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  Thread: Question about NPC management
Post: RE: Question about NPC management

@TBJokers, Thank you very much for the insight it certainly helped me get a better understanding! -J
jagatai MMO 7 6,785 07-18-2014, 07:03 PM
  Thread: Question about NPC management
Post: RE: Question about NPC management

(07-12-2014 09:00 PM)SamNainocard Wrote:  1a. I use client to move NPC but server still periodically sent position, angle etc.., to let clients synced every once for awhile (every 1.0s or so). ...
jagatai MMO 7 6,785 07-14-2014, 07:57 PM
  Thread: Question about NPC management
Post: Question about NPC management

Greetings!, I have been trying to wrap my head around NPC management and would like to hear what others have done or hear about best practices: (just looking for general high level overview) 1. Do m...
jagatai MMO 7 6,785 07-10-2014, 02:43 PM
  Thread: libssh2 for SFTP
Post: RE: libssh2 for SFTP

(06-12-2014 12:14 AM)Esenthel Wrote:  Hi, Yes you can try that: You can set the headers+libs in the app properties http://www.esenthel.com/?id=doc#Application Thank you!
jagatai Beginner Questions 2 2,253 06-13-2014, 11:14 PM
  Thread: libssh2 for SFTP
Post: libssh2 for SFTP

Folks just a quick question; Id like to use the libssh2 ( http://www.libssh2.org/ )in order to do SFTP vice FTP, is there an example i could follow in order to import and use the library via Esenthel...
jagatai Beginner Questions 2 2,253 06-11-2014, 05:38 PM
  Thread: question about art assets
Post: RE: question about art assets

(08-14-2013 10:34 PM)Rubeus Wrote:  That is fantastic to know! no doubt!
jagatai Beginner Questions 4 2,862 08-15-2013, 02:02 AM
  Thread: question about art assets
Post: question about art assets

Folks, Unfortunately due to internal differences my artist and i parted ways, however i have devoted an enormous amount of code time to building out the framework and infrastructure support the game ...
jagatai Beginner Questions 4 2,862 08-02-2013, 10:24 PM
  Thread: Good Fall Damage function
Post: RE: Good Fall Damage function

If i remember correctly in the Controller class there is; Code: Flt    timeInAir  ()C {return _time_in_air          &n...
jagatai Beginner Questions 7 3,545 07-26-2013, 07:45 PM
  Thread: Installer Virtual Memory Crash
Post: RE: Installer Virtual Memory Crash

(07-23-2013 09:31 PM)EthanC Wrote:  There aren't many files since the data.pak that contains the data folder is typically 1.5gb. I can reasonably assume though that, although few people use this...
jagatai Support 11 6,099 07-24-2013, 04:15 PM
  Thread: Sql security
Post: RE: Sql security

Just an FYI both Endian http://www.endian.com/en/community/overview/ and PFSense http://www.pfsense.org/index.php@option=...id=43.html Both firewalls use Snort as their IDS which provide lots o...
jagatai Network 20 11,332 07-23-2013, 06:23 PM
  Thread: Error: Can't Read Client ?
Post: RE: Error: Can't Read Client ?

means the client DLL cant be found.
jagatai Support 2 2,327 07-23-2013, 04:38 PM
  Thread: Help with object references
Post: RE: Help with object references

Hey pixel, I was also looking for a way to have references as an originating point for AI, i ended up creating the UID server side using ObjCreate, which later i then used it along with MAP<> s...
jagatai Beginner Questions 4 2,571 07-16-2013, 06:08 AM
  Thread: FontDefault.load()
Post: RE: FontDefault.load()

Awesome, thanks Esenthel!
jagatai Game Classes 2 2,942 07-04-2013, 07:33 PM
  Thread: FontDefault.load()
Post: FontDefault.load()

So i think im having one of those days, however how does one pass a Font UID to load, when .load() expects a string? -J LOL figured it out, COPY then Ctrl+V the FileID -J
jagatai Game Classes 2 2,942 07-03-2013, 10:45 PM
  Thread: Shared\Obj\Obj
Post: RE: Shared\Obj\Obj

(07-01-2013 12:46 PM)Esenthel Wrote:  This func is first defined in Ineisis: "Shared/Obj/Obj" file, "Obj" class (please don't confuse this class with "EE.Game.Obj" as they're 2 different classes...
jagatai Game Classes 3 3,560 07-01-2013, 06:22 PM
  Thread: Shared\Obj\Obj
Post: Shared\Obj\Obj

Anyone else unable to derive from EE2.0 using Ineisis 2.0; Code: virtual void create(flt angle, C Game.ObjParamsPtr &obj_params) { LogN("Test");} Test never shows. Where is this create derived...
jagatai Game Classes 3 3,560 06-30-2013, 04:55 PM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

Hey Pixel! Thats a really neat tool there! .. you really should consider working something out with Esenthel to perhaps sell your import/export API for EKI on the Esenthel Store? :) Either way, grea...
jagatai Showcase 259 131,817 06-27-2013, 01:50 AM
  Thread: brand new Inesis install (all default) error
Post: RE: brand new Inesis install (all default) error

(06-27-2013 01:10 AM)Ozmodian Wrote:  It is in the code that way. This is because there is only a Byte used to express the angle. It is not that difficult to change that though. Also, does th...
jagatai Esenthel Store Sources 7 4,108 06-27-2013, 01:44 AM
  Thread: brand new Inesis install (all default) error
Post: RE: brand new Inesis install (all default) error

So im not sure if the following is by design or just my bad version of Ineisis, however all objects placed are set to hard angles i.e. 0, 90, 180 and 270 regardless how i place an object its always pl...
jagatai Esenthel Store Sources 7 4,108 06-26-2013, 11:52 PM
  Thread: brand new Inesis install (all default) error
Post: RE: brand new Inesis install (all default) error

Geez, i wish i could just chalk it up to being old and senile but unfortunately after installing EE 2.0 in a whole new directory, redownloading Ineisis 2.0 and installing it in said new directory, i s...
jagatai Esenthel Store Sources 7 4,108 06-26-2013, 08:32 PM