Search Results
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Forum |
Replies |
Views |
Posted
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Thread: Error loading ShaderTech
Post: RE: Error loading ShaderTech
Hoo, i see.
Thanks, i'm going to update all. |
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xenno |
Support |
2 |
3,396 |
07-10-2011, 06:02 PM |
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Thread: Error loading ShaderTech
Post: Error loading ShaderTech
Err, i update today EE. When i try to run my application, i get the meesage
Error loading ShaderTech "EdgeSoftenEdgeDetect" in shader "" |
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xenno |
Support |
2 |
3,396 |
07-10-2011, 05:48 PM |
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Thread: [Solved]Car collision with chars
Post: RE: [Solved]Car collision with chars
Well, my car can kill characters, and they avoid me when try to run over them. To be honest i've only calculated a simple vector oposite to car movement (easy kill) and perpendicular (hard =ยบ)
Now i ... |
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xenno |
Support |
12 |
8,683 |
09-13-2010, 08:21 PM |
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Thread: compling error
Post: RE: compling error
I don't know but read this post
http://www.esenthel.com/community/showth...jParamsPtr
Seems to be an engine change. |
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xenno |
Support |
2 |
3,207 |
09-13-2010, 12:11 PM |
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Thread: Problem on Radeon cards
Post: RE: Problem on Radeon cards
I also had this water effect. I add a lake in WE but when i go under water, it's goes dark until some distance at wich underwater effects are not renderer ( not blue color, distorsions and all this th... |
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xenno |
Graphics |
18 |
11,451 |
08-30-2010, 10:31 AM |
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Thread: Starcraft II
Post: RE: Starcraft II
Played and finished ... history of course XD
I like it a lot but i miss more cinematics for show us big and epic battles
>.< |
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xenno |
Games |
8 |
8,161 |
08-17-2010, 04:58 PM |
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Thread: [Solved]Car collision with chars
Post: RE: [Solved]Car collision with chars
:)
For now my car work ok, but it's far to be good. Some time, when i have 3 chars over the car, it tends to break.
I need to adjust some phisics values or trick them. Also need to work much more in m... |
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xenno |
Support |
12 |
8,683 |
08-15-2010, 04:24 PM |
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Thread: [Solved]Car collision with chars
Post: RE: Objects arround me
Yeah, i needed to reset matrix first and my testbox is drawn perfect (my new thing learned today :lol: )
Thanks Zervox , i always fail when try to post images in forums :d
Thanks Harry, it's a simp... |
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xenno |
Support |
12 |
8,683 |
08-15-2010, 10:56 AM |
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Thread: [Solved]Car collision with chars
Post: RE: Objects arround me
Just what i always hope in esenthel support. Quick and usefull help.
I didn't noticed that cuts can accept callback ( to be honest, i needed to search for what callback was :p )
Now i get what i wan... |
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xenno |
Support |
12 |
8,683 |
08-14-2010, 03:41 PM |
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Thread: [Solved]Car collision with chars
Post: [Solved]Car collision with chars
Hi, long time without play with Esenthel engine (only when i have spare time ;))
Today i come with a little car test where i will be able to drive arround and ... well, do you remember Carmagedon? XD
... |
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xenno |
Support |
12 |
8,683 |
08-14-2010, 11:28 AM |
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Thread: I'm doing some thing wrong in WE
Post: RE: I'm doing some thing wrong in WE
have You got the trick? :lol:
How can i say this ... hmmm .. that is what happend:
1.- Start record -> Open WE -> make a simple map -> Save -> Exit. Work ok
2.- Open WE -> Start record ... |
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xenno |
Support |
5 |
4,682 |
11-08-2009, 06:10 PM |
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Thread: I'm doing some thing wrong in WE
Post: RE: I'm doing some thing wrong in WE
Thanks for your quick answer :)
Well, i have 60Gb free disk space, i think (wish :lol: ) it's enough.
And as admin, still happend.
What i do is create a new heightmap (by pressing insert) arround 9x9... |
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xenno |
Support |
5 |
4,682 |
11-08-2009, 04:49 PM |
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Thread: I'm doing some thing wrong in WE
Post: I'm doing some thing wrong in WE
Lot of time without use Esenthel engine (too busy u.u), so i update it today and try to make a sample map much more "pretty" :d
But , when i save my map and load it again, only half of it is loaded.
... |
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xenno |
Support |
5 |
4,682 |
11-08-2009, 01:31 PM |
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Thread: Rendering Problem
Post: Re: Rendering Problem
I'm not a programmer and i don't want to say how to do something.
I follow some games based on real time planet rendering, and recently saw an update about Zbuffer.
Could be usefull?
<!-- m -->... |
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xenno |
Support |
18 |
12,878 |
08-20-2009, 08:42 PM |
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Thread: Ray testing.
Post: Re: Ray testing.
You could try something like:
Disable ray test on Actor
launch ray.
Enable ray test on Actor
That is what i did (while i dont cast my ray from weapon XD ) |
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xenno |
Support |
2 |
3,079 |
08-16-2009, 05:38 PM |
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Thread: Esenthel Engine Beta
Post: Re: Esenthel Engine Beta
Aaah , was that XD
I saw "Requested page not found." In my face was :E
Hehe, thanks for advice ^^ |
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xenno |
Support |
5 |
4,528 |
06-23-2009, 08:31 PM |
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Thread: Esenthel Engine Beta
Post: Re: Esenthel Engine Beta
Aaaaa, i can't wait to this evening to try it =D
And, wow better coments i've never seen. This engine deserves it. Good job.:twisted: |
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xenno |
Support |
5 |
4,528 |
06-23-2009, 12:54 PM |
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Thread: Surprise
Post: Re: Surprise
Ho, finally Esenthel engine has been listed? Good, i was waiting for to write my experiences with the engine.
About the world editor, i can see it will be a WYSIWYP editor? :shock: ( or at least, i... |
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xenno |
Support |
15 |
9,683 |
06-22-2009, 08:24 AM |
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Thread: Surprise
Post: Re: Surprise
Woooow , very good job there ;)
My suprise was shift when load main web, and, around 10 min later, i see the new design XD
Do you have some more surprise? XD |
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xenno |
Support |
15 |
9,683 |
06-21-2009, 04:13 PM |
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Thread: Camera Speed
Post: Re: Camera Speed
Well, i'm not a programmer, and my knowledges about maths goes to multiply and so, but i think you could do:
Code:
{
Int speed = 10; //For example
&n... |
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xenno |
Support |
2 |
3,452 |
06-15-2009, 08:38 AM |