Search Results
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Thread: collision detection
Post: Re: collision detection
thanks a lot, I used a base mesh and it works now, btw do you know whats a good metric unit to export my 3ds max models as?
they always come out looking too big in the world editor. |
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rogerg |
Support |
4 |
4,594 |
12-26-2008, 06:31 PM |
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Thread: collision detection
Post: collision detection
hello, how can I import my own buildings with collision detection? I tried to import a 3ds max file into my level and inside the level I
could just walk through it, I made a physics things for it in t... |
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rogerg |
Support |
4 |
4,594 |
12-26-2008, 03:05 PM |
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Thread: Enemy Tutorials
Post: Enemy Tutorials
I think it would be a good idea to have a couple more tutorials which explain how to add enemies to the game and modify their AI and have them play different sounds for different
actions that they do.... |
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rogerg |
Feature Requests |
3 |
5,171 |
12-23-2008, 11:45 PM |
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Thread: underwater color
Post: underwater color
hello, I have a small question, I have some blood type water set up like this:
Water.set (*Gfxs("gfx/blood/0.gfx"),*Gfxs("gfx/blood/0.n.gfx"),Gfxs("gfx/fx/reflection.gfx"));
Water.plane(Water.... |
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rogerg |
Support |
1 |
3,198 |
12-19-2008, 08:17 AM |
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Thread: FPS Camera
Post: Re: FPS Camera
yes! it works now, thanks so much for your help. I can finaly begin working on the level |
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rogerg |
Support |
8 |
6,688 |
12-17-2008, 02:04 PM |
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Thread: FPS Camera
Post: Re: FPS Camera
thanks a lot for reply, I did what you said and I seem to be getting closer to what I want to achieve but I seem to be having another issue.
If I remove the new if statement i created in the main func... |
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rogerg |
Support |
8 |
6,688 |
12-17-2008, 10:41 AM |
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Thread: FPS Camera
Post: Re: FPS Camera
Hello, thanks for your reply. I understand it a bit better now, but it still doesnt work. when I typed what you said it just switched to a default still camera.
what I have right now is:
Bool Init()... |
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rogerg |
Support |
8 |
6,688 |
12-17-2008, 08:51 AM |
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Thread: FPS Camera
Post: Re: FPS Camera
hmm thanks for replying but that didnt seem to work, i even tried to force convert to a Vec and it still doesnt allow it. |
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rogerg |
Support |
8 |
6,688 |
12-16-2008, 05:10 AM |
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Thread: FPS Camera
Post: FPS Camera
hi, I really like the engine so far, im slowly learning it.
I came across a problem. I looked at other threads on how to change the camera to a FPS (1st person view) camera and I am still a bit confus... |
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rogerg |
Support |
8 |
6,688 |
12-16-2008, 03:19 AM |
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Thread: error compiling
Post: Re: error compiling
thanks for your help, after loads of hours trying to fix things, I ended up reinstalling visual studio and installing all the esenthel stuff again and now it compiles.
I guess something got corrupted ... |
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rogerg |
Support |
11 |
7,575 |
12-08-2008, 05:09 AM |
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Thread: error compiling
Post: Re: error compiling
im using visual studio 2008 proffesional
my project linker/input additional dependancies are wininet.lib winmm.lib libcmt.lib psapi.lib ws2_32.lib oldnames.lib dinput8.lib dsound.lib d3d9.lib d3dx9.l... |
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rogerg |
Support |
11 |
7,575 |
12-07-2008, 12:43 AM |
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Thread: error compiling
Post: Re: error compiling
yes I am using the provided solution. everything in the project settings seems to be good |
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rogerg |
Support |
11 |
7,575 |
12-06-2008, 11:50 PM |
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Thread: error compiling
Post: Re: error compiling
the .lib file is in the correct directory like it says in the readme, I checked everything is correct many times.
Is the project meant to be a console application or a windows application? |
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rogerg |
Support |
11 |
7,575 |
12-06-2008, 11:22 PM |
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Thread: error compiling
Post: error compiling
hello, I decided to try out the Esenthel engine and I tried to compile the tutorial project. however it gave me a lot of errors.
what do I do? :shock:
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rogerg |
Support |
11 |
7,575 |
12-06-2008, 09:14 PM |