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  Thread: animation tutorial question
Post: RE: animation tutorial question

That's not really my question Dandruff. Unless I get this all wrong... Something needs to tell the engine that we want to set walk.anim to the walking action in the game. Then we might set a swim.a...
ghreef Beginner Questions 3 2,631 08-26-2011, 01:05 AM
  Thread: animation tutorial question
Post: animation tutorial question

Can anyone explain where in this statement it explicitly sets the .anim file to the walk animation? cskel.clear().animate(L"../data/anim/walk.anim", Time.time()); // set default walking animation I ...
ghreef Beginner Questions 3 2,631 08-26-2011, 12:01 AM
  Thread: Favorite Game That No One Else has Heard Of
Post: RE: Favorite Game That No One Else has Heard Of

Tottel, nope - but it caused me to go on a mini-mission. The result... Quarantine: http://en.wikipedia.org/wiki/Quarantine_...eo_game%29
ghreef Games 17 10,632 08-25-2011, 12:42 AM
  Thread: skeleton definitions in ERPG2 code
Post: RE: skeleton definitions in ERPG2 code

ok, got that working in the tutorial, but still having issues integrating in the ERPG2 code. If I have two types of characters (as opposed to ERPG2 which has all bipeds) where is the best place to ma...
ghreef Esenthel Store Sources 3 2,476 08-24-2011, 09:02 PM
  Thread: skeleton definitions in ERPG2 code
Post: skeleton definitions in ERPG2 code

Question for those of you more familiar with the ERPG2 code - In the character.h file, there is a number of (I'll call them) skeleton nodes or bones that are defined. (HandR and HandL being two "key...
ghreef Esenthel Store Sources 3 2,476 08-23-2011, 05:52 PM
  Thread: Bit of a noob question
Post: RE: Bit of a noob question

Tottel, I believe you are correct, that the alpha maps are not displaying correctly. Here is a screenshot. You can see (if you've ever worked with the stock trees in 3DS Max) that this is more wh...
ghreef Graphics 3 2,484 08-21-2011, 12:09 AM
  Thread: Bit of a noob question
Post: Bit of a noob question

I'm trying to really understand graphics etc rather than just outsource it. I'm finding that in Maya and 3DS Max there's a huge difference between the look of rendered items and non-rendered. (take ...
ghreef Graphics 3 2,484 08-20-2011, 11:12 PM
  Thread: Maya 2012
Post: RE: Maya 2012

yes - Maya 2012 is good stuff - I agree. I am making the shift from 3dsmax. thanks dragonfly!
ghreef 3D Modelling and Animation 5 4,737 08-18-2011, 06:58 PM
  Thread: Favorite Game That No One Else has Heard Of
Post: RE: Favorite Game That No One Else has Heard Of

I have no clue what the name was, but in the 90s (early) there was a racing game where you had to deliver packages etc. Only, you could hit pedestrians and even get weapons to help you kill all the p...
ghreef Games 17 10,632 08-15-2011, 12:43 AM
  Thread: Gui object ""?
Post: RE: Gui object ""?

that isn't it. I followed the directions and it's still reporting the same error. My last thing I'm thinking is that my issues might be a result of low vRAM? My coding machine only runs 128 Mb of v...
ghreef Gui 7 4,309 08-14-2011, 09:00 PM
  Thread: Gui object ""?
Post: RE: Gui object ""?

WTF^3 I just ran it again after a full reboot - immediate window: gui_objs.load("gui/obj/player name.gobj") CXX0052: Error: member function not present This is what is causing the tutorial to fail,...
ghreef Gui 7 4,309 08-14-2011, 07:31 PM
  Thread: Gui object ""?
Post: RE: Gui object ""?

I did that. It throws the error in the middle of the RPG2 code (in the external reference file). From what I can tell, I can't add any elements to the GUIs already included in the ERPG2 gui objects....
ghreef Gui 7 4,309 08-14-2011, 05:44 PM
  Thread: Gui object ""?
Post: Gui object ""?

Anyone ever see the error: Can't find GUI Object "" I was working on my inventory screen, started to get this message, reverted back to the original inventory screen, and I'm still getting the error.
ghreef Gui 7 4,309 08-14-2011, 03:06 PM
  Thread: animation mapping?
Post: RE: animation mapping?

To assist with this issue, I tried to isolate the problem. I used the tutorial files and replaced the skeleton references with my worm files in the tutorial source, animation. I found two things, 1) ...
ghreef Esenthel Store Sources 11 4,900 08-12-2011, 11:46 PM
  Thread: animation mapping?
Post: RE: animation mapping?

All - I'm still stuck on this freaking animation. I can't seem to make this work at all. I tried to leverage just the animation tutorial and that didn't work since it doesn't use obj types to get da...
ghreef Esenthel Store Sources 11 4,900 08-12-2011, 09:14 PM
  Thread: animation mapping?
Post: RE: animation mapping?

thanks. I've been pouring through the code to decide if I should adjust the horse files or the Chr files to make a "mob_worm" file. Since it appears that horse is just a vehicle and doesn't manage i...
ghreef Esenthel Store Sources 11 4,900 08-09-2011, 06:38 PM
  Thread: Throwing my hat in the ring - TP(TSB)
Post: RE: Throwing my hat in the ring - TP(TSB)

Thanks Runewake. I'll try to post some stuff here for FB haters. ;) Thanks for the "like" Tottel.
ghreef Showcase 4 5,013 08-09-2011, 04:22 PM
  Thread: Throwing my hat in the ring - TP(TSB)
Post: Throwing my hat in the ring - TP(TSB)

Please check out the game I am developing using EE. You can find most of the details on the FB page I'll be adding more info as I get models into the game and on a machine that doesn't crap out so o...
ghreef Showcase 4 5,013 08-08-2011, 08:46 PM
  Thread: animation mapping?
Post: RE: animation mapping?

looking into this even more - and creating more confusion... I checked out the horse. It doesn't have a bone of Hand_L or Hand_R, and I can't see it having new bones set in the horse.cpp or horse.h ...
ghreef Esenthel Store Sources 11 4,900 08-08-2011, 05:26 PM
  Thread: packaging for deployment
Post: RE: packaging for deployment

maybe that was it - pak files. I'll have to re-research that (too). thanks!
ghreef Esenthel Store Sources 2 1,992 08-08-2011, 04:27 PM