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Thread: particle basic
Post: RE: particle basic
thats also a matter of the image you use.
dont use an image that have the look of the fire you want to get.
The image have to be a "part" of the later fire like one little flame.
if i am wrong corre... |
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Ceryni |
Beginner Questions |
2 |
4,335 |
01-02-2012, 11:27 AM |
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Thread: Advance Particle Effect samples?
Post: RE: Advance Particle Effect samples?
it mainly depends on your image you use
for an effect like in the video you need 2 or even more particle systems (one smoke one fire)
a try:
[img]http://desmond.imageshack.us/Himg252/scaled.php?ser... |
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Ceryni |
Graphics |
22 |
20,984 |
01-01-2012, 08:58 PM |
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Thread: how to detect wheatern character under water or not
Post: RE: how to detect wheatern character under water o...
thx, it works my fold.
wanted to set watr depth later but my characters fell through the water and the force is already set so also turning off gravity didnt stop him.
it works fine now |
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Ceryni |
Support |
4 |
4,946 |
12-26-2011, 09:57 AM |
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Thread: how to detect wheatern character under water or not
Post: RE: how to detect wheatern character under water o...
Quote:How can i do that cause water is no Game::obj and lakes and rivers arents detected with World.underWater(pos,depth)
it seems like i doesnt work with lakes and rivers created in WE cause they ha... |
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Ceryni |
Support |
4 |
4,946 |
12-25-2011, 10:36 PM |
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Thread: how to detect wheatern character under water or not
Post: RE: how to detect wheatern character under water o...
thx for the links very interesting also for further development.
but the most important thing is how i can detect the collision between the char and the water surface
anybody else some idea? |
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Ceryni |
Support |
4 |
4,946 |
12-25-2011, 08:57 PM |
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Thread: how to detect wheatern character under water or not
Post: how to detect wheatern character under water or no...
hi,
i want to check weather the character is under a lake/river or not to set him on top to let him swim.
How can i do that cause water is no Game::obj and lakes and rivers arents detected with Worl... |
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Ceryni |
Support |
4 |
4,946 |
12-25-2011, 06:53 PM |
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Thread: Getting width of GUI text
Post: RE: Getting width of GUI text
Thx.
thought align vec2(0,0) means upperleftcorner at pos 0,0 not center
vec2(1,0) and its fine |
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Ceryni |
Beginner Questions |
5 |
4,047 |
11-28-2011, 04:06 PM |
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Thread: Getting width of GUI text
Post: RE: Getting width of GUI text
i am a bit ill, so sorry
i did it directly when it was created so all pointers where pointing to0x000000 it works fine now
But is there a better way to place a text relative to the upper left corner... |
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Ceryni |
Beginner Questions |
5 |
4,047 |
11-27-2011, 05:27 PM |
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Thread: Getting width of GUI text
Post: Getting width of GUI text
hi,
i have this
Code:
((*(*t_test.tds).font).textWidth((*t_test.tds).spacing,"Test"))
but it always get stucked.
Any ideas? |
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Ceryni |
Beginner Questions |
5 |
4,047 |
11-26-2011, 08:21 PM |
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Thread: gui at model
Post: gui at model
hi,
isit possible to make a Gui on an model?
i mean that you can buy something or select your next destination in a panel that is integrated in the world.
hope you understand what i mean.
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Ceryni |
Gui |
0 |
2,266 |
11-19-2011, 04:35 PM |
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Thread: License question
Post: RE: License question
Hi,
i don't know what it is like in other countries, but in germany the personal lisence is useless cause you have to be a company to sell something. Or means company when you dont pay as you as a pe... |
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Ceryni |
Support |
5 |
5,028 |
11-06-2011, 09:25 AM |