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  Thread: Publishing without 'Publish Data As PAKs' still require Project.pak
Post: RE: Publishing without 'Publish Data As PAKs' stil...

Did you set it as the default skin for your project? I think it should be the Application -> Right mouse click -> Properties -> Default GUI skin.
Dwight Support 6 77 05-12-2021, 08:07 PM
  Thread: PN - Help wanted - !!!SCREENSHOT WARNING!!!
Post: PN - Help wanted - !!!SCREENSHOT WARNING!!!

Hi all, As the game is slowly progressing towards a playable alpha state, I am looking (as sole developer) for some coding assistance. Thanks to the help of many people in the past, all 2D and 3D ass...
Dwight Help Requests 0 84 04-29-2021, 03:34 PM
  Thread: Movable Window - Also from children?
Post: RE: Movable Window - Also from children?

So that's where that function in the RPG 2 comes from what I remember :D I always wondered what that function came from! Thank you very much for the explanation RedcrowProd! Helps a lot, yet again! :...
Dwight Feature Requests 2 184 04-23-2021, 06:37 PM
  Thread: Movable Window - Also from children?
Post: Movable Window - Also from children?

Hi, In some of the interfaces I created, I overlay a complete imagine over an empty and transparant window to get the desired outcome without too much hassle. However, as an image overlays the window...
Dwight Feature Requests 2 184 04-23-2021, 03:46 PM
  Thread: Pirates' Nest
Post: RE: Pirates' Nest

(04-22-2021 07:20 PM)Argoon Wrote:  Very nice, personally I like what I'm seeing at lest in the GUI front. Thank you very much Argoon! I have updated the first post with another video where the...
Dwight Showcase 18 9,261 04-23-2021, 01:52 PM
  Thread: Pirates' Nest
Post: RE: Pirates' Nest

New update screenshots: - AI works (ish, quest system not in place yet, nor can a NPC be killed) - GUI Rework - Chat GUI Rework - Server selection reworked - Ocean changed again (girlfriend still thin...
Dwight Showcase 18 9,261 04-22-2021, 06:07 PM
  Thread: No mesh can be found with ObjectPtr ?
Post: RE: No mesh can be found with ObjectPtr ?

(04-21-2021 02:18 PM)Esenthel Wrote:  Hello, Please use this code: Code: class AI : Game.Chr {    Int ID;    Vec OldLocation;    Str Name;     &nbs...
Dwight Support 2 153 04-21-2021, 02:36 PM
  Thread: No mesh can be found with ObjectPtr ?
Post: No mesh can be found with ObjectPtr ?

Hi there, Zervox's helped greatly by providing a code snippet that should work for loading characters in the world. However, I get the following error message: "Attempting to create character withou...
Dwight Support 2 153 04-21-2021, 11:03 AM
  Thread: Inserting character in world
Post: RE: Inserting character in world

(04-18-2021 07:52 AM)Zervox Wrote:   (04-17-2021 05:15 PM)Dwight Wrote:  Hi Zervox, Thanks for the information! I should now just debug why spawning that NPC makes my client crash, but it'...
Dwight Game Classes 4 177 04-18-2021, 08:38 AM
  Thread: Inserting character in world
Post: RE: Inserting character in world

Hi Zervox, Thanks for the information! I should now just debug why spawning that NPC makes my client crash, but it's progress! :D Good to see you lurking and posting here sometimes!
Dwight Game Classes 4 177 04-17-2021, 05:15 PM
  Thread: Inserting character in world
Post: Inserting character in world

Hi all, Back in the day, this used to work to insert a character into the world: Code: void create(Int ID, Str name, Vec2 position, Flt scale) {     Game::ObjParams obj;  ...
Dwight Game Classes 4 177 04-16-2021, 01:33 PM
  Thread: How to do Real Time Reflection?
Post: RE: How to do Real Time Reflection?

Wasn't this a setting on the material of the object? Reflectivity I think it was.
Dwight Support 7 249 04-15-2021, 05:07 PM
  Thread: Kb.eat() usage
Post: RE: Kb.eat() usage

That deffinitely helps in understanding what kb eat does! The example you provided I implemented and all works as it should right now :) Thanks for explanation, Greg!
Dwight Game Classes 4 158 04-15-2021, 05:07 PM
  Thread: Kb.eat() usage
Post: RE: Kb.eat() usage

Then a workaround would be to create a boolean that will disable user input in the player update function where keystrokes are checked if any textline is active. Easy to do, but I still wonder how we ...
Dwight Game Classes 4 158 04-15-2021, 10:02 AM
  Thread: Kb.eat() usage
Post: Kb.eat() usage

Hi there, From what I understood from the header is that the eat() method can be used to "disable" keyboard usage in other functionality: it should disable, for example, the movement keys from my cha...
Dwight Game Classes 4 158 04-14-2021, 11:12 PM
  Thread: Deferred Rendering - Graphic issues
Post: RE: Deferred Rendering - Graphic issues

Workaround was updated to the source.
Dwight Graphics 9 567 04-12-2021, 05:37 PM
  Thread: XML - Load from Memory
Post: RE: XML - Load from Memory

Hi Greg, Thanks a lot! That did the trick!
Dwight Game Classes 2 135 04-11-2021, 08:37 PM
  Thread: XML - Load from Memory
Post: XML - Load from Memory

Hi all, As I am working on an online game, I want to make use of some XML files that I have stored on the server (e.g showing some news, loading some server information). As per the post here in this...
Dwight Game Classes 2 135 04-11-2021, 08:51 AM
  Thread: Deferred Rendering - Graphic issues
Post: RE: Deferred Rendering - Graphic issues

Quick update here: Greg (Esenthel) and myself have been private messaging about the issue and I am super excited that he found a workaround. With the testcase Greg provided, the shaders work as expect...
Dwight Graphics 9 567 04-07-2021, 02:26 PM
  Thread: Custom shaped Progress Bar
Post: RE: Custom shaped Progress Bar

(04-06-2021 02:19 PM)Esenthel Wrote:  I think it's possible to construct this using Gui Skin and Panel Image for Slidebar. Divide image in 3x1 parts, and set to Left/Center/Right Image. If that ...
Dwight Gui 2 137 04-06-2021, 04:29 PM