Search Results
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Thread: wiki performance tips question
Post: RE: wiki performance tips question
(12-13-2011 09:14 AM)Demostenes2 Wrote: If it is done automatically, such recommendation makes no sense :)
why would you want to distribute your game if you know the engine's just going to conv... |
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Dandruff |
Beginner Questions |
4 |
6,370 |
12-17-2011, 12:01 AM |
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Thread: [Iola-Corp] SawgeniuS
Post: RE: [Iola-Corp] SawgeniuS
very nice intro, keep it up :) |
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Dandruff |
Showcase |
51 |
48,106 |
12-07-2011, 05:24 AM |
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Thread: Net::World and custom generated world
Post: RE: Net::World and custom generated world
i like to sound smart too, but it doesn't work :( |
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Dandruff |
Support |
5 |
6,424 |
11-30-2011, 12:52 AM |
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Thread: Introduction post
Post: RE: Introduction post
That's a pretty good model - you got a talented artist :) Welcome to the forums! |
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Dandruff |
Say Hello |
5 |
6,429 |
11-24-2011, 07:07 AM |
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Thread: A couple of new tutorials
Post: RE: A couple of new tutorials
Great job you two, keep it up :) |
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Dandruff |
Offtopic |
7 |
9,591 |
11-06-2011, 07:31 AM |
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Thread: Android?
Post: RE: Android?
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Dandruff |
Offtopic |
16 |
15,294 |
11-01-2011, 02:35 AM |
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Thread: Русский форум или ветка
Post: RE: Русский форум или ветка
Babulesnik, your English is fine though! Really! And i agree with DaveTs - What if you russain folk post some really interesting stuff? Then we'd be missing out! :( It really is better to have a langu... |
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Dandruff |
Feature Requests |
7 |
8,882 |
10-25-2011, 06:19 AM |
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Thread: I can not see a menu in the Gui editor
Post: RE: I can not see a menu in the Gui editor
Check if the menu you're editing is the one loaded in the game. If it is, you can try to load the menu again, in case something got deleted by accident. |
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Dandruff |
Gui |
3 |
4,816 |
10-25-2011, 06:17 AM |
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Thread: camera displacement during movement
Post: RE: camera displacement during movement
thanks for taking the time and sharing the solution :) |
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Dandruff |
Support |
5 |
5,997 |
10-25-2011, 06:12 AM |
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Thread: Holes in shadows in world editor problem
Post: RE: Holes in shadows in world editor problem
You should describe how you fixed it so if other people come across the same problem they would know. |
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Dandruff |
Support |
2 |
4,301 |
10-10-2011, 12:47 AM |
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Thread: Editor - Data Paths
Post: Editor - Data Paths
Instead of manually having to re-enter the data path each time you want to switch projects, it would be better if it saves automatically. So if you want to switch to another project, it's just a few c... |
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Dandruff |
Feature Requests |
1 |
3,284 |
10-09-2011, 12:46 AM |
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Thread: data server warning
Post: RE: data server warning
whoops :D
Yes, the ID idea would be great, or even just a small warning to tell the updater that the name of his parent folder of Data differs from that of the server's. |
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Dandruff |
Feature Requests |
5 |
6,026 |
10-06-2011, 07:36 AM |
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Thread: [WiP] Medieval Game
Post: RE: [WiP] Medieval Game
love the fly by, and that blur on the second image is amazing!!! |
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Dandruff |
Showcase |
24 |
25,810 |
10-06-2011, 07:22 AM |
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Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools (Developer's Console / Events Syste...
The project creator tool would be really handy for me, thanks :)
edit: i noticed that the sln is saved as a UNIX file and i had to convert it to Dos\Windows using notepad++ for it to open correctly. |
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Dandruff |
Code Snippets |
58 |
59,358 |
10-03-2011, 03:53 AM |
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Thread: The Looter
Post: RE: The Looter
Man, i love these kind of games! Can't wait to play it :) |
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Dandruff |
Showcase |
24 |
20,963 |
09-29-2011, 02:18 AM |
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Thread: OBJ_DESTRUCTIBLE is not destroyed
Post: RE: OBJ_DESTRUCTIBLE is not destroyed
By restored, i think he means that the pieces move back to their original places after getting nudged by the tank.
See if there's a method somewhere to tweak the limit of the hinges to break at a lo... |
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Dandruff |
Support |
5 |
6,410 |
09-24-2011, 02:29 AM |
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Thread: Storing client addresses
Post: RE: Storing client addresses
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Dandruff |
Network |
8 |
7,983 |
09-22-2011, 06:00 AM |
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Thread: Storing client addresses
Post: RE: Storing client addresses
You can try to send a ping to each client, and if they don't reply in x time you could assume that they are disconnected. |
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Dandruff |
Network |
8 |
7,983 |
09-19-2011, 11:40 PM |
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Thread: Equestria Tales
Post: RE: Equestria Tales
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Dandruff |
Showcase |
19 |
23,700 |
09-18-2011, 08:57 PM |
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Thread: 3D Pathfinding
Post: RE: 3D Pathfinding
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Dandruff |
News |
72 |
79,351 |
09-18-2011, 06:55 AM |