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Post Author Forum Replies Views Posted [asc]
  Thread: Download problem
Post: RE: Download problem

just for knowledge
hellzakk Support 16 8,440 11-26-2012, 05:50 PM
  Thread: Download problem
Post: RE: Download problem

i've found it here but i will know the performance comparison and the real difference :)
hellzakk Support 16 8,440 11-26-2012, 04:55 PM
  Thread: Download problem
Post: RE: Download problem

Yes, i think this too.. Id like to know esenthel opinion :)
hellzakk Support 16 8,440 11-26-2012, 12:08 PM
  Thread: Download problem
Post: RE: Download problem

ok, so if i would develop a dx11 game i must use the 32bit editor
hellzakk Support 16 8,440 11-26-2012, 10:57 AM
  Thread: Download problem
Post: RE: Download problem

But the editor's 64bit info say dx9 not dx10+
hellzakk Support 16 8,440 11-26-2012, 09:13 AM
  Thread: Download problem
Post: RE: Download problem

Thanks, now im able to download Esenthel :) ok, im in but i dont understand what editor i must use... Editor - Editor dx10+ - Editor 64, any Editor dx10+ 64bit?
hellzakk Support 16 8,440 11-25-2012, 03:16 PM
  Thread: Download problem
Post: RE: Download problem

tryied with both, but nothing
hellzakk Support 16 8,440 11-25-2012, 01:50 PM
  Thread: Download problem
Post: RE: Download problem

I've already tryied but it ask me to buy the license..
hellzakk Support 16 8,440 11-25-2012, 11:59 AM
  Thread: Download problem
Post: Download problem

Hi, i've buyed Esenthel the 14 October 2011 with paypal ID transaction: 43Y076127N912190H ($150,00 USD) but now i cant download it. Any help?
hellzakk Support 16 8,440 11-25-2012, 04:49 AM
  Thread: Grome 3
Post: Grome 3

Hi all, anyone have a guide about importing from this great tool?
hellzakk Tools 0 1,723 01-01-2012, 06:43 PM
  Thread: seamless uv map
Post: RE: seamless uv map

ive already recalculate the normal outside, theres nothing about vertex Edit : in the model editor ive selected the vertex and do Mesh -> Weld -> Vertexes (Full). Now the edge is vanished :)
hellzakk Graphics 4 2,987 12-23-2011, 11:19 PM
  Thread: seamless uv map
Post: RE: seamless uv map

how i can solve it? edit : u're right... this the model editor with vertex normal active [IMG]http://img717.imageshack.us/img717/2100/vertexnormal.th.jpg[/IMG] look at the vertex of the texture edge....
hellzakk Graphics 4 2,987 12-23-2011, 11:06 PM
  Thread: seamless uv map
Post: seamless uv map

Hi all, i've modeled a simple column in blender and already uv mapped. I have took a marble texture, modified in gimp with the filter area -> make seamless and in the blender uv map i have scale th...
hellzakk Graphics 4 2,987 12-21-2011, 02:50 PM
  Thread: importing Blender .obj and texturing
Post: RE: importing Blender .obj and texturing

ok, ive uv mapped the model and exported to .obj. when i import it in the model editor i still dont see the texture that ive used in blender but i can add the material browsed in the material list... ...
hellzakk Graphics 7 10,606 10-26-2011, 12:30 AM
  Thread: drawing area problem
Post: RE: drawing area problem

yes, and this will increment the edit area... tnx u :)
hellzakk Beginner Questions 2 2,177 10-23-2011, 05:31 PM
  Thread: drawing area problem
Post: drawing area problem

Im using the free version (planning to buy the personal soon) but i have a problem when im trying to draw a world bigger than 9x9 grid tile... In this picture you can see the area that i can use [IMG]...
hellzakk Beginner Questions 2 2,177 10-23-2011, 03:44 PM
  Thread: importing Blender .obj and texturing
Post: RE: importing Blender .obj and texturing

uv mapped in blender?
hellzakk Graphics 7 10,606 10-19-2011, 10:50 PM
  Thread: importing Blender .obj and texturing
Post: importing Blender .obj and texturing

Hi all, i have just downloaded the free version but im already in trouble. file.blend simple modeled in blender and exported in file.obj open file.obj in the model editor works fine, but i cannot add ...
hellzakk Graphics 7 10,606 10-19-2011, 07:23 PM