Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
 |
|
Thread: World map generation
Post: RE: World map generation
Thanks, this is awesome. :) |
|
XSoulFireX |
Support |
13 |
9,589 |
10-14-2010, 05:26 PM |
 |
|
Thread: toon character for you
Post: RE: toon character for you
Great work! :)
How did you make it work with an existing skeleton? Which programm and which skeleton did you use?
By the way... the link to "lambert.zip" is offline.
Thanks! |
|
XSoulFireX |
Free Assets |
2 |
4,746 |
10-14-2010, 05:12 PM |
 |
|
Thread: Apply existing skeleton to new mesh
Post: Apply existing skeleton to new mesh
I'm a programmer, not an 3D-artist and I'm trying to get the connection (between those two working areas).
Is there a way to apply an existing skeleton (e.g. /EsenthelEngineSDK/Data/Obj/chr/Warrior/b... |
|
XSoulFireX |
Support |
1 |
3,354 |
10-14-2010, 05:02 PM |
 |
|
Thread: setHeightmapImage() ? for realtime procedural terrain generation
Post: RE: setHeightmapImage() ? for realtime procedural ...
Thank you for your quick reply.
//Edit:
There is a way to do realtime procedural terrain generation by creating meshes.
See: http://www.esenthel.com/community/showth...r+skeleton |
|
XSoulFireX |
Support |
2 |
3,589 |
10-07-2010, 06:54 PM |
 |
|
Thread: setHeightmapImage() ? for realtime procedural terrain generation
Post: setHeightmapImage() ? for realtime procedural terr...
First of all: Esenthel is an awesome engine!
My program is generating heightmaps (for procedural terrain) during runtime. How can I apply an heightmap-image (or heightmap-image-data) to the terrain d... |
|
XSoulFireX |
Support |
2 |
3,589 |
10-07-2010, 05:16 PM |