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Thread: Polygonsoup based environments... Feasible?
Post: RE: Polygonsoup based environments... Feasible?
So, just a quick update. I'm keeping this to this thread for now. When I get my license for Esenthel (hopefully soon!) and have more to show, I'll start an actual "work in progress" thread for it. Som... |
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6,958 |
04-05-2013, 03:43 AM |
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Thread: Polygonsoup based environments... Feasible?
Post: RE: Polygonsoup based environments... Feasible?
@Donik
Indeed heheh. That's actually something that I've "struggled" with; trying to remember that the texture art - esp. with normal/bump mapping, brings the surfaces to life, and so the underlying... |
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6,958 |
03-31-2013, 08:24 PM |
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Thread: Polygonsoup based environments... Feasible?
Post: RE: Polygonsoup based environments... Feasible?
@Pixel Perfect: No disrespect taken :). I appreciate the feedback.
I'll likely use the heightmap terrain system in more open areas, where the detail is intended to be pretty "large" and I don't requi... |
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6,958 |
03-31-2013, 06:11 PM |
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Thread: Polygonsoup based environments... Feasible?
Post: RE: Polygonsoup based environments... Feasible?
No one can chime in on this, eh? That's unfortunate :( |
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6,958 |
03-31-2013, 02:47 AM |
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Thread: Polygonsoup based environments... Feasible?
Post: Polygonsoup based environments... Feasible?
Hello all,
I'm returning to Esenthel to work on a project I've been working away (slowly) at for some time.
I'm curious of something, though. If I wanted to avoid the use of heightmapped terrain al... |
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8 |
6,958 |
03-29-2013, 07:08 PM |
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Thread: First day with EE
Post: RE: First day with EE
Nice!
Yes, Esenthel is one of those engines that allows you to get nice-looking results without having to muck around with a lot of different stuff. It's also nice that the enabling/disabling of vari... |
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6,179 |
03-29-2013, 07:00 PM |