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Post Author Forum Replies Views Posted [asc]
  Thread: Xecryst Remains
Post: RE: Xecryst Remains

Nice! Yes, I remember playing this a long time ago :D Should it be playable from Steam? I don't have a download button there.
Tottel Showcase 12 666 08-16-2021, 05:47 PM
  Thread: The Forest
Post: RE: The Forest

Looks fantastic! Playable demo soon? *wink wink*
Tottel News 5 393 06-15-2021, 03:42 PM
  Thread: EE store item - Visual Event System
Post: RE: EE store item - Visual Event System

TLDR: It's now completely free. :) Originally, I was using my own event system for a game I was making. Because of reasons with poor back-ups I couldn't continue with it and I don't really feel like ...
Tottel Assets on Esenthel Store 37 21,395 11-26-2020, 07:20 PM
  Thread: i-value issues with latest update VS2019
Post: RE: i-value issues with latest update VS2019

Glad to hear that solved it :D I've never stopped lurking here and I was still working on Esenthel projects. Sadly, the PBR update broke all of the assets I had made over the years, and I realized I ...
Tottel Beginner Questions 7 944 11-23-2020, 09:07 PM
  Thread: i-value issues with latest update VS2019
Post: RE: i-value issues with latest update VS2019

You're passing a r-value by sending Code: &Vec2(0, y) as an argument. Without testing, I believe the fix would be to make it an l-value, so declare it as a variable on the line above: Code:...
Tottel Beginner Questions 7 944 11-23-2020, 06:40 PM
  Thread: RTX/GTX rendering issues
Post: RE: RTX/GTX rendering issues

Esenthel replied to your original post, just a day after, with suggestions that worked for other people. It is _you_ who waited 4 months to reply with a statement of: "It doesn't work. Slow developer...
Tottel Support 9 1,483 11-15-2020, 11:40 AM
  Thread: Pirates' Nest
Post: RE: Pirates' Nest - [Warning - Many screenshots]

You're back! Though, I guess you've been kind of lurking like a bunch of us. :D Great to see you still working on Pirates' Nest! Keep it up and I'm curious to see where it will go.
Tottel Showcase 20 11,034 11-04-2020, 09:15 AM
  Thread: Possible bug with EE::Angle()
Post: RE: Possible bug with EE::Angle()

If you're going to pass 2 params instead of 1, according to the documentation, you should first pass x and then y. The fact that you first pass y and then x, makes me think you construct your lookdir ...
Tottel Support 5 891 11-04-2020, 09:13 AM
  Thread: Is there any other channel for Esenthel
Post: RE: Is there any other channel for Esenthel

The Discord server is up and running. Usually, there is no activity whatsoever, until someone joins and asks a question. As far as I can tell, all questions get answered. :D
Tottel Offtopic 3 1,007 07-25-2020, 08:42 PM
  Thread: PBR Rendering
Post: RE: PBR Rendering

Thanks for updating the docs! I think there's a small mistake though: Quote:Reflectivity = Lerp(0.04, 1, Metalness) Reflectivity covers entire 0..1 reflectivity range, while Metalness covers only 0....
Tottel Beginner Questions 6 1,327 07-08-2020, 10:34 AM
  Thread: Sun problem
Post: RE: Sun problem

You're also casting it to a bool with "!". Probably not something you want either.
Tottel Graphics 4 976 06-14-2020, 03:16 PM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

You're back! Welcome back! Oh my, I haven't used the original editor in years.. The current one has the check disabled, but of course, then you'd have to redo a bunch of your work. In any case, it's...
Tottel Showcase 259 134,608 11-14-2019, 04:55 PM
  Thread: Sponsorship on GitHub
Post: RE: Sponsorship on GitHub

I concur with Zervox. I've worked in a bunch of engines now, and I always love coming back to Esenthel. Also: Good to mention that Github is currently matching all donations. So Esenthel would get a l...
Tottel News 3 1,501 10-27-2019, 06:57 PM
  Thread: Hello all and question.
Post: RE: Hello all and question.

Ah yes, and of course all French people are experts. :D Anyway: Welcome! No, I'm not French.
Tottel Say Hello 3 1,264 09-19-2019, 10:40 AM
  Thread: Skeleton motion blur issue
Post: Skeleton motion blur issue

Hello! After the last update, where it also takes bones into account for object-based motion blur, I'm running into some visual issues. I have my player character with default animations on him (wal...
Tottel Support 0 924 09-16-2019, 09:51 AM
  Thread: Glossiness
Post: RE: Glossiness

Coming back to a 4 year old thread, just to drop a little bomb. You're the best! :D
Tottel Feature Requests 8 5,466 09-15-2019, 11:33 PM
  Thread: Shader error after lastest update
Post: Shader error after lastest update

Hi Esenthel! First of all: Awesome update, thanks! When I enable D.VolLight, I get the following error upon launch: Quote:--------------------------- Error --------------------------- Error accessin...
Tottel Support 3 1,314 08-25-2019, 10:43 AM
  Thread: Objects aligning to heightmap
Post: RE: Objects aligning to heightmap

They are floor tiles on pos.y 0.0f. I suppose I could move my entire level up a bit. :D Thanks!
Tottel Tools 2 1,202 07-28-2019, 03:27 PM
  Thread: Objects aligning to heightmap
Post: Objects aligning to heightmap

I have some objects that are Game.Static (OBJ_STATIC). However, when I modify the terrain, these objects move along the Y-axis. How do I disable this behaviour again? :x
Tottel Tools 2 1,202 07-28-2019, 10:54 AM
  Thread: mesh.parts elements missing
Post: RE: mesh.parts elements missing

That'll work perfectly, thanks!
Tottel Support 4 1,494 07-26-2019, 10:47 AM