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Thread: Multiple Boxes In a Scene
Post: Re: Multiple Boxes In a Scene
To be frank, I am confused with the way of clubbing multiple meshes in a single way, could anyone post a very simple way of clubbing it?
Ambient Occlusion method shows a method and Custom Object sho... |
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BlackBurn |
Support |
2 |
3,215 |
09-09-2009, 09:13 AM |
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Thread: Multiple Boxes In a Scene
Post: Multiple Boxes In a Scene
Hello everyone, my query is on the creating multiple boxes in a a scene say Box[0] .... Box[n] which i can access later on the main loop for gameplay and key board interrupt purpose. I saw a code in t... |
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BlackBurn |
Support |
2 |
3,215 |
09-09-2009, 07:03 AM |
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Thread: Box.h Doubt on Structures?
Post: Re: Box.h Doubt on Structures?
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BlackBurn |
Support |
2 |
3,020 |
09-09-2009, 06:54 AM |
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Thread: Box.h Doubt on Structures?
Post: Box.h Doubt on Structures?
Could anyone explain me the usage of the structure Boxs? |
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BlackBurn |
Support |
2 |
3,020 |
09-08-2009, 08:40 PM |
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Thread: Camera Basics ??
Post: Re: Camera Basics ??
Hello, thanks for the pointer to the issue, I got confused with the at variable for the camera
Cam.at = Vec(0,0,0);
The following statement plus with the euler angles gave me what i want. It would ha... |
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BlackBurn |
Support |
4 |
4,291 |
09-07-2009, 07:26 PM |
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Thread: Camera Basics ??
Post: Re: Camera Basics ??
Since no one is answering to this query, I am taking it a confirmation that camera object doesn't have a center point/lookat point and hence we need to workout ourselves a mechanism ( the pure old sty... |
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BlackBurn |
Support |
4 |
4,291 |
09-07-2009, 02:07 PM |
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Thread: Camera Basics ??
Post: Camera Basics ??
Hello Guys,
I have a very basic query on the Camera Angles, basically I would like to control the camera rotation with respect to the target lookat point or may be a camera object centre point which ... |
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BlackBurn |
Support |
4 |
4,291 |
09-06-2009, 02:12 PM |
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Thread: How Do You Load a Specific .gstl file?
Post: Re: How Do You Load a Specific .gstl file?
I found the answer for this,
Code:
Gui.style_window.load("gui/screen_layouts/tng_loading_screen.gstl");
that loads my defined GUI style :)!
Let me make a tutorial on it so that its easier for the ne... |
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BlackBurn |
Support |
1 |
2,523 |
06-27-2009, 08:43 AM |
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Thread: How Do You Load a Specific .gstl file?
Post: How Do You Load a Specific .gstl file?
I have made a couple of modifications to the gui styles in the GUI editor, now I want them to reflect it on the GUI elements that i am loading in the game. How do you load it? I have searched the foru... |
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BlackBurn |
Support |
1 |
2,523 |
06-27-2009, 05:57 AM |
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Thread: Wiki-Tutorial about Mesh Import
Post: Re: Wiki-Tutorial about Mesh Import
Good One!!! Really clears a lot of stuffs....!!! Thanks a TON! :) I will try to contribute from my side once I have a good knowledge on something :)! |
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BlackBurn |
Support |
1 |
2,792 |
05-26-2009, 10:00 PM |
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Thread: Console Mode / Log System
Post: Re: Console Mode / Log System
Oh, thanks, that seems to serve the purpose :) |
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BlackBurn |
Support |
4 |
3,961 |
05-25-2009, 08:00 PM |
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Thread: Console Mode / Log System
Post: Re: Console Mode / Log System
ok, I was tryin out with the function. What's the range of the screen co-ordinate's system?
x : -1 to 1 ?
y : -1 to 1 ? |
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BlackBurn |
Support |
4 |
3,961 |
05-25-2009, 07:24 PM |
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Thread: Console Mode / Log System
Post: Console Mode / Log System
Do we have a Console mode or a Log System to display the functions calling or the dynamic value changes for debugging purpose? |
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BlackBurn |
Support |
4 |
3,961 |
05-25-2009, 06:55 PM |
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Thread: Questions on Cube
Post: Re: Questions on Cube
oh ok.. thanks for the info. |
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BlackBurn |
Support |
4 |
3,734 |
05-25-2009, 02:36 PM |
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Thread: Questions on Cube
Post: Re: Questions on Cube
Sorry for not mentioning it before, my question was on the in built cube generator. |
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BlackBurn |
Support |
4 |
3,734 |
05-25-2009, 01:46 PM |
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Thread: Questions on Cube
Post: Questions on Cube
It's rather may be very easy question but quite useful for me now.
I saw a code in the basics to make a cube, but how do you make a textured cube with multiple textures on it? |
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BlackBurn |
Support |
4 |
3,734 |
05-23-2009, 04:26 AM |
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Thread: Compiler Error on Tutorial
Post: Re: Compiler Error on Tutorial
Looks like a library linkage error. Have you put the .lib file in the required directory? |
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BlackBurn |
Support |
9 |
12,434 |
05-21-2009, 08:33 AM |