Search Results
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Views |
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Thread: Changing Engine's Name and Logo
Post: RE: Changing Engine's Name and Logo
The use of 3 different colors imply a trinity of building stones or block of which the engine consists. I don't think it would make much sense.
The first logo makes the most sense! I voted for that o... |
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Dwight |
Offtopic |
11 |
4,954 |
02-19-2022, 07:29 PM |
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Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul
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Dwight |
Showcase |
273 |
230,897 |
02-07-2022, 07:30 PM |
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Thread: The Story of Esenthel Engine
Post: RE: The Story of Esenthel Engine
It appears my slap has done its work.
Flying off onto working with this wonderous engine again! Can't be smile-slapping 24/7... I won't get things done :D |
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Dwight |
Offtopic |
11 |
6,201 |
10-31-2021, 10:20 PM |
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Thread: The Story of Esenthel Engine
Post: RE: The Story of Esenthel Engine
My inner brain is itching to give out faceslaps.
I must admit that I do not understand the struggles you have been going through from any of the mentioned perspectives (be it financial, developing-wi... |
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Dwight |
Offtopic |
11 |
6,201 |
10-29-2021, 09:03 AM |
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Thread: Esenthel Builder OSX -> Can't be opened.
Post: RE: Esenthel Builder OSX -> Can't be opened.
This is usually an issue with Gatekeeper; to circumvent Mac's Gatekeeper, I would try a right click (or ctrl + click) on the Builder and then "Open".
If this does not work, you can go to System Prefs... |
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Dwight |
Platforms (Windows, Mac, Linux, Android, iOS) |
2 |
1,981 |
09-10-2021, 01:13 PM |
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Thread: Tone Mapper / Color Grading
Post: RE: Tone Mapper / Color Grading
Thank you Greg, you're amazing!! |
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Dwight |
Feature Requests |
5 |
3,429 |
09-06-2021, 12:22 PM |
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Thread: Game Engine Comparison
Post: RE: Game Engine Comparison
May I say I am very impressed with your comparisons (although startup times is just a showoff :P )
I am simply speechless with the visual improvements that have been released in the past few days. Th... |
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Dwight |
News |
10 |
8,347 |
08-16-2021, 05:54 PM |
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Thread: Visual 'bug' in EE Editor
Post: Visual 'bug' in EE Editor
Hi there,
I know that this has been a thing for the last couple of years, and I would not consider it a bug, but I do think it could look a bit nicer. In the attached screenshot, one can see that the... |
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Dwight |
Feature Requests |
1 |
2,540 |
07-10-2021, 09:15 AM |
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Thread: Pirates' Nest
Post: RE: Pirates' Nest
Sooooooo!
Website was given quite the overhaul and decided to keep it more updated as well. Some new screenshots from in-engine development can be found on the Media page!
Link: Pirates' Nest |
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Dwight |
Showcase |
20 |
21,636 |
07-04-2021, 02:42 PM |
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Thread: Emissive/Bloom/Glow improvements
Post: RE: Emissive/Bloom/Glow improvements
I have played around with it, and the editor has quite the stunning improvements! I simply adore the visual enhancements and the additional options the editor provides! Scenes are coming more to life! |
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Dwight |
News |
4 |
3,622 |
06-22-2021, 09:41 AM |
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Thread: The Forest
Post: RE: The Forest
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Dwight |
News |
5 |
4,089 |
06-14-2021, 04:31 PM |
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Thread: Emissive/Bloom/Glow improvements
Post: RE: Emissive/Bloom/Glow improvements
Oh damn!
That is looking gorgeous! I'm going to play around with these visual improvements :D |
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Dwight |
News |
4 |
3,622 |
06-08-2021, 09:50 AM |
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Thread: Publishing without 'Publish Data As PAKs' still require Project.pak
Post: RE: Publishing without 'Publish Data As PAKs' stil...
Did you set it as the default skin for your project? I think it should be the Application -> Right mouse click -> Properties -> Default GUI skin. |
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Dwight |
Support |
6 |
3,297 |
05-12-2021, 08:07 PM |
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Thread: PN - Help wanted - !!!SCREENSHOT WARNING!!!
Post: PN - Help wanted - !!!SCREENSHOT WARNING!!!
Hi all,
As the game is slowly progressing towards a playable alpha state, I am looking (as sole developer) for some coding assistance. Thanks to the help of many people in the past, all 2D and 3D ass... |
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Dwight |
Help Requests |
0 |
1,639 |
04-29-2021, 03:34 PM |
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Thread: Movable Window - Also from children?
Post: RE: Movable Window - Also from children?
So that's where that function in the RPG 2 comes from what I remember :D
I always wondered what that function came from! Thank you very much for the explanation RedcrowProd! Helps a lot, yet again! :... |
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Dwight |
Feature Requests |
2 |
3,161 |
04-23-2021, 06:37 PM |
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Thread: Movable Window - Also from children?
Post: Movable Window - Also from children?
Hi,
In some of the interfaces I created, I overlay a complete imagine over an empty and transparant window to get the desired outcome without too much hassle. However, as an image overlays the window... |
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Dwight |
Feature Requests |
2 |
3,161 |
04-23-2021, 03:46 PM |
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Thread: Pirates' Nest
Post: RE: Pirates' Nest
(04-22-2021 07:20 PM)Argoon Wrote: Very nice, personally I like what I'm seeing at lest in the GUI front.
Thank you very much Argoon! I have updated the first post with another video where the... |
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Dwight |
Showcase |
20 |
21,636 |
04-23-2021, 01:52 PM |
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Thread: Pirates' Nest
Post: RE: Pirates' Nest
New update screenshots:
- AI works (ish, quest system not in place yet, nor can a NPC be killed)
- GUI Rework
- Chat GUI Rework
- Server selection reworked
- Ocean changed again (girlfriend still thin... |
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Dwight |
Showcase |
20 |
21,636 |
04-22-2021, 06:07 PM |
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Thread: No mesh can be found with ObjectPtr ?
Post: RE: No mesh can be found with ObjectPtr ?
(04-21-2021 02:18 PM)Esenthel Wrote: Hello,
Please use this code:
Code:
class AI : Game.Chr
{
Int ID;
Vec OldLocation;
Str Name;
&nbs... |
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Dwight |
Support |
2 |
2,534 |
04-21-2021, 02:36 PM |
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Thread: No mesh can be found with ObjectPtr ?
Post: No mesh can be found with ObjectPtr ?
Hi there,
Zervox's helped greatly by providing a code snippet that should work for loading characters in the world. However, I get the following error message:
"Attempting to create character withou... |
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Dwight |
Support |
2 |
2,534 |
04-21-2021, 11:03 AM |