Search Results
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Post |
Author |
Forum |
Replies |
Views |
Posted
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Thread: Changing object color at runtime
Post: Changing object color at runtime
Hello,
I have a character model with texture and want change at runtime the color of this model according the team it is assigned. How can I make this?
Thanks in advance |
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s.padikov |
Support |
1 |
783 |
10-28-2022, 09:09 PM |
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Thread: How to restart not looping animation
Post: How to restart not looping animation
Hello everybody,
I have a linear animation which doesn't loop.
How can I restart this again and again after it has finished? To use loop is no option here!
Thanks in advance |
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s.padikov |
Support |
1 |
1,419 |
03-20-2021, 07:07 AM |
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Thread: building construction
Post: building construction
Hello everybody,
is it possible to implement step by step building construction line in a RTS game?
I have one 3D model and I'm trying using this to create step by step construction of this building?... |
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s.padikov |
Support |
1 |
1,426 |
03-10-2021, 06:00 PM |
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Thread: Own shader usage
Post: Own shader usage
Hello,
I want to import my own ( DirectX ) pixel and veretx shaders and use these with some of the my game'S 3D obejcts and effects.
Is this possible? If yes, how could I import the shaders and than ... |
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s.padikov |
Graphics |
1 |
1,357 |
02-18-2021, 05:04 PM |
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Thread: How to make a decal with same size as a mesh
Post: How to make a decal with same size as a mesh
Hello,
is it possible to make a decal with same size as a mesh for example?
My idea is to overlay a decal on a area from my terrain, could be this possible? |
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s.padikov |
Support |
0 |
1,345 |
02-03-2021, 05:15 PM |
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Thread: Fog of war
Post: RE: Fog of war
@Esenthel, how I could make a decal the same size( xz ) as the world(terrain)? |
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s.padikov |
Support |
4 |
2,155 |
01-25-2021, 04:21 PM |
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Thread: Fog of war
Post: RE: Fog of war
Thank you @Argoon und @Esenthel.
I've bought the Esenthel RTS source code and have already took the fog of war implementation from there and adapted for my needs. It works for 80% of the use cases.
I... |
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s.padikov |
Support |
4 |
2,155 |
01-25-2021, 10:25 AM |
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Thread: Fog of war
Post: Fog of war
Hello,
is there a build-in support for fog of war feature? If not, what is easiest way to implement this? I want to have a fog of war like by a RTS game!!!
Regards |
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s.padikov |
Support |
4 |
2,155 |
01-19-2021, 05:36 PM |
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Thread: Alternative for item slots
Post: RE: Alternative for item slots
Hello Esenthel support,
by the way - are the bone transformations locally and relative to the parent?
Is it true - in order to have a world relative bone transformation, the separate bone pos, dir, p... |
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s.padikov |
Support |
4 |
2,138 |
12-25-2020, 08:13 AM |
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Thread: Alternative for item slots
Post: RE: Alternative for item slots
Thank you for the fast feedback.
I have bones and will try to use these.
Cheers |
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s.padikov |
Support |
4 |
2,138 |
12-24-2020, 04:21 PM |
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Thread: Alternative for item slots
Post: Alternative for item slots
Hello is there any alternative to the item slots, for attaching, for instance of weapon, to character?
Or is there any way to create automatically such item slots?
I have a lot of animated 3D models, ... |
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s.padikov |
Support |
4 |
2,138 |
12-24-2020, 03:51 PM |
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Thread: How to perform ray mesh intersection
Post: How to perform ray mesh intersection
Hello,
I'm trying to figure out a way for finding ray mesh intersection or a Esenthel engine method similar to "D3DXIntersect" for mthe DirectX9 SDK. IS there any similar method in Esenthel engine?
... |
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s.padikov |
Support |
1 |
1,489 |
12-10-2020, 10:48 AM |
 |
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Thread: Setting application main window size
Post: RE: Setting application main window size
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s.padikov |
Beginner Questions |
2 |
3,128 |
03-06-2015, 02:39 PM |
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Thread: Setting application main window size
Post: Setting application main window size
Hello,
I'm a new to the Esenthel engine. Currently I'm trying some simple tutorial, but I don't know how to set the size(width and height) of the application's main window (on Windows system). Unfort... |
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s.padikov |
Beginner Questions |
2 |
3,128 |
03-06-2015, 02:21 PM |