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Post Author Forum Replies Views Posted [asc]
  Thread: How to render an object on top of others
Post: RE: How to render an object on top of others

you can try using this : RM_BEHIND , // here you can optionally draw meshes which are behind the visible meshes using 'Mesh.drawBehind' and just have your gun model call mesh.drawbehind. i never used...
RedcrowProd Support 3 98 06-20-2022, 05:30 PM
  Thread: Dragon Fury
Post: RE: Dragon Fury

taking on some pretty big name ! good luck ! thinking about cloth support for this ?
RedcrowProd News 3 282 06-06-2022, 08:01 PM
  Thread: Steam workshop, where should I start ?
Post: RE: Steam workshop, where should I start ?

steam workshop is not included at the moment in TE. you could change source to directly include it (since it is now open and free) or use the technique that i used before the source became open, which...
RedcrowProd Support 2 493 05-04-2022, 04:27 PM
  Thread: [WIP] Forsaken Champions
Post: RE: [WIP] Forsaken Champions

https://store.steampowered.com/app/14864...Champions/ Steam store is now visible :)
RedcrowProd Showcase 11 9,874 04-29-2022, 06:58 AM
  Thread: [WIP] Forsaken Champions
Post: RE: [WIP] Forsaken Champions

Update : New screenshot ! Char creation https://gyazo.com/58f86fa67d0f2c2c63d548a58801aa4a Main Menu https://gyazo.com/9e2801eb8953910d560ceb046ffc5c1d Campaign menu https://gyazo.com/cbf5ad4d12152d17...
RedcrowProd Showcase 11 9,874 04-27-2022, 04:52 AM
  Thread: blending out tex of meshbase ?
Post: RE: blending out tex of meshbase ?

I believe Having it under alpha would give better option then only blend, tho it works for now and i can continue, thanks for your help. i confirmed that it did work with MTECH_ALPHA_TEST_DITHER as we...
RedcrowProd Graphics 3 265 04-21-2022, 04:49 PM
  Thread: blending out tex of meshbase ?
Post: blending out tex of meshbase ?

Hi, this is close to what i am trying to achieve https://www.youtube.com/watch?v=oenJdLI2ol0 i am far from it atm, but i am messing around with the meshbase and working on putting something together ...
RedcrowProd Graphics 3 265 04-20-2022, 07:58 PM
  Thread: Into The Dark - My first Kickstarter
Post: RE: Into The Dark - My first Kickstarter

congrats on the kick-starter ! :) it's exciting to see more game made with EE ! hopefully there will be a few more project coming out this year :)
RedcrowProd News 9 1,143 04-19-2022, 11:27 PM
  Thread: Blur color on panel editor glitch
Post: RE: Blur color on panel editor glitch

it didnt for me, but hopefully this post will help if someone else has that issue :) anyway i fixed the panels i am using in my game :)
RedcrowProd Gui 4 399 03-01-2022, 10:47 PM
  Thread: Blur color on panel editor glitch
Post: RE: Blur color on panel editor glitch

ok ok i see, that behavior changed recently and i had to figure out why my panel were not drawing correctly anymore :)
RedcrowProd Gui 4 399 02-27-2022, 09:46 PM
  Thread: Blur color on panel editor glitch
Post: Blur color on panel editor glitch

Hi, it seems that the blur color now matter in ways that it shouldn't, even if at 0% opacity anything not set as black colour will cause the panel image to not draw. https://gyazo.com/2784b05a4c05ac...
RedcrowProd Gui 4 399 02-27-2022, 12:35 AM
  Thread: Changing Engine's Name and Logo
Post: RE: Changing Engine's Name and Logo

can we have a darker theme for the website btw ? its so bright my eyes hurt sometimes when i stay here too long :p
RedcrowProd Offtopic 11 1,033 02-23-2022, 04:05 AM
  Thread: Changing Engine's Name and Logo
Post: RE: Changing Engine's Name and Logo

really like the white logo, while i agree that the name is a bit generic but i got nothing against it !
RedcrowProd Offtopic 11 1,033 02-19-2022, 11:08 PM
  Thread: Left Hand mouse input
Post: RE: Left Hand mouse input

great ! thanks for the fix
RedcrowProd Beginner Questions 2 329 02-10-2022, 07:11 PM
  Thread: Left Hand mouse input
Post: Left Hand mouse input

Hi, it seems that we are having issue with left hander mouse input https://gyazo.com/f6a81e1fcf72b4393d205d56d5bbf0af I assumed that SwapMouseButton should inverse itself in the input is it not ? ...
RedcrowProd Beginner Questions 2 329 02-10-2022, 06:53 AM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

great to see you back :)
RedcrowProd Showcase 267 156,324 02-05-2022, 09:56 PM
  Thread: Crashdump handling
Post: Crashdump handling

Hi, reaching out because i am trying to figure out a way to handle crashdump, i feel standard are higher than ever and any crashes could make or break any game. I know some games that handles it quit...
RedcrowProd Platforms (Windows, Mac, Linux, Android, iOS) 1 316 01-30-2022, 09:18 PM
  Thread: The best way to work with Git
Post: RE: The best way to work with Git

Some experience i have had over the years : SVN - old system, not really relevant today, i do use it when i want to save base code instead of EE project EE Sync - works well but has quirks, need the h...
RedcrowProd Support 5 862 01-25-2022, 02:29 AM
  Thread: [Critical] Problem on running published game .exe file
Post: RE: [Critical] Problem on running published game ....

As stated on the github GAME ENGINES You may NOT integrate the source code into other game engines, that are not based on Esenthel Engine. You can create your own game engines based on Esenthel, howe...
RedcrowProd Support 12 963 01-20-2022, 05:07 PM
  Thread: How can I build development branch of EE on Mac ?
Post: RE: How can I build development branch of EE on Ma...

There is a xcode package you need to build the engine with it
RedcrowProd Platforms (Windows, Mac, Linux, Android, iOS) 6 563 01-14-2022, 11:34 PM