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  Thread: Sqaured Texture when using multiple texture on Terrain
Post: RE: Sqaured Texture when using multiple texture on...

Just tried generating with Bump Mapping using Set Bump From Color Blur and still have the same issue as with the manual file export, could the base texture be the issue? It was .gfx material files tha...
KrysleQuinsen Support 6 240 07-05-2021, 08:29 AM
  Thread: Sqaured Texture when using multiple texture on Terrain
Post: RE: Sqaured Texture when using multiple texture on...

Thank you. Seemingly there's a way to remove the terrain texture via the Material paint function "Max 1" and "Max 2" which seems to remove the low opacity texture that causing the texture to go beyond...
KrysleQuinsen Support 6 240 07-04-2021, 03:21 PM
  Thread: Sqaured Texture when using multiple texture on Terrain
Post: Sqaured Texture when using multiple texture on Ter...

I notice some terrain in the world becomes square around the edge when multiple textures are applied close together on the new Binary update even after reloaded all the texture/materials. [img]https:...
KrysleQuinsen Support 6 240 07-04-2021, 05:52 AM
  Thread: Need insight finding crash from World.Update, Physic.StopSimulate
Post: RE: Need insight finding crash from World.Update, ...

Not sure if the Actor from the attack detector counts (I used both Actor and Shape as a detector with custom PhysCutsCallback called via Physics.cuts and Physics.sweep) but I'll put some delay delete ...
KrysleQuinsen Support 2 325 05-02-2021, 07:00 AM
  Thread: Need insight finding crash from World.Update, Physic.StopSimulate
Post: Need insight finding crash from World.Update, Phys...

This may be a bit specified on my end but I'm having this rare dread crash for weeks and I can't seem to find what caused it. And the debugger always point to this physx::Cm::DelegateTask<class phy...
KrysleQuinsen Support 2 325 05-01-2021, 10:11 AM
  Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem

Another idea is to add more damping or gradually increase it when the ragdoll started on either ragdoll or ragdoll's bone actor, so it will move slower, heavier and less likely to dance, also less lik...
KrysleQuinsen Support 4 410 04-06-2021, 02:53 AM
  Thread: Problems running game application
Post: RE: Problems running game application

Try my settings. Desktop only though. [img]https://i.ibb.co/D4VMJbC/Untitled.jpg[/img] (click to enlarge)
KrysleQuinsen Beginner Questions 4 397 03-17-2021, 02:32 PM
  Thread: AnimSkel.animate(Motion, clear) replacement
Post: RE: AnimSkel.animate(Motion, clear) replacement

Thank you, it working now though it still doesn't look like before the update. Currently, it looks a bit robotic due to attack animation having a body bone (for turning waist during swing) replacing i...
KrysleQuinsen Support 3 499 02-08-2021, 02:31 PM
  Thread: AnimSkel.animate(Motion, clear) replacement
Post: AnimSkel.animate(Motion, clear) replacement

Hi, I just update the engine and notice the AnimSkel.animate(Motion, clear) is being removed which broke all the Attack Animation system I'm using. Because of the way my attack animation working, the...
KrysleQuinsen Support 3 499 02-07-2021, 10:02 AM
  Thread: Graphic corrupted on Deferred render (GTX 1660 Ti)
Post: RE: Graphic corrupted on Deferred render (GTX 1660...

The player confirmed that it also affects "Apps\12 - Rendering\01 - Rendering" on the binary build. https://cdn.discordapp.com/attachments/7...nknown.png
KrysleQuinsen Support 6 535 01-31-2021, 02:37 PM
  Thread: Graphic corrupted on Deferred render (GTX 1660 Ti)
Post: RE: Graphic corrupted on Deferred render (GTX 1660...

Sorry didn't check the other thread and ended up duplicating it. Anyways I'm asking if that affecting player willing to reproduce in the editor.
KrysleQuinsen Support 6 535 01-30-2021, 01:59 PM
  Thread: Graphic corrupted on Deferred render (GTX 1660 Ti)
Post: Graphic corrupted on Deferred render (GTX 1660 Ti)

I have a player reported that their system, when set to Deferred has a weird 'film gains' effect and corrupted shadow when bump mapping set to flat. AMD Ryzen 3600X, Geforce GTX 1660 Ti, 16GB DDR4 RA...
KrysleQuinsen Support 6 535 01-30-2021, 10:32 AM