Search Results
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Author |
Forum |
Replies |
Views |
Posted
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Thread: Hey, Just found this engine loving it so far!
Post: RE: Hey, Just found this engine loving it so far!
Welcome. Love seeing new faces. |
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Ozmodian |
Say Hello |
10 |
8,524 |
12-14-2015, 10:12 PM |
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Thread: Hardware Instancing is on the Way
Post: RE: Hardware Instancing is on the Way
Yeah!!!! Can't wait to drool over the release notes! |
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Ozmodian |
News |
12 |
13,155 |
09-09-2015, 12:43 AM |
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Thread: Esenthel on Steam Greenlight
Post: RE: Esenthel on Steam Greenlight
That is great news. Love to know what happens next. |
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Ozmodian |
News |
53 |
45,476 |
04-14-2015, 04:39 AM |
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Thread: New news?
Post: RE: New news?
This all just goes to prove how Android fragmentation is a really big problem. |
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Ozmodian |
Offtopic |
17 |
14,994 |
03-23-2015, 10:16 PM |
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Thread: How can I preorder Dungeon Hero RPG?
Post: RE: How can I preorder Dungeon Hero RPG?
Will we be able to buy source code versions at some point? |
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Ozmodian |
Offtopic |
6 |
7,369 |
03-05-2015, 10:34 PM |
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Thread: craze.se - Music for your game
Post: RE: craze.se - Music for your game
Ahh, so you are at the music phase of your new secrete project huh...... does this mean we will get to see what you have been working on? The last engine update was very suspicion because it added a ... |
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Ozmodian |
Offtopic |
5 |
6,690 |
03-03-2015, 10:40 PM |
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Thread: Manufactura K4
Post: RE: Manufactura K4
I cant even seem to import the FBX files. For instance i dragged in the Lantern1.fbx and then applied Lantern to color and it did not do anything. Same is true for Lantern_glow |
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Ozmodian |
Assets on Esenthel Store |
27 |
31,877 |
02-28-2015, 06:23 AM |
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Thread: Manufactura K4
Post: RE: Manufactura K4
I see what you are doing sir...... well played :) |
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Ozmodian |
Assets on Esenthel Store |
27 |
31,877 |
02-28-2015, 05:30 AM |
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Thread: Manufactura K4
Post: RE: Manufactura K4
Looks awesome! I just tried to open the Esenthel Project file and it does not open in Esenthel. Is there something special i need to do? |
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Ozmodian |
Assets on Esenthel Store |
27 |
31,877 |
02-28-2015, 05:24 AM |
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Thread: Best way to manage pointers
Post: RE: Best way to manage pointers
I figured those were the answers. Thanks for verifying. Glad that i understood it!
As always, thanks for taking the time! |
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Ozmodian |
Beginner Questions |
8 |
6,589 |
02-26-2015, 06:10 AM |
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Thread: Best way to manage pointers
Post: RE: Best way to manage pointers
Hi Esenthel,
Ok, so i started changing all my references to use Reference and have 2 critical things i need to understand.
1) Do i have to use a Memx with Reference? For instance if I pass somethin... |
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Ozmodian |
Beginner Questions |
8 |
6,589 |
02-26-2015, 04:17 AM |
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Thread: Best way to manage pointers
Post: RE: Best way to manage pointers
Hi Esenthel,
I will try the Reference class, it looks interesting. Thanks a lot for pointing it out to me. |
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Ozmodian |
Beginner Questions |
8 |
6,589 |
02-23-2015, 01:10 AM |
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Thread: Best way to manage pointers
Post: Best way to manage pointers
Hi All,
I am working on a new project and 1 thing has become clear to me, I don't think i know how best to manage pointers. In the scenario below, I will explain the 2 approaches i have taken but I ... |
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Ozmodian |
Beginner Questions |
8 |
6,589 |
02-21-2015, 05:35 PM |
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Thread: Basic Pong Source?
Post: RE: Basic Pong Source?
There are a lot of good tutorials for basic objects in the tutorials under geometry (or something like that). For physics pong, you definitely do not need to use the world editor at all. you can jus... |
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Ozmodian |
Beginner Questions |
5 |
4,929 |
02-11-2015, 03:32 AM |
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Thread: Question about Chr :: Bool actionMoveTo (C Vec &pos);
Post: RE: Question about Chr :: Bool actionMoveTo (C Vec...
Hi Zervox,
Ahh ok. Sounds like it had no use without a world then. I am perfectly happy using move direction for now. Thanks for your clarification (I should get the source so I can see the inner wor... |
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Ozmodian |
Beginner Questions |
5 |
4,685 |
01-15-2015, 09:43 AM |
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Thread: Question about Chr :: Bool actionMoveTo (C Vec &pos);
Post: RE: Question about Chr :: Bool actionMoveTo (C Vec...
There is no game world. I know how to use the function with a world but not without |
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Ozmodian |
Beginner Questions |
5 |
4,685 |
01-14-2015, 11:04 PM |
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Thread: Question about Chr :: Bool actionMoveTo (C Vec &pos);
Post: Question about Chr :: Bool actionMoveTo (C Vec &po...
Hi All,
I have finally started playing around again and am stuck on something really stupid. I am using tutorial "14 - Game Basics --> 01 Character".
I have added the following class
Code:
cla... |
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Ozmodian |
Beginner Questions |
5 |
4,685 |
01-13-2015, 05:10 PM |
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Thread: Controlling an opponent
Post: RE: Controlling an opponent
check the "bloody massacre" source. it is free. |
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Ozmodian |
Beginner Questions |
1 |
2,816 |
11-11-2014, 06:02 AM |
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Thread: Ineisis Online install tutorial
Post: RE: Ineisis Online install tutorial
I don't have my Esenthel in front of me but when you are long at the project list there is the code editor interface there somewhere. If it is on, it is listening to the same port and screws up Ineisi... |
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Ozmodian |
Esenthel Store Sources |
6 |
9,332 |
11-07-2014, 06:02 AM |
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Thread: Ineisis Online install tutorial
Post: RE: Ineisis Online install tutorial
Do you have the editor interface on? That will stop it from working |
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Ozmodian |
Esenthel Store Sources |
6 |
9,332 |
11-07-2014, 04:00 AM |