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  Thread: Draw mesh always behind world
Post: RE: Draw mesh always behind world

Okay, thank you for the information. I will try using constructive solid geometry to dynamically cut out the parts where active terrain is loaded :)
Kevin Graphics 3 2,434 10-16-2013, 10:12 AM
  Thread: Draw mesh always behind world
Post: Draw mesh always behind world

Hi, Our game has a very big view range (up to 7km), and we decided to draw a lowpoly version of the terrain underneath the actual terrain. Well, this works really good, while we have huge view ranges...
Kevin Graphics 3 2,434 10-14-2013, 11:43 PM
  Thread: Framerate is dropping in World Editor
Post: RE: Framerate is dropping in World Editor

I just noticed that this also happens on my laptop with EE 1.0, which uses a GeForce GT 630M. But this only happens when using the DX9 version of the editor. However, when using DX10 32 bit version I...
Kevin Support 3 2,494 10-06-2013, 10:17 PM
  Thread: Balls
Post: RE: Balls

The game looks really promising and I also like the video. Simple game concept and yet it looks fun to play :) Btw, Camtasia is pretty awesome for recording and compressing videos for youtube :D
Kevin Showcase 13 7,508 10-06-2013, 10:12 PM
  Thread: What stops me from using 2.0
Post: RE: What stops me from using 2.0

(10-06-2013 08:05 PM)Tottel Wrote:  The billboards: Honestly, except for "convenient" I don't see the point. It's the same as with the animation editor: You want to use a specialized 3D modellin...
Kevin Support 8 7,101 10-06-2013, 09:47 PM
  Thread: Esenthel 2.0 Editor Programmable Interface
Post: RE: Esenthel 2.0 Editor Programmable Interface

Thanks for this great feature, look really nice :) Any plans on adding this also to 1.0? ;)
Kevin News 15 9,978 10-06-2013, 04:54 PM
  Thread: What stops me from using 2.0
Post: What stops me from using 2.0

Hi there, I am following Esenthel for several years now and also used it for some smaller private projects (both 1.0 and 2.0). The editor of 2.0 is much better than the 1.0 editor and 2.0 also has ...
Kevin Support 8 7,101 10-06-2013, 04:53 PM
  Thread: Servus
Post: RE: Servus

Welcome to the community ;) P.S.: Greetings from Karlsruhe :P
Kevin Say Hello 7 4,742 05-04-2013, 01:04 AM
  Thread: [EE 1.0] Can't allocate memory error in editor
Post: RE: [EE 1.0] Can't allocate memory error in editor

Thanks, Editor 64 seems to work fine. But why is there no DX10+ version of the 64 bit editor?
Kevin Support 2 2,325 04-20-2013, 11:35 AM
  Thread: Framerate is dropping in World Editor
Post: Framerate is dropping in World Editor

While using Esenthel in the last few weeks I noticed that the performance in the world editor slowly drops (until at ~7fps). After restarting the editor everything is fine for around 10 minutes. I no...
Kevin Support 3 2,494 04-16-2013, 07:31 PM
  Thread: [EE 1.0] Can't allocate memory error in editor
Post: [EE 1.0] Can't allocate memory error in editor

I just downloaded the latest 1.0 sdk, because I wanted to check on some features that are currently missing in 2.0. After playing around a few minutes I got this error multiple times: [img]http://s1...
Kevin Support 2 2,325 04-16-2013, 07:26 PM
  Thread: Faked Atmospheric Scattering
Post: Faked Atmospheric Scattering

While testing some of the engine features I created a little scene with a medieval farm which shows what you can do with simple atmospheric color interpolations. I really like the concept of Horizon a...
Kevin Showcase 6 5,587 04-10-2013, 06:59 PM
  Thread: destructible EEv2?
Post: RE: destructible EEv2?

I would also like to see editor support for destructibles on the roadmap :( Have you already found out more about using desctructibles in code in 2.0 without the editor?
Kevin Feature Requests 3 2,482 03-22-2013, 08:02 PM
  Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0

I just noticed, that "adding desctructibles to ee 2.0" is not mentioned on the roadmap. Are you planning to add a feature for editing desctructibles in the model editor like in 1.0?
Kevin News 160 93,447 03-15-2013, 11:40 PM
  Thread: VS 2012 Dark Skin for Code Editor
Post: VS 2012 Dark Skin for Code Editor

Hi, I really liked the dark skin of Visual Studio 2012, so the first thing I did in the editor was adjusting the settings. This is the result: [img]http://s9.postimage.org/satuugwov/VSDark_Skin.jpg[/...
Kevin Feature Requests 3 3,213 03-15-2013, 02:28 PM
  Thread: [2.0] Making Character Controllers Framerate independent
Post: RE: [2.0] Making Character Controllers Framerate i...

great, thanks! ;)
Kevin Physics 7 3,983 03-10-2013, 06:10 PM
  Thread: World Editor : switch material for an object
Post: RE: World Editor : switch material for an object

That would definately be pretty cool, it would be awesome if you were able to drag and drop materials on objects in the world editor (like in unity). :) I had a similar issue a few days ago, and ende...
Kevin Feature Requests 1 1,913 03-08-2013, 12:28 AM
  Thread: [2.0] Making Character Controllers Framerate independent
Post: RE: [2.0] Making Character Controllers Framerate i...

Thanks for reproducing this! Esenthel, could you look into it please, I really need a working character controller which doesn't depend on a constant 60 fps framerate, and I think I am not the only o...
Kevin Physics 7 3,983 03-07-2013, 11:44 AM
  Thread: WorldEditor: Camera Memory
Post: RE: WorldEditor: Camera Memory

Yeah that would be especially useful for big worlds, another great feature would be if you could save camera positions in the world like in CryEngine. So if you press Ctrl+1 the application saves the ...
Kevin Feature Requests 3 2,703 03-05-2013, 11:09 AM
  Thread: [2.0] Issues with Water Material after publishing
Post: RE: [2.0] Issues with Water Material after publish...

Thanks for the fast reply and update. Now everything works like a charm :) I love the publishing feature! ;) Only thing missing is a Mac publishing option on windows, but I don't think this is possib...
Kevin Support 3 2,484 03-04-2013, 11:20 PM