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  Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem

I'm working on both remake of the dungeon game, and World of Esenthel. Dungeon remake will be released in a couple months, and World of Esenthel later, because that's a much bigger project. Remake wil...
Esenthel Support 14 885 Yesterday, 10:50 AM
  Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem

A simple workaround is just skip ragdoll and use some death animation. That will work good enough.
Esenthel Support 14 885 09-23-2021, 05:12 PM
  Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem

Cool effect ;) Default esenthel tutorial ragdoll has some shakiness / issues but not so big like yours. So you could try to investigate more, your own codes and ragdoll setup in the editor. Sorry but...
Esenthel Support 14 885 09-23-2021, 04:35 PM
  Thread: Grid Plane Level...
Post: RE: Grid Plane Level...

"+1" object copying works the same, as long as you don't have terrain.
Esenthel Beginner Questions 4 70 09-22-2021, 05:06 AM
  Thread: September 2021
Post: RE: September 2021

Updated Esenthel Source: -default/Esenthel tonemapper now automatically sets max display luminance parameter -HDR should now work by default on supported GPUs/displays on Windows, just turn on with: D...
Esenthel Version History 5 292 09-21-2021, 06:26 PM
  Thread: Grid Plane Level...
Post: RE: Grid Plane Level...

When you place a new object, it's default position will be there. When you do align to terrain, without any terrain, object position will be there. And also works as a visual helper.
Esenthel Beginner Questions 4 70 09-21-2021, 04:03 PM
  Thread: DirectX Device lost
Post: RE: DirectX Device lost

Also I've just added a workaround for EASU and Sharpen for GeForces.
Esenthel Graphics 13 350 09-19-2021, 05:12 PM
  Thread: September 2021
Post: RE: September 2021

Released Esenthel for Windows: -added a workaround for AMD Fidelity FX (EASU and Sharpen) not working on GeForce 1150+
Esenthel Version History 5 292 09-19-2021, 05:11 PM
  Thread: Image.drawMask issue after new June update
Post: RE: Image.drawMask issue after new June update

I can add this function for you if you could subscribe: https://esenthel.com/?id=store&cat=1 https://github.com/sponsors/GregSlazinski Thanks!
Esenthel Support 7 350 09-19-2021, 10:58 AM
  Thread: September 2021
Post: RE: September 2021

Updated Esenthel Source: -added new members D.hdr, D.colorPrecision, D.screenMaxLum -improved Temporal/Motion shaders loading time on GeForce 1150+ -added HDR option in Editor \ Video Options \ Advanc...
Esenthel Version History 5 292 09-18-2021, 06:40 PM
  Thread: Image.drawMask issue after new June update
Post: RE: Image.drawMask issue after new June update

You'd have to modify the source to add the new function.
Esenthel Support 7 350 09-18-2021, 05:35 PM
  Thread: Detail Mask - Masked Detail Texture
Post: RE: Detail Mask - Masked Detail Texture

Sorry that's not available.
Esenthel Graphics 2 57 09-18-2021, 02:39 AM
  Thread: DirectX Device lost
Post: RE: DirectX Device lost

Great news, I've fixed both problems. There should be no black quads, and no DirectX Device Lost. Please update to latest engine version from GitHub.
Esenthel Graphics 13 350 09-17-2021, 05:34 PM
  Thread: September 2021
Post: RE: September 2021

Updated Esenthel Source: -fixed DirectX Device lost errors on GeForce 1150+ with Relief bump mapping -fixed black quads happening during rendering with MSAA, High Precision Render Targets and DoF on G...
Esenthel Version History 5 292 09-17-2021, 05:33 PM
  Thread: DirectX Device lost
Post: RE: DirectX Device lost

The first step in fixing the black quads is: -update to latest engine source from github which has fixed code for setting vtx normals on new/imported models -to fix old models, make a new application ...
Esenthel Graphics 13 350 09-15-2021, 03:50 PM
  Thread: WindowMove -> undeclared Identifier
Post: RE: WindowMove -> undeclared Identifier

Excellent! Thank you, I will fix all.
Esenthel Beginner Questions 3 67 09-15-2021, 03:46 AM
  Thread: DirectX Device lost
Post: RE: DirectX Device lost

Good news, I have a new computer. Bad news, I have same problems like you. Good news, I will can fix black spots. Also investigating the DX device lost problem, let's see what happens - is using Paral...
Esenthel Graphics 13 350 09-15-2021, 03:45 AM
  Thread: WindowMove -> undeclared Identifier
Post: RE: WindowMove -> undeclared Identifier

Thanks will fix: if(Ms.b(0))App.window().move(Ms.pixelDelta().x, Ms.pixelDelta().y);
Esenthel Beginner Questions 3 67 09-14-2021, 05:41 PM
  Thread: Esenthel Builder OSX -> Can't be opened.
Post: RE: Esenthel Builder OSX -> Can't be opened.

I've tested, and I can't run it either, even though the hash is the same that was used for upload, which probably means it has something to do with permissions/mac restrictions. I can run the file com...
Esenthel Platforms (Windows, Mac, Linux, Android, iOS) 2 77 09-10-2021, 08:30 AM
  Thread: underneath water not rendering properly
Post: RE: underneath water not rendering properly

Thanks, I've just tried, but on my computer it works fine (Intel GPU and GeForce 1050). So I can't reproduce. Perhaps it's some gpu driver bug.
Esenthel Graphics 2 73 09-10-2021, 05:43 AM