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Forum |
Replies |
Views |
Posted
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Thread: Android physics problem
Post: RE: Android physics problem
All works fine after changing physical body from box to ball.
Ball physical body is the only one working.
edit: figured how to use Physics.reportContact to check for collisions and now all works fin... |
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tiagolapa |
Physics |
4 |
6,021 |
01-15-2016, 02:07 PM |
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Thread: Android physics problem
Post: RE: Android physics problem
Hello im back :)
I made a small project to narrow down the problem, wich happens only on android after a few seconds of runtime.
I figured out the main line that makes it crash is: T.actor.addAngVel... |
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tiagolapa |
Physics |
4 |
6,021 |
01-15-2016, 12:47 PM |
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Thread: Convert int to code editor Enum
Post: RE: Convert int to code editor Enum
Yo, it works:)
But editor don't show help text like other functions do, so I never tried it before. Thanks! |
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tiagolapa |
Beginner Questions |
2 |
3,165 |
05-16-2015, 10:31 PM |
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Thread: Convert int to code editor Enum
Post: Convert int to code editor Enum
Hello
I can't figure out how to convert a int value to custom Enum created in code editor.
I tried using Enum class, but can't find a way to do it.
I can print enums names using the next code:
Cod... |
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tiagolapa |
Beginner Questions |
2 |
3,165 |
05-16-2015, 11:40 AM |
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Thread: Touch[i].selecting() not working after last updates?
Post: RE: Touch[i].selecting() not working after last up...
Thank you for your time. Great support from esenthel! |
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tiagolapa |
Beginner Questions |
3 |
3,475 |
05-12-2015, 06:29 AM |
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Thread: Editor: order of code in generated .h files
Post: RE: Editor: order of code in generated .h files
(05-11-2015 10:00 PM)Esenthel Wrote: Hello,
you could try making a c++ .h header file and include it to your application:
http://www.esenthel.com/?id=doc#Application
It works. Thank you |
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tiagolapa |
Tools |
2 |
3,678 |
05-12-2015, 06:06 AM |
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Thread: Editor: order of code in generated .h files
Post: Editor: order of code in generated .h files
Hello
How can I set the order of codes in generated header files?
I have 2 enums:
Code:
enum B_ENUM
{
B_1 = 0,
B_2,
B_3
};
... |
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tiagolapa |
Tools |
2 |
3,678 |
05-11-2015, 09:39 AM |
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Thread: Touch[i].selecting() not working after last updates?
Post: Touch[i].selecting() not working after last update...
Hello Esenthel community
After last updates my Touch[i].selecting() and Touch[i].dragging() stopped working.
I get no response from this functions.
I have custom buttons inside region. Before, I ha... |
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tiagolapa |
Beginner Questions |
3 |
3,475 |
05-11-2015, 08:49 AM |
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Thread: Android physics problem
Post: RE: Android physics problem
Hello
I made all my editor objects Box physical body (they were Convex 8/16)
I made bullet a Box instead of Capsule.
Code:
BulletHitDetection bhd(T);
//Physics.cuts(Capsule(BulletRadius, pos_old, p... |
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tiagolapa |
Physics |
4 |
6,021 |
04-26-2015, 08:07 PM |
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Thread: Android physics problem
Post: Android physics problem
Hello
I'm having a problem with my space shooter game on android device.
Works great when I test on Windows, but on Android always crashes after half a minute or so playing the game.
I think the pr... |
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tiagolapa |
Physics |
4 |
6,021 |
04-25-2015, 09:38 PM |
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Thread: Fullscreen: Dx9 with sync off is slow, Dx10+ renders blurred
Post: RE: Fullscreen: Dx9 with sync off is slow, Dx10+ r...
Hello
Your code with DX10+ reports me 1600x1024
With DX9 i get normal 1920x1080 resolution.
I have 1920x1080 main monitor and secondary 1280x1024 monitor.
I tested tutorial "basic app"
Changed Init... |
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tiagolapa |
Graphics |
4 |
4,774 |
04-14-2015, 11:00 PM |
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Thread: Fullscreen: Dx9 with sync off is slow, Dx10+ renders blurred
Post: RE: Fullscreen: Dx9 with sync off is slow, Dx10+ r...
Ok, in fullscreen if i set D.shadowMode(SHADOW_NONE) then DX9 works fine. Maybe character movement slowing down with shadows on is bad programming from my part. But what puzzles me is that i get > ... |
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tiagolapa |
Graphics |
4 |
4,774 |
04-14-2015, 12:52 PM |
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Thread: Fullscreen: Dx9 with sync off is slow, Dx10+ renders blurred
Post: Fullscreen: Dx9 with sync off is slow, Dx10+ rende...
Hello
I have a little problem
With the same project, if i set:
D.mode(App.desktopW()*0.7, App.desktopH()*0.8, 0);
all works fine in window with 60 fps both in Dx9 and DX10+
if i set:
//D.mode(App... |
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tiagolapa |
Graphics |
4 |
4,774 |
04-14-2015, 11:08 AM |