Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Searching on the forum is broken
Post: Searching on the forum is broken
Whenever I try to search anything on the forum, I get the following error:
https://imgur.com/a/8XKmsbz |
|
Outdoordoor |
Support |
1 |
189 |
08-25-2024, 07:33 PM |
|
|
Thread: Importing heightmap as world terrain
Post: Importing heightmap as world terrain
Is there a way to generate world terrain from a heightmap image dynamically through code? (basically, I'd like to have a simple world editor inside my game, so I need to be able to load in a heightmap... |
|
Outdoordoor |
Support |
0 |
207 |
08-09-2024, 04:26 AM |
|
|
Thread: Editor interface language
Post: RE: Editor interface language
Yes, but in what file? Sorry, I'm a bit lost in the source, and there are several files with InitPre |
|
Outdoordoor |
Support |
5 |
433 |
07-18-2024, 11:27 AM |
|
|
Thread: Editor interface language
Post: RE: Editor interface language
Where exactly in the source code should I set it? |
|
Outdoordoor |
Support |
5 |
433 |
07-16-2024, 07:17 AM |
|
|
Thread: Editor interface language
Post: Editor interface language
Is there a way to change editor interface language? I'm stuck with a half-translated version, which was selected by default, and I'd like to just use English. |
|
Outdoordoor |
Support |
5 |
433 |
07-15-2024, 06:27 PM |
|
|
Thread: C++ water tutorial
Post: RE: C++ water tutorial
You can use "Water.draw = true;" in the init function for this, it will draw a water plane, which you can then change as you need. Just type in "Water." with a dot, and you'll see available parameters... |
|
Outdoordoor |
Support |
6 |
944 |
05-21-2024, 08:25 PM |
|
|
Thread: C++ water tutorial
Post: RE: C++ water tutorial
I believe this water file is a part of the engine API, you can just look at it in the documentation ( https://esenthel.com/?id=doc#API/Graphics/Water ) or in the editor at Titan Engine/Graphics/Water |
|
Outdoordoor |
Support |
6 |
944 |
05-18-2024, 06:52 AM |
|
|
Thread: Make object rendered on top receive light
Post: Make object rendered on top receive light
I'm trying to find a way to render an object always on top of others without tinkering with the source, and I've come up with two ways to do this. First one use Renderer.combine and looks like this:
... |
|
Outdoordoor |
Support |
0 |
414 |
04-22-2024, 09:34 AM |
|
|
Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul
|
Outdoordoor |
Showcase |
273 |
230,898 |
04-05-2024, 06:34 AM |
|
|
Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: RE: Fixing phys body, skeleton, etc. rendering in ...
It works properly now, thank you a lot! |
|
Outdoordoor |
Support |
4 |
938 |
03-14-2024, 10:56 AM |
|
|
Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: RE: Fixing phys body, skeleton, etc. rendering in ...
I mean in the object tab in the editor. Like here, in the object window and in the animation window the skeleton is not rendered, even though it's there
https://imgur.com/a/xSipHWj |
|
Outdoordoor |
Support |
4 |
938 |
03-14-2024, 08:28 AM |
|
|
Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: Fixing phys body, skeleton, etc. rendering in the ...
I have a problem with physical bodies, skeletons, etc. not showing up in the editor.
Previously, I was told that it could be due to the bug on AMD gpu's, caused by D.lineSmooth(). I tried fixing thi... |
|
Outdoordoor |
Support |
4 |
938 |
03-14-2024, 06:13 AM |
|
|
Thread: Text encoding broken when reading from file
Post: RE: Text encoding broken when reading from file
Seems like it helped, thank you! |
|
Outdoordoor |
Support |
2 |
772 |
02-15-2024, 10:39 AM |
|
|
Thread: Text encoding broken when reading from file
Post: Text encoding broken when reading from file
I'm trying to read from a text file (either xml, or json) which contains text written in both latin and cyrillic letters. However, cyrillic letters, along with some special symbols, are not read corre... |
|
Outdoordoor |
Support |
2 |
772 |
02-15-2024, 07:12 AM |
|
|
Thread: Alternative payment methods in the store
Post: RE: Alternative payment methods in the store
I have sponsored on Github, but haven't recieved the invite. My github is: anupyldd. |
|
Outdoordoor |
Support |
7 |
1,566 |
02-12-2024, 06:09 AM |
|
|
Thread: Character ctrl position is not at actual position
Post: Character ctrl position is not at actual position
I have a player character that inherits from a Game.Chr. I'm drawing the actor of character controller in red, and controller center position in orange. Why are they in different places?
The code:
... |
|
Outdoordoor |
Support |
0 |
583 |
01-31-2024, 07:59 PM |
|
|
Thread: Order in which game objects are loaded into the world
Post: RE: Order in which game objects are loaded into th...
I see, thanks for clarifying |
|
Outdoordoor |
Support |
6 |
1,187 |
12-05-2023, 12:52 PM |
|
|
Thread: Order in which game objects are loaded into the world
Post: RE: Order in which game objects are loaded into th...
Yeah, it's one way to solve the problem, and there are also a couple more I could and will likely implement.
No problems, I'm not asking you for a solution, I'll just work around the problem. Just wa... |
|
Outdoordoor |
Support |
6 |
1,187 |
12-04-2023, 07:48 PM |
|
|
Thread: Order in which game objects are loaded into the world
Post: RE: Order in which game objects are loaded into th...
(12-04-2023 05:08 PM)Argoon Wrote: why do you really need to spawn the player before the rest of the world is ready?
I'm just testing enemy AI, and the way it works is that every enemy randomly... |
|
Outdoordoor |
Support |
6 |
1,187 |
12-04-2023, 05:13 PM |
|
|
Thread: Order in which game objects are loaded into the world
Post: Order in which game objects are loaded into the wo...
Is there a way to affect in which order object are loaded? I need the player character to be loaded in before other characters, but for some reason it is loaded in at the very end. |
|
Outdoordoor |
Support |
6 |
1,187 |
12-04-2023, 12:07 PM |