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Post Author Forum Replies Views Posted [asc]
  Thread: iOS world editor
Post: RE: iOS world editor

But it have to work on my HTC Desire :P
Barthap Platforms (Windows, Mac, Linux, Android, iOS) 4 3,241 02-25-2012, 12:18 PM
  Thread: environmental mapping to image
Post: RE: environmental mapping to image

Thanks Yvan! Your system works great! Currently I'm using only one zone, because my world is unfinished. But the Day/Night system is beautiful, I changed values of horizon and sky color (i had them se...
Barthap Code Snippets 4 4,109 02-07-2012, 12:55 PM
  Thread: Brush size in World Editor
Post: RE: Brush size in World Editor

I have another idea... Just use Brush Image all black with small white dot. This should make brush smaller.
Barthap Support 7 5,408 02-06-2012, 01:53 PM
  Thread: Error LNK2005
Post: RE: Error LNK2005

in only ONE .cpp: (for example game.cpp) Code: Game::ObjMemx<Game::Static> Statics; in any .h file (wherever you want, main.h for example) Code: extern Game::ObjMemx<Game::Static> Stat...
Barthap Support 4 3,130 02-06-2012, 11:41 AM
  Thread: AutoUpdater
Post: RE: AutoUpdater

Or it cannot update itself. You can move autoupdate to other place, then it should download new autoupdate to EsenthelSDK/Tools. Some time ago it helped me.
Barthap Support 1 2,220 02-04-2012, 09:16 PM
  Thread: Custom config saving/loading
Post: Custom config saving/loading

Hello, Everyone know (or not ;) ) that Esenthel ConfigSave() and ConfigLoad() are saving/loading only predefined settings/variables to the file. Users had to create second, custom config file to save...
Barthap Code Snippets 2 2,973 02-04-2012, 03:09 PM
  Thread: Creating Lights
Post: RE: Creating Lights

temporary solution: 2 crossed (90 degrees angle) planes with light icon texture and culling turned off ;)
Barthap Graphics 6 4,471 02-02-2012, 05:44 PM
  Thread: Retarget and tweak animation and mocap with WebAnimate free
Post: RE: Retarget and tweak animation and mocap with We...

Looks really good, can I have just a character model (without any skeleton, animation, non skinned) and make animation, then export it to Esenthel?
Barthap 3D Modelling and Animation 2 3,108 02-01-2012, 05:40 PM
  Thread: quest Editor
Post: RE: quest Editor

Awesome! Really good and simple editor. And big plus for nice GUI. ;) P.S. Sample quest-game wrapping code would be good :D
Barthap Code Snippets 9 6,746 01-31-2012, 12:10 PM
  Thread: First Aid Zombie
Post: RE: First Aid Zombie

Welcome back, Ogniok. Simple and good idea for simple and good game ;D I'm waiting for download. Car is Hemi's model? P.S. I am preparing to rewrite our RPG (message me on GG) ;D
Barthap Showcase 3 3,850 01-29-2012, 09:32 PM
  Thread: Android?
Post: RE: Android?

I've got HTC Desire with Android 2.2 (Rooted). Will I have to change phone, install custom ROM or update Android to 2.3 (i don't like this update for Desire)?
Barthap Offtopic 16 9,138 11-02-2011, 06:58 PM
  Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools (Developer's Console / Events Syste...

Wrapping to lua isn't difficult for me but one question: Why do you use Actors for events, not Game objects? In LUA I use Game Object classes. Yes, I can use Obj.actor but this can complicate code. S...
Barthap Code Snippets 58 41,140 07-09-2011, 09:52 AM
  Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools (Developer's Console / Events Syste...

It's looking very good! But I really like LUA and I'll try to connect this script language with Events system. :) Any ideas how to do that?
Barthap Code Snippets 58 41,140 07-09-2011, 07:51 AM
  Thread: 3D Sound in World Editor
Post: RE: 3D Sound in World Editor

Dante sorry but you dont know how to use world editor? You should just set object parametrs same as I specified. You dont have to have base obj but you have to set that params :)
Barthap Code Snippets 14 14,553 07-03-2011, 08:29 PM
  Thread: 3D Sound in World Editor
Post: RE: 3D Sound in World Editor

in Object mode in Editor you should click File->New and there specify parametrs (wrote them in first post) then click F2 and save it as for example baseSound.obj. Then again click File->New and ...
Barthap Code Snippets 14 14,553 07-03-2011, 07:49 AM
  Thread: The MMO
Post: RE: The MMO

Hello again! I'm building "The Big Tunnel", the longest tunnel in Ineisis. It's going to connect my house (thanks to Runewake for help), Runewake's theatre, fatcoder's tunnel of love (connection is f...
Barthap Ineisis Online 153 73,466 07-01-2011, 05:34 PM
  Thread: The MMO
Post: RE: The MMO

Windows Print screen?
Barthap Ineisis Online 153 73,466 06-15-2011, 06:55 AM
  Thread: function tools
Post: RE: function tools

For example to visualise, what value function returns with specified parametr? It is really helpful, you will know when you will need to use it
Barthap Tools 1 1,927 06-05-2011, 04:51 PM
  Thread: The MMO
Post: RE: The MMO

So finnish it quickly ;) Continuing roadmap and features offtopic discusion: Only Server side patcher is remaining to finish alpha version :D
Barthap Ineisis Online 153 73,466 06-05-2011, 02:14 PM
  Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools

Ok, now it isn't really urgent so it can wait.
Barthap Code Snippets 58 41,140 06-02-2011, 05:10 PM