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  Thread: Upcoming Improvements
Post: RE: Upcoming Improvements

Okay. I have suspended my source code license this year because I had limited time to work on my projec and they are some key features for it that are not already available in the engine... That's wh...
LDA News 9 8,378 09-29-2016, 10:03 AM
  Thread: Upcoming Improvements
Post: RE: Upcoming Improvements

Hello Esenthel ! Would it be possible to get an estimatioon of the release date of the top 5 elements of your road map ? It will bring a lot of visibility for my project (and presumably other members...
LDA News 9 8,378 09-28-2016, 08:53 AM
  Thread: Duplicate object at the same position
Post: RE: Duplicate object at the same position

Nope, I thought about translating the selected element to the closest one so that their bounding boxes make contact.
LDA Feature Requests 3 3,307 09-21-2016, 03:06 PM
  Thread: Duplicate object at the same position
Post: RE: Duplicate object at the same position

And maybe a little magnetism to glue close elements ? :)
LDA Feature Requests 3 3,307 09-21-2016, 01:07 PM
  Thread: Duplicate object at the same position
Post: Duplicate object at the same position

Hello, Would it be possible to use, in the World editor, the +1 button of the duplicate function to copy/paste the selected object a the very same place ? This would be very usefull to align elements...
LDA Feature Requests 3 3,307 09-15-2016, 09:03 AM
  Thread: Improved Terrain + Built-in Noise Generation
Post: RE: Improved Terrain + Built-in Noise Generation

Looks nice, Greg :)
LDA News 6 4,452 09-13-2016, 11:33 AM
  Thread: Wishlist of Roadmap for 2016
Post: RE: Wishlist of Roadmap for 2016

- integrated shader and special effects editor - return of better "cloth" (RPG2 woman looks so boring since EE2.0) - orthogonal view
LDA Offtopic 9 9,242 11-26-2015, 01:31 PM
  Thread: Mesh variation
Post: RE: Mesh variation

Ok, Got it, thanks ;)
LDA Graphics 2 2,427 11-02-2015, 10:11 AM
  Thread: Mesh variation
Post: Mesh variation

Hello, I have a bug with a custom static object, may be I'm doing something wrong so that all my instancied objects in the world have the same texture variation, and not the one chosen by the mapper....
LDA Graphics 2 2,427 11-01-2015, 02:31 PM
  Thread: Animation Editor
Post: RE: Animation Editor

So far for such simple joint hierarchy it's okay, no problem, I was just checking ;) If need something I'll ask... And eventually I'll try to write a small tuto if I think it could help somebody else
LDA Tools 4 3,389 10-20-2015, 08:59 PM
  Thread: Animation Editor
Post: RE: Animation Editor

Perfect guess, Greg. I'm disabling looping right away. Is there an animation tutorial somewhere ?
LDA Tools 4 3,389 10-20-2015, 09:40 AM
  Thread: Animation Editor
Post: Animation Editor

I'm trying to make a door rotate... But I have some trouble to do it. I select my bone, select the "Set target Orientation Keyframes" tool, and use Alt+RightClick to rotate. But the bone rotation isn...
LDA Tools 4 3,389 10-19-2015, 12:20 PM
  Thread: Editor performances
Post: RE: Editor performances

Okay well ... I would say that for now, generating my project would take ... infinite time :( I let it run for ~10-12 min and I couldn't see anything on the progress line I'm gonna try to find a bett...
LDA Support 8 4,605 10-15-2015, 11:56 AM
  Thread: Editor performances
Post: RE: Editor performances

Yup I've seen this option and I'm using it to visualize the pathmesh. Do you think it would be possible to have a small GUI to visualize status of pathmesh generation (a % and the current processed ar...
LDA Support 8 4,605 10-15-2015, 08:37 AM
  Thread: Editor performances
Post: RE: Editor performances

To be honest I don't really know if these parameters I set are correct or not. As far as my world is that big, when I edit these parameters, I can't "instantly" see some results on the areas I am look...
LDA Support 8 4,605 10-14-2015, 01:38 PM
  Thread: Editor performances
Post: RE: Editor performances

I understand it. Thanks for the numbers Zervox ;) Yet this cell size was the precision I needed for my world mesh to edit (for example, digging a hole into the world mesh to put a cyrpt entrance :/
LDA Support 8 4,605 10-14-2015, 01:19 PM
  Thread: Editor performances
Post: Editor performances

Hello there, I have some questions about the CPU/memory performances. I'm mapping my world, and sometimes I have huge lags, so that mapping/painting with the editor tools becomes very complicated. An...
LDA Support 8 4,605 10-14-2015, 12:55 PM
  Thread: Esenthel Turbo
Post: RE: Esenthel Turbo

Good to see an update here !! Fffffffffshhh, that's an impressive one. I'll try to update my project soon
LDA News 31 21,251 10-14-2015, 09:43 AM
  Thread: Importing Maya nCloth animation
Post: RE: Importing Maya nCloth animation

Nice, I haven't noticed that tool :)
LDA Tutorials 2 3,261 10-09-2015, 09:54 AM
  Thread: Importing Maya nCloth animation
Post: Importing Maya nCloth animation

Hello everyone, I have achieved with Maya / Esenthel something that you might wanna use too : transforming an animated mesh using nCloth technology in Maya so that it is successfully imported in Esen...
LDA Tutorials 2 3,261 10-08-2015, 02:24 PM