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  Thread: wiki performance tips question
Post: RE: wiki performance tips question

(12-13-2011 09:14 AM)Demostenes2 Wrote:  If it is done automatically, such recommendation makes no sense :) why would you want to distribute your game if you know the engine's just going to conv...
Dandruff Beginner Questions 4 5,750 12-17-2011, 12:01 AM
  Thread: [Iola-Corp] SawgeniuS
Post: RE: [Iola-Corp] SawgeniuS

very nice intro, keep it up :)
Dandruff Showcase 51 43,907 12-07-2011, 05:24 AM
  Thread: Net::World and custom generated world
Post: RE: Net::World and custom generated world

i like to sound smart too, but it doesn't work :(
Dandruff Support 5 5,758 11-30-2011, 12:52 AM
  Thread: Introduction post
Post: RE: Introduction post

That's a pretty good model - you got a talented artist :) Welcome to the forums!
Dandruff Say Hello 5 5,872 11-24-2011, 07:07 AM
  Thread: A couple of new tutorials
Post: RE: A couple of new tutorials

Great job you two, keep it up :)
Dandruff Offtopic 7 8,638 11-06-2011, 07:31 AM
  Thread: Android?
Post: RE: Android?

Cool :D
Dandruff Offtopic 16 13,210 11-01-2011, 02:35 AM
  Thread: Русский форум или ветка
Post: RE: Русский форум или ветка

Babulesnik, your English is fine though! Really! And i agree with DaveTs - What if you russain folk post some really interesting stuff? Then we'd be missing out! :( It really is better to have a langu...
Dandruff Feature Requests 7 7,841 10-25-2011, 06:19 AM
  Thread: I can not see a menu in the Gui editor
Post: RE: I can not see a menu in the Gui editor

Check if the menu you're editing is the one loaded in the game. If it is, you can try to load the menu again, in case something got deleted by accident.
Dandruff Gui 3 4,314 10-25-2011, 06:17 AM
  Thread: camera displacement during movement
Post: RE: camera displacement during movement

thanks for taking the time and sharing the solution :)
Dandruff Support 5 5,404 10-25-2011, 06:12 AM
  Thread: Holes in shadows in world editor problem
Post: RE: Holes in shadows in world editor problem

You should describe how you fixed it so if other people come across the same problem they would know.
Dandruff Support 2 3,904 10-10-2011, 12:47 AM
  Thread: Editor - Data Paths
Post: Editor - Data Paths

Instead of manually having to re-enter the data path each time you want to switch projects, it would be better if it saves automatically. So if you want to switch to another project, it's just a few c...
Dandruff Feature Requests 1 2,968 10-09-2011, 12:46 AM
  Thread: data server warning
Post: RE: data server warning

whoops :D Yes, the ID idea would be great, or even just a small warning to tell the updater that the name of his parent folder of Data differs from that of the server's.
Dandruff Feature Requests 5 5,276 10-06-2011, 07:36 AM
  Thread: [WiP] Medieval Game
Post: RE: [WiP] Medieval Game

love the fly by, and that blur on the second image is amazing!!!
Dandruff Showcase 24 23,294 10-06-2011, 07:22 AM
  Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools (Developer's Console / Events Syste...

The project creator tool would be really handy for me, thanks :) edit: i noticed that the sln is saved as a UNIX file and i had to convert it to Dos\Windows using notepad++ for it to open correctly.
Dandruff Code Snippets 58 53,879 10-03-2011, 03:53 AM
  Thread: The Looter
Post: RE: The Looter

Man, i love these kind of games! Can't wait to play it :)
Dandruff Showcase 24 18,929 09-29-2011, 02:18 AM
  Thread: OBJ_DESTRUCTIBLE is not destroyed
Post: RE: OBJ_DESTRUCTIBLE is not destroyed

By restored, i think he means that the pieces move back to their original places after getting nudged by the tank. See if there's a method somewhere to tweak the limit of the hinges to break at a lo...
Dandruff Support 5 5,737 09-24-2011, 02:29 AM
  Thread: Storing client addresses
Post: RE: Storing client addresses

lol :D
Dandruff Network 8 7,169 09-22-2011, 06:00 AM
  Thread: Storing client addresses
Post: RE: Storing client addresses

You can try to send a ping to each client, and if they don't reply in x time you could assume that they are disconnected.
Dandruff Network 8 7,169 09-19-2011, 11:40 PM
  Thread: Equestria Tales
Post: RE: Equestria Tales

Me too, it looks great
Dandruff Showcase 19 21,560 09-18-2011, 08:57 PM
  Thread: 3D Pathfinding
Post: RE: 3D Pathfinding

Great news Esenthel!
Dandruff News 72 71,004 09-18-2011, 06:55 AM