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Thread: Custom control
Post: RE: Custom control
Thanks Harry. Thats one part :)
I wondering how I check if the Mouse is over a control. I tried to use the controls rect with the Ms.test() method, but that dosn't worked at all, mybe wrong coordinat... |
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Impz0r |
Gui |
4 |
4,548 |
08-12-2010, 12:33 AM |
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Thread: Custom control
Post: RE: Custom control
Well since no one knows I had to find it out the hard way. Atleast the issue of non click'able buttons.
Quote:PS: I've got a question more while I was adding buttons to the custom control as children... |
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Impz0r |
Gui |
4 |
4,548 |
08-11-2010, 05:15 PM |
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Thread: Custom control
Post: Custom control
Hey there,
I'm right now coding a custom control and was wondering how I'm be able to check if the left/right mouse button has been pressed and if the mouse is over the control.
Furthermore I wanted... |
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Impz0r |
Gui |
4 |
4,548 |
08-09-2010, 05:59 PM |
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Thread: World map generation
Post: RE: World map generation
Thanks guys, much appreciated!
I'll give it a shot :)
Imp |
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Impz0r |
Support |
13 |
9,867 |
07-21-2010, 02:11 PM |
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Thread: World map generation
Post: RE: World map generation
Thanks to you both!
So how exactely is it possible Tottel? I mean I do know how to create an image and how to fill it pixel wise. What i dont know is, how I have to proceed from there i.e. how to act... |
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Impz0r |
Support |
13 |
9,867 |
07-19-2010, 10:09 PM |
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Thread: World map generation
Post: World map generation
Hey there,
I was wondering if it is possible to create a world not by using the World Editor but by creating the World in a dynamic fashon. That is creating a heighmap image by some kind of noise gen... |
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Impz0r |
Support |
13 |
9,867 |
07-19-2010, 07:01 PM |
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Thread: Question regarding APP_NO_FX
Post: RE: Question regarding APP_NO_FX
Heh, didn't though that there are actually other who have use for such no-direct3d mode. Nice. Keep'm coming, maybe we get Esenthel to change his mind ;)
Bump for great justice! |
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Impz0r |
Support |
12 |
8,234 |
07-11-2010, 12:10 AM |
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Thread: Question regarding APP_NO_FX
Post: RE: Question regarding APP_NO_FX
Thanks Esenthel.
I've just tried the solution with loading the dedicated before the client switches to fullscreen. It seems to work until I tab out of the client. If I do, the dedicated application p... |
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Impz0r |
Support |
12 |
8,234 |
07-04-2010, 01:36 PM |
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Thread: Question regarding APP_NO_FX
Post: RE: Question regarding APP_NO_FX
Well thanks Esenthel. It's sad that there is no engine instantiation without initializing the d3d video driver. But anyways I need to find a way round.
Any tips to reduce the overall memory usage of ... |
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Impz0r |
Support |
12 |
8,234 |
07-04-2010, 12:35 PM |
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Thread: Question regarding APP_NO_FX
Post: RE: Question regarding APP_NO_FX
For what is the d3d device exactely used while unter the APP_NO_FX mode?
So it should be possible to run two Esenthel applications, one in fullscreen and one in window mode at the same time?
PS: I a... |
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Impz0r |
Support |
12 |
8,234 |
07-02-2010, 02:34 PM |
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Thread: Question regarding APP_NO_FX
Post: Question regarding APP_NO_FX
Hey there,
I was wondering about the APP_NO_FX mode. What exactely does this mode do/don't do? The thing is I'm in need to build a dedicated server which has to run in parallel to the actual game. Th... |
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Impz0r |
Support |
12 |
8,234 |
07-02-2010, 03:21 AM |
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Thread: GUI Editor
Post: RE: GUI Editor
Wired, if I load a file it will not be shown within the caption. Anyways such a confirmation dialog would be much appreciated :) |
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Impz0r |
Feature Requests |
2 |
3,480 |
06-30-2010, 07:40 PM |
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Thread: GUI Editor
Post: GUI Editor
Hey there,
while I'm playing alot with the gui editor lately I was wondering if it is possible to set the current open gui file name to the caption. That would be nice because sometimes I got mixed up... |
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Impz0r |
Feature Requests |
2 |
3,480 |
06-30-2010, 06:32 PM |
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Thread: Unresolved external linking Problem
Post: RE: Unresolved external linking Problem
Thats great, thanks Esenthel. |
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Impz0r |
Support |
3 |
3,844 |
06-29-2010, 12:26 PM |
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Thread: Unresolved external linking Problem
Post: Unresolved external linking Problem
Hey there,
I've just came across an unresolved external linking problem regarding the function EE::PathSys(). It seems that it does exists only within the headers.
Any chance you can verify this Ese... |
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Impz0r |
Support |
3 |
3,844 |
06-29-2010, 02:59 AM |
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Thread: Display Aspect Ratio
Post: RE: Display Aspect Ratio
Thanks Esenthel, that makes sense.
I had another "problem" or more something I was wondering about. If you run the application within window mode it seems the aspect ratio is somehow ignored and alwa... |
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Impz0r |
Support |
2 |
3,249 |
06-25-2010, 03:16 PM |
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Thread: Question about resolution independet gui
Post: RE: Question about resolution independet gui
About the repositioning I found a rather "easy" solution, which seems to work. I do have a gui file for every aspect ratio I want to support and if the resolution changed / aspect ratio, I do reload t... |
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Impz0r |
Support |
7 |
5,663 |
06-25-2010, 12:17 AM |
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Thread: Display Aspect Ratio
Post: Display Aspect Ratio
I've got a question regarding the display aspect ratio.
If I change it by using D.aspectDisplay(...) the screen_changed callback is not called. Is is wanted behavior? I thought if you change the aspe... |
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Impz0r |
Support |
2 |
3,249 |
06-25-2010, 12:08 AM |
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Thread: Text \n
Post: RE: Text \n
The new line command does work if you use the gui Text component and the Code property. |
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Impz0r |
Support |
7 |
5,519 |
06-24-2010, 03:50 PM |
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Thread: Question about resolution independet gui
Post: RE: Question about resolution independet gui
Someone has worked with CEGUI i suppose ;)
I did too sometime back, and it was a pain I've to admit. Atleast the integration part, the ui building by editor/hand was quite ok. So, yes I think an xml-... |
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Impz0r |
Support |
7 |
5,663 |
06-23-2010, 04:03 PM |