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  Thread: How to render 3D objects in a 2D world?
Post: How to render 3D objects in a 2D world?

Hello!, I amb designing a orthographic game that has 3D objects in a custom viewport, but I want to use 2d coordinates (2D screen coords. x,y) in the render to draw. example MyObject3D.Draw(x_screen, ...
jordicat Graphics 1 2,509 08-11-2011, 09:54 PM
  Thread: Artifact when rendering a ball mesh
Post: RE: Artifact when rendering a ball mesh

I used a Tube texture mapping because it takes just a rectangular texture and it appears in the ball exacly how I want. Esenthel, the only way to NOT have artifacts in the ball is to do the ball and t...
jordicat Graphics 3 2,327 06-22-2011, 09:17 AM
  Thread: Artifact when rendering a ball mesh
Post: Artifact when rendering a ball mesh

Hi!!, I have a textured ball and it has an artifact when it is rendered in the screen (see the images, there is a vertical artifact in each image). Below the image there is the code. I don't know how...
jordicat Graphics 3 2,327 06-19-2011, 07:49 PM
  Thread: difficulties with GUI text objects...
Post: RE: difficulties with GUI text objects...

Thanks Chris, before I didn't look this tutorial. I will study the code and after I will try to do it in a similar way.
jordicat Support 3 3,001 02-14-2010, 11:26 PM
  Thread: difficulties with GUI text objects...
Post: RE: difficulties with GUI text objects...

Please I need help about the message I posted.
jordicat Support 3 3,001 02-14-2010, 11:38 AM
  Thread: difficulties with GUI text objects...
Post: difficulties with GUI text objects...

Hi, I am working with GUI, especially with objects type Text. The idea is that I want to put text with many lines of any size inside an object type Window, which can be of any size and aspect. I under...
jordicat Support 3 3,001 02-12-2010, 07:17 PM
  Thread: multiple objects rotation and reflections ...
Post: multiple objects rotation and reflections ...

Hello artists, I would appreciate help for this: I want to rotate a group of diferent meshes (many diferents textured balls and cylinders) simultaneously. I need to make 2 type of rotations: 1-rotate...
jordicat Support 0 1,983 12-26-2009, 05:31 PM
  Thread: Help, how to rotate a mesh in a certain way...
Post: RE: Help, how to rotate a mesh in a certain way...

The issue happens while I am typing in the message of the forum, nothing in relation of the engine, but the cause is to execute perhaps my application. Solution: restarting the computer, for example. ...
jordicat Support 5 3,644 12-07-2009, 08:18 PM
  Thread: Help, how to rotate a mesh in a certain way...
Post: RE: Help, how to rotate a mesh in a certain way...

Thanks, I have used instead this code: Vec v2 = (Gl.c[ibola2].pos-Gl.c[ibola1].pos) / Vec(2); Matrix m1(MatrixIdentity); m1.setPos(Gl.c[ibola2].pos-v2); Matrix m2(MatrixIdentity); m2.setRotation(Vec(...
jordicat Support 5 3,644 12-06-2009, 11:38 PM
  Thread: Loading Gui Objects
Post: RE: Loading Gui Objects

if you wrote x=combo(), the compiler understand that you want to execute a function named combo, but combo is a pointer to a object ComboBox. Yet, I am not an expert of esenthel gui, but this is synt...
jordicat Support 4 3,072 12-06-2009, 08:52 PM
  Thread: Loading Gui Objects
Post: RE: Loading Gui Objects

Hi radez, D.text ( 0, 0.9,S+"combo element: "+combo() ); I suppose that S ia a string. combo is a pointer to object gui ComboBox, so you are trying to create a string with a pointer S+string+pointer...
jordicat Support 4 3,072 12-06-2009, 05:57 PM
  Thread: Help, how to rotate a mesh in a certain way...
Post: Help, how to rotate a mesh in a certain way...

Hi comunity, can someone to help me? I am trying to do this mathematical things: 1-I have balls (or spheres). Between each pair of balls I have to put a connection (a long cylinder mesh with a small r...
jordicat Support 5 3,644 12-06-2009, 05:46 PM
  Thread: materials (Bump mapping) and IOPath
Post: RE: materials (Bump mapping) and IOPath

Kevin, how I can use the parallax effect? If I use D.bumpMode(BUMP_PARALLAX/BUMP_RELIEF) the effect I see is the same of D.bumpMode(BUMP_NORMAL). Thanks.
jordicat Support 3 2,992 11-28-2009, 11:09 PM
  Thread: materials (Bump mapping) and IOPath
Post: materials (Bump mapping) and IOPath

Hello artists, now I have 2 things to comment: 1-I tried to make a material by hand code, not by the the material editor, because I want more control, but the textures are made in material editor. ...
jordicat Support 3 2,992 11-28-2009, 10:31 PM
  Thread: My lights does not function properly
Post: RE: My lights does not function properly

Thanks to answer my questions like near the speed of light. The LightCone... now functions ok. About my second issue, i am working with hpRt(true). My card is an a nvidia 7900 gs. It seems that there ...
jordicat Support 5 2,994 11-28-2009, 08:38 PM
  Thread: My lights does not function properly
Post: RE: My lights does not function properly

Hi, I post another issue about the lights. I noticed that if I move very little the camera the specular light level can be quite different, more than I would expect. Why? [attachment=337] versus [att...
jordicat Support 5 2,994 11-28-2009, 07:23 PM
  Thread: My lights does not function properly
Post: My lights does not function properly

Hi, in my little project, if I put one or more lights (LightCone, LightSqr, etc) I found that some part of the screen has no light and the other part yes. It's a bug? or I did some wrong? In the pictu...
jordicat Support 5 2,994 11-28-2009, 07:00 PM
  Thread: Some questions...
Post: RE: Some questions...

Fantastic Esenthel, now I run the terrain tutorial OK. I have noticed also that bump mapping has been improved in a example I have made after the update of the engine. Thanks.
jordicat Support 3 2,422 11-21-2009, 12:33 PM
  Thread: Some questions...
Post: Some questions...

Hello to all comunity, I have used Esenthel engine for 2 weeks and I have seen a very very complete engine. I have executed all tutorials with no problem, except the tutorial Terrain.cpp. It crashes ...
jordicat Support 3 2,422 11-20-2009, 10:31 PM