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  Thread: Unlimited Detail
Post: Unlimited Detail

http://www.youtube.com/watch?v=00gAbgBu8R4 I'm very interested bout' your thoughts on this. Especially Esenthel's. ps. sorry if it has been posted, couldn't find it with search.
evldmn Offtopic 9 7,141 06-09-2012, 07:12 AM
  Thread: Continuous terrain
Post: RE: Continuous terrain

yeah but you can teleport the object in the start of the world and will make it looping. and you can make it look like a round world by "faking it a little".
evldmn Beginner Questions 4 2,909 04-23-2012, 06:23 PM
  Thread: Lucius needs your help.
Post: RE: Lucius needs your help.

he most certainly is.
evldmn Making Games 15 9,769 04-07-2012, 03:15 PM
  Thread: Pantheron • WIP
Post: RE: Pantheron • WIP

Looks amazing!
evldmn Showcase 10 9,331 03-26-2012, 07:01 AM
  Thread: Placing object in world relative to position in object space
Post: RE: Placing object in world relative to position i...

forget about working and stuff, this guy and his sword look awesome, wow...
evldmn Beginner Questions 14 8,884 03-21-2012, 06:59 AM
  Thread: Please Tutorials
Post: RE: Please Tutorials

I'd rather see a function list like msdn.
evldmn Feature Requests 4 2,923 03-06-2012, 11:38 AM
  Thread: How does the streaming work?
Post: RE: How does the streaming work?

(02-01-2012 11:51 PM)impi Wrote:  Going UP will always run into floating point issues at some point. We had a thread on this a while ago ... unfortunately Esenthel seems to have the opinion 100...
evldmn Beginner Questions 4 3,356 02-02-2012, 05:11 AM
  Thread: How does the streaming work?
Post: RE: How does the streaming work?

[video=youtube]http://www.youtube.com/watch?v=hxNiQG4lDhY[/video] reproduced, the number in the video is the height on the y
evldmn Beginner Questions 4 3,356 02-01-2012, 06:16 PM
  Thread: Mesh ID reference functionality
Post: RE: Mesh ID reference functionality

What engine works like that? I've never heard of it. What you have to do is make a registry or something or a database in excel or access or whatever and write everything you do. And when you change l...
evldmn Feature Requests 9 6,293 01-03-2012, 11:36 AM
  Thread: [Iola-Corp] SawgeniuS
Post: RE: [Iola-Corp] SawgeniuS

just an advice, add roads near the buildings.
evldmn Showcase 51 32,790 12-29-2011, 11:03 PM
  Thread: Equestria Tales
Post: RE: Equestria Tales

Only if you hurt their marketing, anyone will search for copyright infrigement. http://screenshots.filesnetwork.com/31/f...8840_1.jpg - a hl mod chars from an anime http://empire-games.ru/PHOTOnews/W...
evldmn Showcase 19 16,901 12-15-2011, 05:27 AM
  Thread: Equestria Tales
Post: RE: Equestria Tales

my little pony, but only if u have to pay for it
evldmn Showcase 19 16,901 12-14-2011, 04:43 PM
  Thread: Spawning issue [Resolved]
Post: RE: Spawning issue

Try to make a text that shows coords, when u find out where u are recheck calculations, or waypoint coords etc etc. And when you spawn with a NEW character maybe there's something wrong in the charact...
evldmn Support 3 2,614 11-20-2011, 11:23 PM
  Thread: How To Measure World Size?
Post: RE: How To Measure World Size?

(11-20-2011 05:40 AM)EthanC Wrote:  Excellent. So that would mean that it's 7.6km wide currently if I get my math correct. At that rate, barring unforseen cataclysmic events preventing the engin...
evldmn Support 5 4,902 11-20-2011, 09:23 AM
  Thread: Just 2 screens...
Post: RE: Just 2 screens...

Nice! I'm waiting for them.
evldmn Showcase 9 8,595 11-10-2011, 07:53 PM
  Thread: Just 2 screens...
Post: RE: Just 2 screens...

I see many big game developers make shitty forests these days. I'm not saying what you did is wrong, I'm trying to just explain what a good looking forest will look like, and realistic look. You see, ...
evldmn Showcase 9 8,595 11-10-2011, 02:49 PM
  Thread: Just 2 screens...
Post: RE: Just 2 screens...

Nice! A little noise on the terrain maybe?
evldmn Showcase 9 8,595 11-04-2011, 09:26 AM
  Thread: How to render 3D objects in a 2D world?
Post: RE: How to render 3D objects in a 2D world?

Why would you do that? Just make the camera look at the scene in a 2D way. It will look better and give more depth. Here's what I'm talking about [img]http://i55.tinypic.com/erilxy.png[/img] Look at t...
evldmn Graphics 1 2,563 09-07-2011, 07:28 AM
  Thread: put weapons in my game and work
Post: RE: put weapons in my game and work

You can find the current weapons that are used in "Bloody Massacre\Data\Obj\Item\Weapon", try to understand what are .obj files, then make your weapons and add them to the world via the world editor. ...
evldmn Beginner Questions 1 2,013 07-16-2011, 09:17 PM
  Thread: Third person shooter camera
Post: RE: Third person shooter camera

Get the third person camera from the tutorial and place it with an offset from the character.
evldmn Support 4 3,723 05-10-2011, 11:45 AM