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  Thread: How to render an object on top of others
Post: RE: How to render an object on top of others

(06-20-2022 05:45 PM)Esenthel Wrote:  I recommend doing collision detection, and when gun intersects with a wall, just move it back. I do the same in my Into The Dark dungeon game. This is how ...
tipforeveryone Support 3 462 06-21-2022, 03:13 AM
  Thread: How to render an object on top of others
Post: How to render an object on top of others

In some FPS game, hand and gun model are rendered and placed on top of render stack, to avoid gun clipping into wall and obstacles. How can I do the same in Titan Engine ?
tipforeveryone Support 3 462 06-20-2022, 05:13 PM
  Thread: Material Detail Color
Post: RE: Material Detail Color

Welcome to Titan engine ! Detail color in Titan Engine material add a layer on top essential textures, it makes the material look more "detail" when get closer. e.g: look really close to a white pain...
tipforeveryone Beginner Questions 3 367 05-14-2022, 05:20 AM
  Thread: Steam workshop, where should I start ?
Post: Steam workshop, where should I start ?

I want to provide items on workshop for my game, so that player can do the same, but have no clue on how to start and such with Titan engine, please help :)
tipforeveryone Support 2 620 05-04-2022, 02:02 PM
  Thread: Any better idea of how to implement multi-threading in Titan engine ?
Post: Any better idea of how to implement multi-threadin...

I can understand tutorials about thread, but I still can't get how to use it properly in my game, any suggestion or examples ? :)
tipforeveryone Support 1 362 04-13-2022, 10:19 AM
  Thread: The best way to work with Git
Post: RE: The best way to work with Git

Can you guys talk more about Esenthel (Titan) Server app sync ? how can I use it ? I can't find it anywhere
tipforeveryone Support 5 995 03-21-2022, 01:29 AM
  Thread: Scalable Slot display in model editor
Post: RE: Scalable Slot display in model editor

(03-04-2022 07:31 AM)Esenthel Wrote:  a slider in the Editor, that would just scale the slots for drawing only This is exactly what I am talking about :D I think this should be in the engine in...
tipforeveryone Feature Requests 2 542 03-05-2022, 07:48 AM
  Thread: Scalable Slot display in model editor
Post: Scalable Slot display in model editor

Sometime it is really hard to do slot stuff on small object which require slots because of their display size is too big to see https://i.gyazo.com/eb6382456086d772afbb...0bc6bb.png It is sweet if t...
tipforeveryone Feature Requests 2 542 03-03-2022, 06:13 PM
  Thread: Window Security deletes Titan Editor.exe
Post: Window Security deletes Titan Editor.exe

I have to disable Windows "Virus & Thread Protection" to prevent Titan Editor.exe from being deleted. this happens only after I installed stable binary build. I wonder what causes this. This have ...
tipforeveryone Support 3 549 02-28-2022, 05:10 AM
  Thread: [SOLVED] Compilation failed after Feburary update
Post: RE: [Build Error] Compilation failed after Feburar...

Thanks, I had a mistake, there is new Titan Editor.exe, and I still running Esenthel Editor.exe Everything works now :)
tipforeveryone Support 5 566 02-21-2022, 07:19 PM
  Thread: [SOLVED] Compilation failed after Feburary update
Post: RE: [Build Error] Compilation failed after Feburar...

In fact, I build both of 2 branches, just for testing :) After succesfully building master branch, when I try to compile my current project, I get this error. How can I fix this ;) ? I did do "clean"...
tipforeveryone Support 5 566 02-21-2022, 01:43 PM
  Thread: [SOLVED] Compilation failed after Feburary update
Post: [SOLVED] Compilation failed after Feburary update

I cant build latest development branch after latest February update https://i.gyazo.com/55a1cb431c35d29e22fa...bd734b.png https://i.gyazo.com/60b9a7a2323642fde9c6...14fd51.png ---- And here is the lo...
tipforeveryone Support 5 566 02-21-2022, 12:51 PM
  Thread: Changing Engine's Name and Logo
Post: RE: Changing Engine's Name and Logo

The background image of this site and new Esenthel logo font looks rock !!!! Now I vote for it! LONG LIVE Esenthel Sorry for changing my mind like that, but new look is great, just stick with EE Hmmm ...
tipforeveryone Offtopic 11 1,177 02-21-2022, 01:19 AM
  Thread: Changing Engine's Name and Logo
Post: RE: Changing Engine's Name and Logo

Indeed, after a while, thinking about changing engine name, I prefer Esenthel, because it is really unique, then now I suggest just change logo of esenthel, hehe
tipforeveryone Offtopic 11 1,177 02-20-2022, 04:01 AM
  Thread: Changing Engine's Name and Logo
Post: RE: Changing Engine's Name and Logo

Wow, this name and logo shape look and sound impressive imo, but will it be any major plan for engine improvement/upgrade ? or just the name and logo ?
tipforeveryone Offtopic 11 1,177 02-19-2022, 05:10 PM
  Thread: [Solved] Full character body animation does not work properly
Post: [Solved] Full character body animation does not wo...

https://streamable.com/6upqw6 my character uses only skel.animation() function, all finger bones become state at T-pose until camera get closer
tipforeveryone Support 1 543 02-03-2022, 06:01 PM
  Thread: How can I build development branch of EE on Mac ?
Post: RE: How can I build development branch of EE on Ma...

My friend still can't find how to build the development branch on mac. But he can run stable binary build on his mac. Can you update the binary version with all update for ragdoll in the last month? ...
tipforeveryone Platforms (Windows, Mac, Linux, Android, iOS) 6 675 01-26-2022, 04:50 PM
  Thread: The best way to work with Git
Post: RE: The best way to work with Git

Maybe I just want to know How to make game together with EE, anyone have any idea?
tipforeveryone Support 5 995 01-25-2022, 12:34 AM
  Thread: [Critical] Problem on running published game .exe file
Post: [Critical] Problem on running published game .exe ...

I publish a private build of my game for some friends to test. And there are 5 of them have propblem on running published exe file. Double clicking exe file doesnt start game and leaves Error report ...
tipforeveryone Support 12 1,147 01-20-2022, 10:32 AM
  Thread: The best way to work with Git
Post: The best way to work with Git

I am using Git on my project (e.g: #aoa!#r01sdfa0101/.git) about 2 years. Making commit on every important changes, sure that there are a bunch of random generated files which I put in staged list, s...
tipforeveryone Support 5 995 01-19-2022, 10:31 AM