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Thread: [Question] Ineisis Online (Source Code)
Post: RE: [Question] Ineisis Online (Source Code)
There are a bunch of examples included with the SDK. I'd go through some of them and try to figure out what each line of code does. The // comments explain quite a bit. Try and get familiar with the ... |
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Tobbo |
Support |
2 |
3,135 |
09-08-2012, 04:48 PM |
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Thread: Memory of Soul
Post: RE: Memory of Soul
You should have done a video before you posted it on Greenlight. But so far it looks good. +1 from me. |
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Tobbo |
Showcase |
14 |
11,352 |
09-03-2012, 10:15 PM |
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Thread: Pathfind tutorial decal question
Post: RE: Pathfind tutorial decal question
Nevermind. I figured it out. |
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Tobbo |
Support |
1 |
2,649 |
08-20-2012, 01:50 AM |
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Thread: Pathfind tutorial decal question
Post: Pathfind tutorial decal question
I am experimenting with the Pathfind tutorial code. I'm in a little bit of a pickle and I can't seem to find a solution. I'm still fairly new to programming, but learning and picking it up fast.
I h... |
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Tobbo |
Support |
1 |
2,649 |
08-16-2012, 01:21 AM |
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Thread: Esenthel RTS
Post: RE: Esenthel RTS
This looks fantastic! Much appreciative of the source code release as well! I'll be purchasing this within the next few days. |
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Tobbo |
Showcase |
27 |
23,262 |
07-02-2012, 02:38 AM |
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Thread: Epic Kingdoms Online
Post: RE: Epic Kingdoms Online
"I understand what it will take to make a sandbox mmo." You have to prove it and show it in your video. Talk is cheap. |
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Tobbo |
Showcase |
9 |
8,090 |
07-02-2012, 02:00 AM |
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Thread: Reason for using RakNet?
Post: RE: Reason for using RakNet?
I'm not quite understanding your question. Is there a reason not to use RakNet with Esenthel? |
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Tobbo |
Offtopic |
11 |
12,742 |
05-16-2012, 05:22 AM |
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Thread: Switching Engines
Post: RE: Switching Engines
You have a working server-based mob system? :O
Sorry to see you go Dragonfly3. Best of luck to you and your team. |
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Tobbo |
Offtopic |
10 |
11,028 |
04-02-2012, 06:25 PM |
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Thread: Vengeance Online
Post: RE: Vengeance Online
What does movement controls have to do with your performance question? |
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Tobbo |
Showcase |
9 |
10,121 |
03-16-2012, 06:53 AM |
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Thread: Vengeance Online
Post: RE: Vengeance Online
On top of what has already been mentioned by Tottel and Dwight, you could take it in sections and put it in 3 separate maps, since you have 3 continents. |
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Tobbo |
Showcase |
9 |
10,121 |
03-12-2012, 09:29 PM |
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Thread: Xenocrystalloid Contentsions (22/05/13))
Post: RE: First unnamed work in progress game
I want to see a video of this in action :P |
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Tobbo |
Showcase |
15 |
15,037 |
03-06-2012, 03:18 AM |
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Thread: Vengeance Online
Post: RE: Vengeance Online
I don't want to shoot down your dream or anything. But...
Building a MMORPG by yourself or with one other programmer alone is nearly impossible. Sure you could start it and get the ball rolling but ... |
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Tobbo |
Showcase |
9 |
10,121 |
03-05-2012, 05:24 AM |
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Thread: Xenocrystalloid Contentsions (22/05/13))
Post: RE: First unnamed work in progress game
This looks terrific! Keep it up.
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Tobbo |
Showcase |
15 |
15,037 |
02-29-2012, 07:56 PM |
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Thread: RPG2 debug mode
Post: RE: RPG2 debug mode
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Tobbo |
Esenthel Store Sources |
4 |
3,533 |
02-25-2012, 05:59 PM |
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Thread: RPG2 debug mode
Post: RE: RPG2 debug mode
I get the following error when I try and compile it in release mode.
1>.\Source\Main.cpp(85) : fatal error C1083: Cannot open include file: '../Paks.add(data.pak).cpp': No such file or directory
... |
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Tobbo |
Esenthel Store Sources |
4 |
3,533 |
02-23-2012, 07:06 PM |
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Thread: RPG2 debug mode
Post: RPG2 debug mode
I have two questions.
1. This is probably a stupid question but, if I compile the code in Debug mode and run it in debug mode will that effect performance?
2. Is it possible to run the RPG2 code i... |
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Tobbo |
Esenthel Store Sources |
4 |
3,533 |
02-23-2012, 08:06 AM |
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Thread: SnipeClub
Post: RE: SnipeClub
Demostenes, some people have pretty outdated hardware. |
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Tobbo |
Showcase |
18 |
12,261 |
02-19-2012, 06:36 PM |
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Thread: Hedron Online
Post: RE: A video of Hedron Online
It certainly is shaping up. It's looking good. Keep it up! |
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Tobbo |
Showcase |
14 |
12,025 |
01-28-2012, 05:58 PM |
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Thread: Equestria Tales
Post: RE: Equestria Tales
It's up to the IP owners whether they want to sue or not, commercial or not. I don't know why you wouldn't just try and make this an original IP and play it safe? All you have to do is change the char... |
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Tobbo |
Showcase |
19 |
20,078 |
12-15-2011, 08:41 AM |
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Thread: Equestria Tales
Post: RE: Equestria Tales
It would be best if the character model/portrait was redone entirely to look more different. Problem solved. The problem isn't the game or the cartoon style, but the character itself. It looks too muc... |
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Tobbo |
Showcase |
19 |
20,078 |
12-14-2011, 07:32 PM |