, and afaik is the best. How would I get my Game::Chr rotation as a quaternion. I tried using cskel.matrix.orn() and ctrl.actor.orn() , the... |
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SFCBias |
Support |
0 |
2,318 |
06-22-2011, 12:56 PM |
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Thread: Pointing to custom type in ListGroup
Post: Pointing to custom type in ListGroup
Is it possible to have a list group display an object from a struct containing an object of your own type (which contains the data).
i.e.
Code:
class MyClass{
char* mString;
};
struct MyGroupInfo... |
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SFCBias |
Gui |
1 |
2,676 |
06-12-2011, 11:50 PM |
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Thread: cannot create file
Post: RE: cannot create file
ugh silly me, theres no problem at all. The directory didn't exist (although i thought it would be created). Thanks anyways for your help. |
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SFCBias |
Support |
2 |
3,264 |
06-10-2011, 01:13 PM |
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Thread: cannot create file
Post: cannot create file
I'm trying to use fstream to read and write files, but for some reason it can't open OR create files. I've been looking through this issue for some time now and its quite frustrating. I also tried usi... |
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SFCBias |
Support |
2 |
3,264 |
06-10-2011, 03:17 AM |
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Thread: GUI
Post: RE: GUI
If you call mLoginGui.del(); then in order to return to your login screen you'd have to call create again AFAIK. You could simply do mLoginGui.hide();. then a corresponding .show();
Your second ques... |
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SFCBias |
Support |
5 |
4,800 |
06-02-2011, 07:44 PM |
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Thread: Operation. Strike101 - Infernix Entertainment
Post: Operation. Strike101 - Infernix Entertainment
Team name: Infernix
Project name: Operation. Strike 101
Brief description:
Please visit our website for screenshots at http://www.infernixe.com
General Features
* we plan for the campaign to be s... |
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SFCBias |
Help Requests |
0 |
3,209 |
06-02-2011, 05:51 PM |
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Thread: Modifying Item matrix
Post: Modifying Item matrix
I'm trying to pick up a weapon and hold in the characters right hand (Like in the skeletal points tutorial) as a start. However when i pick up the weapon, it does not render. The object has a physical... |
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SFCBias |
Support |
2 |
3,373 |
04-29-2011, 02:07 AM |
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Thread: Manually rendering Items
Post: RE: Manually rendering Items
Or... I just need to know if the mesh->draw is called for items like it is for the others |
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SFCBias |
Game Classes |
2 |
3,069 |
04-23-2011, 07:05 PM |
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Thread: Manually rendering Items
Post: Manually rendering Items
Me and the team i'm apart of have been working on creating weapons that inherit from class Game::Item. Instead of using the Game::World to render, we wanted to do so manually (both for debugging and p... |
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SFCBias |
Game Classes |
2 |
3,069 |
04-23-2011, 12:30 AM |