Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
 |
|
Thread: FPS Camera problem.
Post: FPS Camera problem.
I am working on FPS Camera and i have problem. Because i want have object near my camera (pseudo weapon) and i done it like that:
Code:
{
Matrix m;
m.setPosDir(Cam.at+Vec(0,... |
|
Damian |
Support |
0 |
2,352 |
10-08-2011, 08:18 PM |
 |
|
Thread: how to play sounds in EE?
Post: how to play sounds in EE?
Yeah how to play sounds in EE for example when i am walking |
|
Damian |
Support |
1 |
2,634 |
09-02-2011, 07:46 PM |
 |
|
Thread: Video Tut's
Post: RE: Video Tut's
|
Damian |
Feature Requests |
3 |
3,514 |
09-02-2011, 07:45 PM |
 |
|
Thread: Video Tut's
Post: Video Tut's
I want to request Video Tuts. But with your (Grzegorz) commentary. ;)
I think its good idea ;P |
|
Damian |
Feature Requests |
3 |
3,514 |
09-02-2011, 07:29 PM |
 |
|
Thread: Freerun/Parkour game with EE ?
Post: Freerun/Parkour game with EE ?
Hello, i want to make like Freerun/Parkour game something like Mirrors Edge ;) And i am thinking about engine. It will Esenthel good for it ? I am thinking about CryEngine3, Esenthel, Unity3d(like 5% ... |
|
Damian |
Making Games |
3 |
4,978 |
09-02-2011, 12:01 PM |
 |
|
Thread: Unnamed Portal Clone [iOS]
Post: RE: Unnamed Portal Clone [iOS]
Maked with EE? How you make that nice Message Box? |
|
Damian |
Showcase |
9 |
11,756 |
08-29-2011, 03:57 PM |
 |
|
Thread: Esenthel for Educational use.
Post: RE: Esenthel for Educational use.
|
Damian |
Support |
2 |
3,027 |
08-28-2011, 08:04 PM |
 |
|
Thread: Esenthel for Educational use.
Post: Esenthel for Educational use.
Hello, i want to ask that EE can be used for like non-commercial school projcets? for free of course?
Thanks for answers. |
|
Damian |
Support |
2 |
3,027 |
08-28-2011, 08:02 PM |
 |
|
Thread: Adding physics to Blocks
Post: RE: Adding physics to Blocks
yes ;)
Can i gen a id of block like that ? Blocks[0] i tried but didnt worked ;( |
|
Damian |
Support |
6 |
5,135 |
08-23-2011, 10:19 PM |
 |
|
Thread: Adding physics to Blocks
Post: RE: Adding physics to Blocks
I have like this:
Code:
world.generateWorld(300);
world.blocks.createPhysBody(Vec(1,1,1));
world.blocks.createActor();
in Init
But game won't start and in call stack i ha... |
|
Damian |
Support |
6 |
5,135 |
08-23-2011, 09:26 PM |
 |
|
Thread: Adding physics to Blocks
Post: RE: Adding physics to Blocks
|
Damian |
Support |
6 |
5,135 |
08-23-2011, 06:27 PM |
 |
|
Thread: Favorite Game That No One Else has Heard Of
Post: RE: Favorite Game That No One Else has Heard Of
I liked :P Rayman, Crash Bandicoot, Resident Evil. I played this games when i am about 6-7 :P |
|
Damian |
Games |
17 |
13,068 |
08-23-2011, 04:41 PM |
 |
|
Thread: Adding physics to Blocks
Post: Adding physics to Blocks
I used a Tutorial about Blocks and i modified it. Now im trying to add Physics Support to each one block. I have about 500x500 blocks.
I tried
Code:
blocks.createActor();
but didnt work i tried to... |
|
Damian |
Support |
6 |
5,135 |
08-23-2011, 02:31 PM |
 |
|
Thread: Just started
Post: RE: Just started
First of all start making some easy games without any 2d/3d library. Just do a Tic Tac Toe game in pure c++.
And dont start programming 3d game without basic konwledge of 2d game structure. And 3d ma... |
|
Damian |
Help Requests |
5 |
5,821 |
08-23-2011, 01:17 PM |
 |
|
Thread: [WiP] Medieval Game
Post: RE: [WiP] Medieval Game
|
Damian |
Showcase |
24 |
20,880 |
08-22-2011, 09:02 PM |