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  Thread: IOS - make CAEAGLLayer transparent?
Post: IOS - make CAEAGLLayer transparent?

Hi, D.Clear() should clear background with a transparent texture by default according to .h Is there a way to render esenthel layer on top of other layer? Say I have a CALayer at Z index of 0, brin...
alkirah Platforms (Windows, Mac, Linux, Android, iOS) 1 1,857 09-08-2016, 08:36 PM
  Thread: IOS debug on Device with free provisioning profile
Post: RE: IOS debug on Device with free provisioning pro...

The in app purchase isn't available with the free provisioning profile Under project settings/capabilities so I can't turn that off. I tried removing the StoreKit.framework and commenting the #includ...
alkirah Platforms (Windows, Mac, Linux, Android, iOS) 2 2,112 09-02-2016, 04:47 AM
  Thread: IOS debug on Device with free provisioning profile
Post: IOS debug on Device with free provisioning profile

Trying to get a tutorial working on actual device (iPhone 5s) and xcode returns an error : "The In-App Purchase feature is only available to users enrolled in Apple Developer Program. Please visit htt...
alkirah Platforms (Windows, Mac, Linux, Android, iOS) 2 2,112 09-02-2016, 01:01 AM
  Thread: Ads on ios - Using iads?
Post: RE: Ads on ios - Using iads?

I tried getting some obj-c code running, and I seem to have problem with that also. Changed file type to objective-c++ source changed stdafx.h to the format in the doc added foundation framework to...
alkirah Platforms (Windows, Mac, Linux, Android, iOS) 2 2,530 06-16-2014, 06:56 PM
  Thread: Ads on ios - Using iads?
Post: Ads on ios - Using iads?

Hello, I have been looking on advertizing class in esenthel and it seems to work only with admob. Since iads have better cpm rates, is there a way to integrate it in a ios app? and only use admob as...
alkirah Platforms (Windows, Mac, Linux, Android, iOS) 2 2,530 06-16-2014, 04:33 PM
  Thread: Particles in EE 3.0
Post: RE: Particles in EE 3.0

Recreating my .particle file with updated ee v1 fixed the loading/rendering of those particles, new particle file is 208 bytes instead of old at 204. For the generated particle from code, radius_scal...
alkirah Beginner Questions 6 3,603 05-14-2014, 03:25 AM
  Thread: Particles in EE 3.0
Post: RE: Particles in EE 3.0

my game have no world ;) all is created dynamicly so no that wouldn't work however, I think I found out why it's not working. I'll investigate tonight after work. Basicly I had radius_scale_base=0; ...
alkirah Beginner Questions 6 3,603 05-13-2014, 07:19 PM
  Thread: Particles in EE 3.0
Post: RE: Particles in EE 3.0

Yes, the fire object is added directly to world, I need to create particles on demand when events occurs
alkirah Beginner Questions 6 3,603 05-13-2014, 11:30 AM
  Thread: Particles in EE 3.0
Post: Particles in EE 3.0

Hello, I started to make some tests moving my project to EE 3.0 I have problems with particles ... Particles particlestmp2; in init : particlestmp2.load(UID(xx,xx,xx,xx)); // return false so it fai...
alkirah Beginner Questions 6 3,603 05-13-2014, 05:10 AM
  Thread: Language for IOS development
Post: RE: Language for IOS development

Can we import EE v1 project into EE 3? I hit the 64 object limit even before starting to add code ... lol Guess I'll stick with EE v1 for now, and licence only when ready to be published.
alkirah Beginner Questions 7 3,522 05-07-2014, 04:35 AM
  Thread: Language for IOS development
Post: RE: Language for IOS development

I was used to EE v1, guess I'll have to make the move and switch to EE script, even if I hate the UUID system. loved coding with folders items like this mesh6=Meshes.ptrRequire("data/Obj/gem.mesh...
alkirah Beginner Questions 7 3,522 05-06-2014, 04:48 PM
  Thread: Language for IOS development
Post: RE: Language for IOS development

Thanks for the answer but i stated coding in C++ with visual studio, not in esenthel engine code editor using esenthel script. Also, how do you manage ads and gamecenter integration if coding in esen...
alkirah Beginner Questions 7 3,522 05-06-2014, 02:59 AM
  Thread: Language for IOS development
Post: Language for IOS development

Hello, I have a quick question. Can we code in C++ with visual studio then port the same code to IOS or we need to redo the coding in objective C for ios deployment? Thanks
alkirah Beginner Questions 7 3,522 05-05-2014, 01:01 PM
  Thread: Solved - Water Class and Shadows ... depth??
Post: RE: Water Class and Shadows ... depth??

Yes one big water plane with Water.plane.set(Vec(0,75,0),Vec(0,1,0)); u just set plane height 75 higher doing so VS my way which goes below the y=0 point. don't do anything to depth I don't need a...
alkirah Support 4 2,711 08-16-2013, 04:28 PM
  Thread: Solved - Water Class and Shadows ... depth??
Post: RE: Water Class and Shadows ... depth??

in init Water.colorMap(Images.ptrGet("Water/0.gfx")).normalMap(Images.ptrGet("Water/0.n.gfx")).reflectionMap(Images.ptrGet("Water/reflection.gfx")); Water.color=Vec(0.12, 0.20, 0.28); Water.draw ...
alkirah Support 4 2,711 08-16-2013, 03:35 PM
  Thread: Solved - Water Class and Shadows ... depth??
Post: Solved - Water Class and Shadows ... depth??

Hello, I have a question. Is there a way to set the depth of the water plane? Renderer draw shadows on the water surface but also to the bottom of the water (which is kinda not deep enough). I bas...
alkirah Support 4 2,711 08-16-2013, 02:26 PM
  Thread: Intel G31/G33 problem with decals/overlay
Post: RE: Intel G31/G33 problem with decals/overlay

yes exactly what happening, decals/overlay are not shown, no errors, just now showing on the G31/G33 card, tested on 2 computer, xp 64 bits and win7 32 bits. (drivers already at latest version). On t...
alkirah Beginner Questions 2 2,311 10-31-2011, 04:28 AM
  Thread: Bump problem
Post: RE: Bump problem

did you save material and mesh after adding base0 and base1?
alkirah Support 1 1,849 10-28-2011, 04:55 PM
  Thread: Problem with deleting objects
Post: RE: Problem with deleting objects

In declaration Game::ObjMemx<Teleport > ObjParticles; Game::ObjMemx<Game::Static> Statics; Game::ObjMemx<Player > Players; In Init Game::World.init ( ...
alkirah Support 2 2,208 10-28-2011, 04:51 PM
  Thread: Execute some code on part of a Text?
Post: Execute some code on part of a Text?

Text::code(Str),code() allowing to set a single gui text object with multiple colors This works fine to change colors, however, TextCode struct is unknown, so it's hard to figure out how to check if...
alkirah Gui 0 1,955 10-28-2011, 02:11 PM