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  Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0

Some time ago I bought the company license in order to add some Editor functionalities, since only the company license includes some editor source code. The question is, is the code written for the ed...
Abril News 160 98,317 09-16-2012, 05:25 PM
  Thread: Multithreaded custom edit call clarification
Post: RE: Multithreaded custom edit call clarification

(05-26-2012 10:16 AM)Esenthel Wrote:  Hello, EE::Edit::World methods are not thread safe. If you want to call objCreate by the usage of mtFunc, you may want to try surrounding objCreate calls w...
Abril Esenthel Store Sources 5 3,362 05-28-2012, 10:54 AM
  Thread: Multithreaded custom edit call clarification
Post: RE: Multithreaded custom edit call clarification

(05-16-2012 11:53 AM)Esenthel Wrote:  Yes, mtFunc utilizes all available hardware threads. and CustomEdit will be called on multiple threads. The issue is with calling Edit::World.objCreate ins...
Abril Esenthel Store Sources 5 3,362 05-24-2012, 12:05 PM
  Thread: Multithreaded custom edit call clarification
Post: Multithreaded custom edit call clarification

Hello, would like a clarification on this comment/functionality: Edit::World.grid.mtFunc(Edit::Brush.affectedArea(), CustomEdit); // call 'CustomEdit' on all areas affected by the brush, please note...
Abril Esenthel Store Sources 5 3,362 05-13-2012, 09:17 AM
  Thread: [Bug] Shadows
Post: RE: [Bug] Shadows

I believe this is an engine bug, because in the Editor adding a point light object, seems to cast correct shadows, while the shadow maps for point lights rendering in the tutorials are broken. Esent...
Abril Support 3 3,412 04-10-2012, 08:37 AM
  Thread: [Bug] Shadows
Post: [Bug] Shadows

- Using Build nr. 1, Dx9 Shader Model 3, 32-bit - GPU Nvidia GeForce GT 540M, latest drivers - OS: Windows 7 - Can be reproduced simply running the tutorial 09 - Shadows without changing anything - Sh...
Abril Support 3 3,412 04-09-2012, 09:45 PM
  Thread: Meml container issues
Post: RE: Meml container issues

(03-29-2012 01:31 PM)JonathonA Wrote:  Thanks for the quick response; so what does .del() do when the elements of the memory container are pointers like this? Code: Memc<SkelAnim*> anima...
Abril Support 11 6,355 03-29-2012, 07:55 PM
  Thread: Placing object in world relative to position in object space
Post: RE: Attaching an object to a model

(03-18-2012 12:23 PM)JonathonA Wrote:  Okay so I have been playing around with this; Here is my first attempt which hasn't worked, so if anyone has suggestions about where I am going wrong I'd a...
Abril Beginner Questions 14 8,838 03-20-2012, 03:50 PM
  Thread: Material scale belongs to the Material Editor
Post: RE: Material scale belongs to the Material Editor

(03-19-2012 01:01 AM)Esenthel Wrote:  the seams won't be visible in the game Even if it won't (and plus how much seams is it allowed until it wont show up?) this doesn't solve the problem Esent...
Abril Feature Requests 6 5,163 03-19-2012, 07:06 PM
  Thread: Material scale belongs to the Material Editor
Post: RE: Material scale belongs to the Material Editor

I have to bump this request, a small button in the material editor is all that's required - gave up with setting texture scale in the world editor after trying repeatedly to move the mouse up and dow...
Abril Feature Requests 6 5,163 03-13-2012, 07:40 PM
  Thread: Water surface related question - includes image
Post: RE: Water surface related question - includes imag...

To the original question: if you keep the water plane flat without waves (which makes sense, since this is a swamp) you could also fake that effect by adding a manually created custom mesh plane with ...
Abril Support 5 5,846 03-06-2012, 12:00 PM
  Thread: Immediate solid drawing
Post: RE: Immediate solid drawing

I am answering on the forum on this one because another guy was asking me about this on PM. I did 3 things: batched together some patches of grass, wrote some better spatial partitioning, and wrote ...
Abril Feature Requests 4 3,972 02-09-2012, 02:31 PM
  Thread: Code Editor - Esenthel Script - Virtual Environment
Post: RE: Code Editor - Esenthel Script - Virtual Enviro...

Hi, I was wondering why the choice of C++ as scripting language. If one has to code in C++, then I think the majority would agree that the best possible environment is Visual Studio (or insert your f...
Abril News 19 22,064 02-08-2012, 04:19 PM
  Thread: Immediate solid drawing
Post: RE: Immediate solid drawing

(02-06-2012 11:15 PM)Demostenes Wrote:  If I am correct, this will allow to implement custom render queue (render queue is unfortunatelly not accesible now - why?) and this will allow for exampl...
Abril Feature Requests 4 3,972 02-08-2012, 02:58 PM
  Thread: Memory containers behavior
Post: Memory containers behavior

Hello, I was wondering if anybody knows what is the behavoir of the EE memory containers compared to STL in regards to allocations (otherwise I have to use STL to reduce memory allocations). For exa...
Abril Support 1 2,497 02-02-2012, 07:16 PM
  Thread: Particles always facing.
Post: RE: Particles always facing.

(01-30-2012 11:49 PM)aceio76 Wrote:  Have you guys looked into this? http://developer.amd.com/tools/PerfStudi...fault.aspx Once I get much further into the project I am running, I'd like to lo...
Abril Beginner Questions 9 5,952 01-31-2012, 03:06 PM
  Thread: PhysBody generation for a Part
Post: RE: PhysBody generation for a Part

(01-30-2012 07:55 PM)Esenthel Wrote:  no problem, it will work like that in next SDK (select part, then do add box) Can you also please make it possible to scale physics boxes like in the model...
Abril Feature Requests 6 3,726 01-30-2012, 10:36 PM
  Thread: Particles always facing.
Post: RE: Particles always facing.

(01-30-2012 01:05 AM)Demostenes Wrote:  http://forum.mymmo.cz/int.jpg It is performance booster for free. Btw, as part of our EE testing, I will convert this scene to EE. That kind of statisti...
Abril Beginner Questions 9 5,952 01-30-2012, 11:14 AM
  Thread: [bug?] Physics.ray
Post: RE: [bug?] Physics.ray

Yes, the second one with the callback is the one ive mentioned before from the first post, now we know that one has to to use the callback to sort objects properly by distance and not rely on the firs...
Abril Physics 4 3,032 01-29-2012, 11:44 PM
  Thread: [bug?] Physics.ray
Post: RE: [bug?] Physics.ray

Thanks, good to know. Then one probably needs to use the callback to sort ojects properly.
Abril Physics 4 3,032 01-29-2012, 11:09 AM