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  Thread: Light-Shadow Bug?
Post: RE: Light-Shadow Bug?

Ok, our leveldesigner finally is back. He got the grass from deviantART: First Link Second Link
DoubleM Support 3 4,982 05-05-2012, 11:53 AM
  Thread: Light-Shadow Bug?
Post: RE: Light-Shadow Bug?

Hi Sorry Esenthel, I have to wait for our leveldesigner to come back from vacation cause he created the grass. (As far as I know he partly created it himself und partly took it from ... (i don't know)...
DoubleM Support 3 4,982 05-04-2012, 01:47 PM
  Thread: Light-Shadow Bug?
Post: Light-Shadow Bug?

I got a strange issue when using a constant camera position and direction and changing this so the camera looks down onto the scene. I use this code Code: Cam.setPosDir(Vec(1.8f, 2.5f, -8.9f), !(Vec(...
DoubleM Support 3 4,982 04-28-2012, 03:50 PM
  Thread: Pantheron • WIP
Post: RE: Pantheron • WIP

Hello from me, too! As I see my teammate started a topic on Pantheron here and so I'm as well going to write something here. We are currently only three persons (one 3D, one 2D and one scripting) wor...
DoubleM Showcase 10 12,875 03-26-2012, 05:46 PM
  Thread: Strange bumpmapping artifacts
Post: Strange bumpmapping artifacts

Hi everyone We get some weird artifacts on some objects when using bump-(/relief-)mapping. The screenshot in the attachement shows more or less the worst case example. It's less when I use not auto-ge...
DoubleM Graphics 2 3,464 12-07-2011, 07:50 PM
  Thread: Light emitting windows
Post: RE: Light emitting windows

Ok, thanks, so we'll have to use the cone lights. I just hope it won't kill the fps completely^^
DoubleM Graphics 2 3,424 12-04-2011, 01:12 PM
  Thread: Light emitting windows
Post: Light emitting windows

Hi everybody We try to achieve a good looking effect for windows at night. At the moment we got this: (It's in the attachment^^) Currently we use the glow effect and experimented with point/cone ligh...
DoubleM Graphics 2 3,424 12-03-2011, 06:05 PM
  Thread: Can't access terrain vertices
Post: Can't access terrain vertices

Hello everyone I'm not sure whether this is the right section for this question but I hope so. I would like to blend between materials as allready discussed here. But in the part where the blend va...
DoubleM Game Classes 1 3,124 10-28-2011, 08:36 PM