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  Thread: [Solved] Problem with actor
Post: RE: Problem with actor

Thanks everything is working now. This resolve problem: Code: Physics.draw(); // draw physical actors    SetMatrix(MatrixIdentity); Maybe you should update 11 - Physics -> Join 2 Draw m...
Seba Physics 5 3,716 11-27-2015, 07:50 PM
  Thread: [Solved] Problem with actor
Post: RE: Problem with actor

Thanks for help with Controller it works now. For the first problem. The first screen is from the latest engine version tutorial Joints 2. I only added matrix.draw. The last screen is from the old v...
Seba Physics 5 3,716 11-26-2015, 08:24 PM
  Thread: [Solved] Problem with actor
Post: [Solved] Problem with actor

I started from some basics physics tutorials but i have problem with settings actor position. As you can see on first screen from tutorials when box position is set to Vec(0,-2,0) ground display at Ve...
Seba Physics 5 3,716 11-23-2015, 10:42 PM
  Thread: Hiding objects in World Editor?
Post: RE: Hiding objects in World Editor?

Thanks Tottel I didn't know that. I need to learn this new edytor. As Tottel wrote: to change class, select object from assets and in params tab you have the same window as in previous post. Change o...
Seba Beginner Questions 6 4,118 01-03-2015, 11:57 PM
  Thread: Hiding objects in World Editor?
Post: RE: Hiding objects in World Editor?

To set object class select object and change in pop-up window class parameter. [attachment=2631]
Seba Beginner Questions 6 4,118 01-03-2015, 11:40 PM
  Thread: Mac Undefined Symbols i386
Post: RE: Mac Undefined Symbols i386

For what device you build application?
Seba Beginner Questions 6 3,056 12-04-2014, 10:45 PM
  Thread: [Anim] Jump Editor/Code
Post: RE: [Anim] Jump Editor/Code

I have only old code from 1.0 version: Player.h Quote:SkelAnim *sac_Jump; Bool jump; Player.cpp Quote:sac_Jump=&cskel.getSkelAnim("Obj/Chr/Momo/Momo_Jump.anim"); Player::Update Quote:onGround = ct...
Seba Beginner Questions 7 3,913 11-15-2014, 09:25 PM
  Thread: Animation parameters
Post: RE: Animation parameters

In defualt character class you have: Quote:speed = 8.0f; If you have some extra animation you can scale time to get better result: Quote:cskel.animate(sac_Jump, ctrl.timeInAir()*0.9, LerpCube(0,1,jump...
Seba Beginner Questions 7 3,691 12-30-2013, 12:10 AM
  Thread: EE 2.0
Post: EE 2.0

Can't find download link to free version in store. Will there be a Christmas discount on engine this year?
Seba Support 1 1,839 11-20-2013, 11:08 PM
  Thread: Heavy Charge
Post: RE: Heavy Charge

It look amazing. Great that you come back with such good looking game.
Seba Showcase 28 14,939 10-14-2013, 06:29 PM
  Thread: [solved-had to export normals]weird shade
Post: RE: weird shade

Model is correct you must include normals in export settings in blender. I use settings like this:
Seba Beginner Questions 12 5,184 10-14-2013, 06:16 PM
  Thread: YoFrankie
Post: RE: YoFrankie

Thanks for all comments and tips. Lets say I end main core of game. You can play complete levels and finish game when you succesfully finish all levels. I also add jump animation I was having some pro...
Seba Showcase 9 5,767 10-07-2013, 10:44 PM
  Thread: YoFrankie
Post: RE: YoFrankie

I found some time to work on game. I make few improvements. You can see almost all improvements on video: http://youtu.be/KkT0_YK8udw I have few ideas how to improve this game but first i want to en...
Seba Showcase 9 5,767 10-04-2013, 01:12 PM
  Thread: Animation orientation
Post: RE: Animation orientation

Maybe upload your model with skeleton.
Seba Graphics 34 13,024 07-14-2013, 09:09 PM
  Thread: Parts of model invisible
Post: RE: Parts of model invisible

You must invert normals.
Seba Graphics 2 1,988 06-18-2013, 12:14 PM
  Thread: Custom object types
Post: RE: Custom object types

Place default character object and change type to NPC.
Seba Beginner Questions 9 4,069 06-14-2013, 09:05 PM
  Thread: Custom object types
Post: RE: Custom object types

Show implementation of : Bool update(); UInt drawPrepare(); void drawShadow();
Seba Beginner Questions 9 4,069 06-14-2013, 02:31 PM
  Thread: texture mapping issue
Post: RE: texture mapping issue

What do you mean generated mapping? To set up material you need UV map. So unwrap and then export. Old topic: http://www.esenthel.com/community/showth...ght=sphere
Seba Support 9 4,249 06-05-2013, 06:43 PM
  Thread: Problem with model export
Post: RE: Problem with model export

Update edytor to the last version.
Seba Graphics 13 5,618 06-05-2013, 06:37 PM
  Thread: YoFrankie
Post: YoFrankie

Second approach to this project for me. But original project was created by the Blender Institute, part of the Blender Foundation, originally scheduled for release in August 2008. Wiki: http://en.wiki...
Seba Showcase 9 5,767 05-21-2013, 11:42 PM