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Post Author Forum Replies Views Posted [asc]
  Thread: Player mesh disappears after a while.
Post: RE: Player mesh disappears after a while.

I wouldn't recommend using the WORLD_FULL mode unless you have a fixed size level you want to completely load into memory whilst disabling streaming terrain and any automatic loading/unloading of obje...
Pixel Perfect Beginner Questions 9 208 08-28-2021, 03:24 PM
  Thread: My open criticism to this engine
Post: RE: My open criticism to this engine

Whilst I agree with many of the things you list as useful additions to the engine I find your expectations rather unrealistic for a single person developer as opposed to the huge development teams and...
Pixel Perfect Feature Requests 6 229 08-28-2021, 02:56 PM
  Thread: Xecryst Remains
Post: RE: Xecryst Remains

The mouse over object hint box is a great idea and would serve as an effective learning tool which, as you say, could be disabled once the player is happy they know what is what. Just a suggestion bu...
Pixel Perfect Showcase 12 666 08-28-2021, 01:17 AM
  Thread: Xecryst Remains
Post: RE: Xecryst Remains

(08-26-2021 05:50 AM)KrysleQuinsen Wrote:  Hey, thank you for the detailed explanation. Let's see if I can extract these and put them into the game. Especially the Barrier part. :lol: There's s...
Pixel Perfect Showcase 12 666 08-26-2021, 10:03 AM
  Thread: Xecryst Remains
Post: RE: Xecryst Remains

(08-23-2021 02:26 PM)KrysleQuinsen Wrote:  By the way. Do you have a specified of which part you're confusing with? I want to focus on that first. Not so much of an issue now as I've figured a ...
Pixel Perfect Showcase 12 666 08-25-2021, 04:34 PM
  Thread: Game Engine Comparison
Post: RE: Game Engine Comparison

I think comparison charts like these are helpful as they quickly and effectively highlight a lot of aspects of the engine that people may not be immediately aware of. Following my quick scan through ...
Pixel Perfect News 4 479 08-24-2021, 12:24 AM
  Thread: Xecryst Remains
Post: RE: Xecryst Remains

I remember playing this way back and liked it then, you've clearly put a lot more work into it and it looks much better for it. Having looked at your Steam page you have some impressive very positi...
Pixel Perfect Showcase 12 666 08-18-2021, 09:11 PM
  Thread: [SOLVED] Long range render glitch
Post: RE: Long range render glitch

It looks like a z-order rendering issue. What shader/technique are you using on the clothing textures? Does it do this if you switch it to forward rendering, or switch the Diffuse mode?
Pixel Perfect Support 5 601 03-27-2021, 05:56 PM
  Thread: How to start with this engine?
Post: RE: How to start with this engine?

It's a mistake to think there is anything to gain by bypassing the learning curve. It does take months/years to get to learn how to use any game engine effectively depending on your ability and usual...
Pixel Perfect Beginner Questions 2 514 03-17-2021, 04:49 PM
  Thread: [WIP] Forsaken Champions
Post: RE: [WIP] Forsaken Champions

I love the graphical updates to the UI, looking very nice! Very forward thinking too with built in support for other languages. Looking forward to the beta release as and when that becomes availa...
Pixel Perfect Showcase 17 6,151 12-16-2020, 10:54 AM
  Thread: Pirates' Nest
Post: RE: Pirates' Nest - [Warning - Many screenshots]

Great to see you are still working on this and posting updates. I wish you luck and will maintain an interest in your progress. I wish I could say the same but have been unable to continue my projec...
Pixel Perfect Showcase 20 11,034 12-06-2020, 12:26 PM
  Thread: [WIP] Forsaken Champions
Post: RE: [WIP] Forsaken Champions

I can see a lot of work is going into the underlying foundations of this game, it seems very well thought out which gives it all the more chance of succeeding. It's great to see development on this l...
Pixel Perfect Showcase 17 6,151 08-08-2020, 09:11 AM
  Thread: Is there any other channel for Esenthel
Post: RE: Is there any other channel for Esenthel

There was a Discord channel operational a few years back, not sure how active it is though. Link to Discord thread
Pixel Perfect Offtopic 3 1,007 07-24-2020, 10:39 AM
  Thread: [WIP] Forsaken Champions
Post: RE: [WIP] Forsaken Champions

Sounds like it's progressing nicely. Good luck with the continued development.
Pixel Perfect Showcase 17 6,151 07-24-2020, 10:32 AM
  Thread: Forest Valley
Post: RE: Forest Valley

Congrats on updating and completing your game and putting it up for us all to try. I'm having a little difficulty at the beginning when selecting weapons from the Wardrobe and trying to equip them....
Pixel Perfect Showcase 42 27,531 03-15-2020, 04:31 PM
  Thread: World of Esenthel
Post: RE: World of Esenthel

Wow! Awesome is the only word to describe it. So much functionality already and a very coherent graphical design. My only criticism is I didn't think the mixed fonts worked on the intro screen but ...
Pixel Perfect Showcase 3 1,692 02-15-2020, 09:46 AM
  Thread: [WIP] Forsaken Champions
Post: RE: [WIP] Pandora's Journal

Looking good. Keep us updated with your progress and good luck with the project.
Pixel Perfect Showcase 17 6,151 12-29-2019, 12:52 PM
  Thread: Image Upscale Magic
Post: RE: Image Upscale Magic

Wow! That's some impressive upscaling algorithm and a nice addition.
Pixel Perfect News 5 2,353 12-22-2019, 08:48 PM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

I now have a fully working Editor again having manually rebuilt all the projects in Visual Studio 2008 and made the necessary modifications to the Editor code. This is based on the source code I had ...
Pixel Perfect Showcase 259 134,608 12-22-2019, 12:18 PM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

Hi Zervox, good to see you too, it's been a while! It is sad. It seems that bigger companies often acquire smaller companies because they perceive them as a long term threat to their own business ...
Pixel Perfect Showcase 259 134,608 12-12-2019, 12:14 AM