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  Thread: Platforms
Post: RE: Platforms

big up for mac support even if linux would be a big plus.. I know that it's not really commercial friendly but it's a great platform that just need more support from us developers! :)
nero81af Offtopic 50 28,644 04-29-2010, 06:28 PM
  Thread: OpenGL
Post: RE: OpenGL

that would be a great addition! and don't forget linux :O
nero81af Offtopic 4 3,259 04-29-2010, 05:04 PM
  Thread: blender problems again :(
Post: RE: blender problems again :(

up just to notify the solution! in blender before exporting any mesh in b3d format, make sure that it has a uv map set (even blank) AND a material set (even black too) otherwise the results are uncon...
nero81af Support 11 6,702 04-26-2010, 04:30 PM
  Thread: blender problems again :(
Post: RE: blender problems again :(

nope... if I import meshes with ogre, only 1 part per time can be exported.. and I can't apply skeleton to obj models..
nero81af Support 11 6,702 04-23-2010, 12:27 AM
  Thread: blender problems again :(
Post: RE: blender problems again :(

yeah that's my main concern.. tonight I'll try to export animations with ogre plugin
nero81af Support 11 6,702 04-22-2010, 02:49 PM
  Thread: blender problems again :(
Post: RE: blender problems again :(

but for animations?
nero81af Support 11 6,702 04-22-2010, 01:29 PM
  Thread: some utilities on mesh editor
Post: some utilities on mesh editor

With our team we are having hard times importing meshes from blender but everything could be resolved if the mesh editor could perform the following: -recalculate vertex normal with the ability to ch...
nero81af Feature Requests 0 1,933 04-22-2010, 12:54 PM
  Thread: blender problems again :(
Post: RE: blender problems again :(

:O it doesn't work for me.. maybe because I'm using the modified version of the script? I'll try to look at the scripts.. the problem with wavefront and collada is that I can't export animations (col...
nero81af Support 11 6,702 04-22-2010, 10:12 AM
  Thread: blender problems again :(
Post: RE: blender problems again :(

I don't know what to do.. many many models have this problem! I'll upload the file.. maybe someone can explain me the error I made in blender.. this is a facade.. with set normals the door still have...
nero81af Support 11 6,702 04-22-2010, 08:07 AM
  Thread: blender problems again :(
Post: blender problems again :(

Since I updated to the last esenthel version I have two strange bugs while importing meshes.. Sometimes I get gouraud shading even if I set solid in blender AND I export vertex normals from blender or...
nero81af Support 11 6,702 04-22-2010, 12:30 AM
  Thread: video tutorial
Post: RE: video tutorial

wow! that's great! thanks both of you!!
nero81af Feature Requests 4 3,336 04-16-2010, 08:26 AM
  Thread: video tutorial
Post: video tutorial

is it possible to pack all the video tutorial making them downloadable? would be a really nice! thanks!
nero81af Feature Requests 4 3,336 04-15-2010, 09:46 PM
  Thread: scaling phys
Post: RE: scaling phys

ok thanks I'll try this out!
nero81af Support 2 2,721 03-31-2010, 06:51 PM
  Thread: scaling phys
Post: scaling phys

I'm facing now another phys related problem. I have a mesh from which I want to create a phys and an actor. the problem is this mesh is way too big and I need to scale it. how can I scale an actor? d...
nero81af Support 2 2,721 03-31-2010, 12:41 AM
  Thread: convex phys object
Post: RE: convex phys object

omg I just found out.. my fault.. I had two constructors on my object.. and guess where I put the contructor? anyway thanks for your advices.. now I can load my actor ^^
nero81af Support 6 3,441 03-29-2010, 11:06 PM
  Thread: convex phys object
Post: RE: convex phys object

I modified the code like you suggested but still got crashes.. after that I moved the constructors from preinit to init and everything worked well.. the empty constructor I moved are meshgroup physgro...
nero81af Support 6 3,441 03-29-2010, 11:03 PM
  Thread: convex phys object
Post: RE: convex phys object

mmm I'm calling constructor before initializing physics... but I call load method after meshg->create(*this->p_mesh,VecI(1,1,1)); physg->load(p_physpath); physg->create(*this->p_meshg);...
nero81af Support 6 3,441 03-29-2010, 09:58 PM
  Thread: convex phys object
Post: convex phys object

hi there I'm trying to load in game engine data from custom .phys file (convex shape around the mesh) the system crashes. probably the way I'm taking is wrong! I'm building a mesh group from single m...
nero81af Support 6 3,441 03-29-2010, 09:35 AM
  Thread: animation problem
Post: animation problem

Hi there! I have a little problem: I used to animate cskele with this code CSkeleton cskel; cskel.animate(pathtoanimfile,time); now I'd like to have more info on the animation itself so I tried the...
nero81af Support 1 1,950 03-09-2010, 10:20 PM
  Thread: weapon grabbing problem
Post: weapon grabbing problem

Hi everyone.. I'll soon be facing the problem of a mesh with custom weapon in 3rd person view: I've done a few try but with no success.. here what I have done. the weapon should follow mesh animation...
nero81af Support 1 1,982 03-02-2010, 01:24 PM