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  Thread: Esenthel can't start after Windows 11 Drivers Update
Post: Esenthel can't start after Windows 11 Drivers Upda...

My another computer is using Windows 11, everything was ok before the computer promted me to update new Graphic Driver. After updating, I can't run Esenthel. It just appears and disappear, checking Ta...
tipforeveryone Support 1 140 10-07-2021, 01:31 PM
  Thread: D.motionMode(MOTION_CAMERA_OBJECT) give me this
Post: D.motionMode(MOTION_CAMERA_OBJECT) give me this

My mouse stays still [img]https://i.gyazo.com/32271e0293fe843dcc67b78d3c1f41b4.png[/img]
tipforeveryone Graphics 2 135 10-02-2021, 06:59 PM
  Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem

FLYYYYY YAY !!! Seriously... https://www.youtube.com/watch?v=Vzw36HpS7Zw
tipforeveryone Support 15 1,403 09-23-2021, 03:54 PM
  Thread: Image.drawMask issue after new June update
Post: RE: Image.drawMask issue after new June update

Ehhehe I am not expert of the source/build thing. Can you add that feature in the next Update ?
tipforeveryone Support 7 513 09-19-2021, 12:49 AM
  Thread: Image.drawMask issue after new June update
Post: RE: Image.drawMask issue after new June update

I realized that there is no combination for drawRotate and drawMask ? How can I draw rotated Image with mask like normal ?
tipforeveryone Support 7 513 09-18-2021, 05:33 PM
  Thread: Please give some suggestion about modding for EE games
Post: RE: Please give some suggestion about modding for ...

Awesome !! Paks.add("mods/guns/ak47/ak47.pak"); ObjectPtr op = "7gbx_pmb64y5q1y1rgsz8hl!"; This works Thank you so much !
tipforeveryone Support 6 332 08-31-2021, 06:20 AM
  Thread: Please give some suggestion about modding for EE games
Post: RE: Please give some suggestion about modding for ...

How can I use pak file as it is ? all structure, files inside as main game's
tipforeveryone Support 6 332 08-31-2021, 01:58 AM
  Thread: Please give some suggestion about modding for EE games
Post: RE: Please give some suggestion about modding for ...

Thanks for reply, I follow this approach, using EE itself. I create a new project, import fbx file to get all needed files (obj, material, animation etc) then export data as a .pak file. In my main ...
tipforeveryone Support 6 332 08-30-2021, 06:22 PM
  Thread: Please give some suggestion about modding for EE games
Post: RE: Please give some suggestion about modding for ...

my expected pipeline is: I will create a tool which: 1. modder put all required files (fbx, wav, xml etc) into a designated folder 2. modder just need to press a button to: - Do the same what Editor ...
tipforeveryone Support 6 332 08-30-2021, 02:45 AM
  Thread: Please give some suggestion about modding for EE games
Post: Please give some suggestion about modding for EE g...

This is my purpose: - I want my game to have modding support - Modder can create his own content like guns, attachments, map etc - This is how I expect to load custom content like that: --- There will...
tipforeveryone Support 6 332 08-28-2021, 02:33 AM
  Thread: D.grassShadow(false) does not work
Post: RE: D.grassShadow(false) does not work

Thank you! Grass technique + Vertex normal up solve problem completely! now my glass look perfect!
tipforeveryone Support 3 249 08-20-2021, 09:57 AM
  Thread: D.grassShadow(false) does not work
Post: RE: D.grassShadow(false) does not work

Ah found it, I must assign Grass Object Class to the model, but AO problem still persist
tipforeveryone Support 3 249 08-19-2021, 03:33 PM
  Thread: D.grassShadow(false) does not work
Post: D.grassShadow(false) does not work

Grasses in my game seem to have grassShadow = true as default Even using D.grassShadow(false) cant disable shadow on grass material with "Grass 3D" render technique [attachment=3222] [attachment=32...
tipforeveryone Support 3 249 08-19-2021, 12:11 PM
  Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem

you need to remake this awesome ragdoll feature asap :( you know it is really unique, and it must be at it finest state !!! Please
tipforeveryone Support 15 1,403 08-16-2021, 12:18 PM
  Thread: New Alpha Test Dither looks weird
Post: RE: New Alpha Test Dither looks weird

Thanks for reply, I got it BTW is there any way to make something like this in EE https://mir-s3-cdn-cf.behance.net/projec...950751.jpg
tipforeveryone Support 3 255 08-16-2021, 07:36 AM
  Thread: New Alpha Test Dither looks weird
Post: New Alpha Test Dither looks weird

It is glad to see new update in this morning. There is a feature I really care and look forward long time "added new material technique MTECH_ALPHA_TEST_DITHER allowing to draw semi transparent mater...
tipforeveryone Support 3 255 08-16-2021, 05:44 AM
  Thread: Image.drawMask issue after new June update
Post: RE: Image.drawMask issue after new June update

Thanks! love new update
tipforeveryone Support 7 513 06-09-2021, 11:15 AM
  Thread: Image.drawMask issue after new June update
Post: Image.drawMask issue after new June update

Image.drawMask() always draw image as black color, see image below [attachment=3202] while Image.draw() still draw image with correct color
tipforeveryone Support 7 513 06-09-2021, 07:38 AM
  Thread: Emissive/Bloom/Glow improvements
Post: RE: Emissive/Bloom/Glow improvements

this is mind blow!
tipforeveryone News 4 722 06-08-2021, 04:34 PM
  Thread: [SOLVED] How to stop character model from turning 45 degree
Post: RE: How to stop character model from turning 45 de...

A final fix for anyone read this and have the same problem put this in virtual update function to avoid character model from turning 45 degrees on moving Left/Right Forward anim.strafe_yaw = Lerp(ani...
tipforeveryone Beginner Questions 12 1,775 05-20-2021, 10:42 AM