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Thread: Console for development
Post: RE: Console for development
(12-11-2010 03:36 PM)Dynad Wrote: http://www.quantlib.co.uk/blog/what-does-nominmax-do
thank you Dynad! |
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oggs91 |
Support |
8 |
10,247 |
12-13-2010, 09:31 PM |
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Thread: Console for development
Post: RE: Console for development
(10-13-2010 10:49 AM)zerooo Wrote: Thank you, Masterxilo, it works perfect, just had to use stdafx.h for entering windows.h and stdio.h or it won't compile (explained in documentation why)
stda... |
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oggs91 |
Support |
8 |
10,247 |
12-11-2010, 03:25 PM |
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Thread: RakNet, problem with header.
Post: RE: RakNet, problem with header.
(04-23-2010 10:14 PM)mih Wrote: Sh*t :D I knew that those headers must be before esnethel header, but forgot to add that #define statement ;) It works now, big thanks :)
solved my problems too... |
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oggs91 |
Support |
5 |
7,785 |
12-11-2010, 03:04 PM |
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Thread: Network + Physics
Post: RE: Network + Physics
sounds good =)
so my goal is to write a server that does physical simulation for me.. to do so i could then load e.g. a scene/world/map whatever it's called in esenthel and do the simulation with it,... |
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oggs91 |
Network |
5 |
6,140 |
12-08-2010, 12:43 PM |
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Thread: Network + Physics
Post: RE: Network + Physics
does the engine have something like a null renderer, if so i could use physics without graphics, and implement my own server with raknet |
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oggs91 |
Network |
5 |
6,140 |
12-07-2010, 10:59 AM |
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Thread: [BUG] in World Editor
Post: [BUG] in World Editor
i've just downloaded the World Editor (first startup), and typed in the path box "C:\BOOKS\.." after that the world editor didn't startup again (black screen)
then i changed the Path.txt and everyth... |
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oggs91 |
Feature Requests |
2 |
4,250 |
12-07-2010, 12:23 AM |
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Thread: Network + Physics
Post: Network + Physics
I have not yet started to read into Esenthel, i have just some question before i decide if i use your (impressive looking!!) sdk =)
I'd like to develop a little multiplayer rpg with serversided physi... |
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oggs91 |
Network |
5 |
6,140 |
12-06-2010, 09:18 PM |