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  Thread: [WIP] Forsaken Champions
Post: RE: [WIP] Forsaken Champions

Great to see the Steam Store page up and running. Respect for continuously pushing this game forwards, it acts as inspiration for others who wish to make their own games. I wish you luck in the latt...
Pixel Perfect Showcase 11 9,206 05-16-2022, 09:23 AM
  Thread: Hello!
Post: RE: Hello!

Hi TwoCats and welcome from me too. Your outlined approach seems a good one and I wish you luck as you familiarise yourself and learn to utilise this great engine. You have a stated goal in mind w...
Pixel Perfect Offtopic 3 214 05-11-2022, 10:12 AM
  Thread: Into The Dark - My first Kickstarter
Post: RE: Into The Dark - My first Kickstarter

Congratulations on surpassing your first Kickstarter goal :d
Pixel Perfect News 9 938 04-15-2022, 08:24 AM
  Thread: Into The Dark - My first Kickstarter
Post: RE: Into The Dark - My first Kickstarter

Would be nice to see this project funded, only 4 more days to go ... any more backers out there? Kickstarter page Additionally: Steam Store page
Pixel Perfect News 9 938 04-03-2022, 11:31 AM
  Thread: Into The Dark - My first Kickstarter
Post: RE: Into The Dark - My first Kickstarter

Looking great Greg, hoping this is just one of many to come and they are successful for you. I backed it too.
Pixel Perfect News 9 938 03-22-2022, 08:58 AM
  Thread: Game Engine Comparison
Post: RE: Game Engine Comparison

Took a look again recently at your online comparison content and I have to say you've done a great job in putting video comparisons up of the various elements performed in the three different engines....
Pixel Perfect News 8 2,498 02-21-2022, 08:58 PM
  Thread: Changing Engine's Name and Logo
Post: RE: Changing Engine's Name and Logo

Not a fan of the name Titan tbh, I'd stick with Esenthel as it's Unique and stands out. Changing the Logo might be a good idea, freshen things up a bit. If this is an attempt to attract more users I...
Pixel Perfect Offtopic 11 962 02-20-2022, 11:49 AM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

Thanks Greg and yes, that's fair comment. Unfortunately thats not going to happen on this project for the reasons already specified. Should I start a new project it will be based on the latest ver...
Pixel Perfect Showcase 267 154,260 02-12-2022, 01:35 PM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

Thanks again guys, I've been following both RedcrowProd's and Dwights projects with interest for some time now, so not been completely out of the picture. You've both made great progress. Great to ...
Pixel Perfect Showcase 267 154,260 02-07-2022, 11:32 PM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

Thanks, it's great to be back. Got a bit disallusioned with the amount of work it takes to bring my project to fruition, but after a long break I feel re-energised and motivated again to move it forw...
Pixel Perfect Showcase 267 154,260 02-06-2022, 09:47 AM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

Work contunues after a long break ...
Pixel Perfect Showcase 267 154,260 02-05-2022, 11:56 AM
  Thread: [Critical] Problem on running published game .exe file
Post: RE: [Critical] Problem on running published game ....

(01-20-2022 05:07 PM)RedcrowProd Wrote:  As stated on the github GAME ENGINES You may NOT integrate the source code into other game engines, that are not based on Esenthel Engine. You can creat...
Pixel Perfect Support 12 889 01-20-2022, 08:06 PM
  Thread: Vegetation and direct lighting
Post: RE: Vegetation and direct lighting

Brilliant! Not only explains it but gives me the tools to accomplish it. Many thanks for the swift response.
Pixel Perfect Graphics 2 335 01-17-2022, 09:32 AM
  Thread: Vegetation and direct lighting
Post: Vegetation and direct lighting

I have the K4 Vegetation Pack from the store and have noticed that when importing the grass model fbx files the models remain unlit as far as direct lighting is concerned, in other words the lighting ...
Pixel Perfect Graphics 2 335 01-17-2022, 12:13 AM
  Thread: The Story of Esenthel Engine
Post: RE: The Story of Esenthel Engine

The big guys have adopted these models for one reason and one reason only, to ensure the competition are cut out of the equation and new up and coming game developers get experience using their engine...
Pixel Perfect Offtopic 12 1,744 11-03-2021, 08:27 PM
  Thread: Player mesh disappears after a while.
Post: RE: Player mesh disappears after a while.

I wouldn't recommend using the WORLD_FULL mode unless you have a fixed size level you want to completely load into memory whilst disabling streaming terrain and any automatic loading/unloading of obje...
Pixel Perfect Beginner Questions 9 885 08-28-2021, 03:24 PM
  Thread: My open criticism to this engine
Post: RE: My open criticism to this engine

Whilst I agree with many of the things you list as useful additions to the engine I find your expectations rather unrealistic for a single person developer as opposed to the huge development teams and...
Pixel Perfect Feature Requests 7 1,594 08-28-2021, 02:56 PM
  Thread: Xecryst Remains
Post: RE: Xecryst Remains

The mouse over object hint box is a great idea and would serve as an effective learning tool which, as you say, could be disabled once the player is happy they know what is what. Just a suggestion bu...
Pixel Perfect Showcase 12 2,138 08-28-2021, 01:17 AM
  Thread: Xecryst Remains
Post: RE: Xecryst Remains

(08-26-2021 05:50 AM)KrysleQuinsen Wrote:  Hey, thank you for the detailed explanation. Let's see if I can extract these and put them into the game. Especially the Barrier part. :lol: There's s...
Pixel Perfect Showcase 12 2,138 08-26-2021, 10:03 AM
  Thread: Xecryst Remains
Post: RE: Xecryst Remains

(08-23-2021 02:26 PM)KrysleQuinsen Wrote:  By the way. Do you have a specified of which part you're confusing with? I want to focus on that first. Not so much of an issue now as I've figured a ...
Pixel Perfect Showcase 12 2,138 08-25-2021, 04:34 PM