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Thread: Advice on improving configurable inputs code
Post: RE: Advice on improving configurable inputs code
hi,
well first of all, i am new to programing so don't flame for my poor programing, the point here is the logic i think.
so here it goes.
the keyboard component class(need major improvements)
Cod... |
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Morto |
Support |
7 |
7,193 |
07-09-2011, 02:19 AM |
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Thread: Web Browsers
Post: RE: Web Browsers
Chrome user from day 1, and it's been living up to expectations.
best browser.
Edit: well actually, a proper chromebug(firebug port) is missing, aside from that nothing to point out. |
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Morto |
Offtopic |
29 |
28,964 |
07-08-2011, 04:04 PM |
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Thread: Advice on improving configurable inputs code
Post: RE: Advice on improving configurable inputs code
hi,
this is the link for the component programming. http://gameprogrammingpatterns.com/component.html
the idea is you have 1 model class for keyboard input, component type class.
then you have 1 arr... |
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Morto |
Support |
7 |
7,193 |
07-08-2011, 03:09 PM |
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Thread: Advice on improving configurable inputs code
Post: RE: Advice on improving configurable inputs code
hi Sam,
This is just a though but, isn't a component based class for input a better solution ??
you create a component class for buttoninput, then you have an array os buttoninputcomponents(this is ... |
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Morto |
Support |
7 |
7,193 |
07-08-2011, 11:28 AM |
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Thread: How to show cursor ?
Post: RE: How to show cursor ?
its one of the tutorials,
Code:
/******************************************************************************/
#include "stdafx.h"
/****************************************************************... |
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Morto |
Support |
6 |
6,085 |
07-01-2011, 07:43 PM |
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Thread: D.full ??
Post: RE: D.full ??
D is the instance of the class Display.
commented in display.h |
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Morto |
Esenthel Store Sources |
12 |
8,696 |
06-28-2011, 06:58 PM |
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Thread: D.full ??
Post: RE: D.full ??
hi,
yet again those are variables that you can set for the display, in this case floats/bool.
please read the comments on "Display.h", Esenthel does have good comments.
Display& ambPower ( Fl... |
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Morto |
Esenthel Store Sources |
12 |
8,696 |
06-28-2011, 06:23 PM |
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Thread: D.full ??
Post: RE: D.full ??
lindsay²
i don't think you need to update or draw the display it self, you need to update things and then send them to the display, sending things to display is done in the "Draw()".
usually you do s... |
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Morto |
Esenthel Store Sources |
12 |
8,696 |
06-28-2011, 02:46 PM |
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Thread: The Design of Every Day Things
Post: The Design of Every Day Things
hi,
Esenthel take this as a constructive critique.
the topic is the name of a book, grate book.
resuming a bit, there are many design flaws(everywhere) and the only and best way to fix and learn fr... |
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Morto |
Offtopic |
2 |
4,556 |
06-06-2011, 04:29 PM |
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Thread: [Code Editor] Bugs
Post: RE: [Code Editor] Bugs
Thanks Esenthel,
thats what i did.
sorry Driklyn for using your thread for this next question.
Esenthel there is another thing that i didn't find a workaround, thats the
Code:
#define SOMECONSTANT ... |
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Morto |
Tools |
11 |
9,322 |
05-23-2011, 02:08 AM |
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Thread: Gui library
Post: RE: Gui library
(05-20-2011 08:38 PM)Driklyn Wrote: I would try to integrate with Awesomium, but I downloaded last night and it doesn't work with VS2010, only 2005 or 2008. I use 2010, so I can't.
you can try... |
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Morto |
Offtopic |
40 |
38,824 |
05-21-2011, 01:16 PM |
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Thread: Gui library
Post: RE: Gui library
as Anyone been able to integrate a gui lib ? if so can you please provide some code sample ?
Thank you. |
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Morto |
Offtopic |
40 |
38,824 |
05-20-2011, 12:58 PM |
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Thread: [Code Editor] Bugs
Post: RE: [Code Editor] Bugs
Hi,
the static is not just on array declaration i think its wide.
for instance
Code:
//this does not work gives the error C2159: more than one storage class specified
static Memc<Str> SkelFi... |
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Morto |
Tools |
11 |
9,322 |
05-20-2011, 11:17 AM |
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Thread: Change img valor
Post: RE: Change img valor
Hi WiLLyRS,
first understand that i am a complete junnior to programing, still learning.
one solution to your problem is to look at the way Esenthel loads the SUN gfx.
for example try this.
Code:
... |
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Morto |
Gui |
4 |
4,993 |
05-18-2011, 11:00 AM |
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Thread: Error rpg2 when creating char
Post: RE: Error rpg2 when creating char
please read http://www.esenthel.com/community/showth...p?tid=3522
PS: the search is your friend. |
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Morto |
Esenthel Store Sources |
3 |
3,976 |
05-13-2011, 02:31 PM |
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Thread: GUI Editor Not Working
Post: RE: GUI Editor Not Working
i think 128 is the max you can get.
The video tutorial are actual a con. on the features, but they are on the roadmap. So they will be some more video tutorial in the future. |
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Morto |
Gui |
11 |
8,973 |
05-12-2011, 02:42 PM |
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Thread: GUI Editor Not Working
Post: RE: GUI Editor Not Working
it will become natural once you use it.
let us know what are your findings, pros cons. |
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Morto |
Gui |
11 |
8,973 |
05-12-2011, 02:30 PM |
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Thread: GUI Editor Not Working
Post: RE: GUI Editor Not Working
next question is how to move things and resize.
i recomend that you read the Documentation.chm ->Tools->Editor-> Gui Editor
there you have all the shortcuts and key's you must know about. |
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Morto |
Gui |
11 |
8,973 |
05-12-2011, 01:24 PM |
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Thread: GUI Editor Not Working
Post: RE: GUI Editor Not Working
use the "windows" key to inser a new Gui object. |
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Morto |
Gui |
11 |
8,973 |
05-12-2011, 01:21 PM |
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Thread: [BUG] Physics
Post: RE: [BUG] Physics
Hi,
copy all the contents(dll) from "..\EsenthelEngineSDK\Installation\PhysX\" to the folder "..\EsenthelEngineSDK\tools\" this solves all the tools errors.
you must do the same on your application(... |
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Morto |
Support |
10 |
8,948 |
05-03-2011, 05:42 PM |