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  Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools (Developer's Console / Events Syste...

Yeah, Description would be cool. When I get home I'll try to implement str overload cause that's more handy IMO then seperate functions for every single object. With string overload you could in theor...
Aniketos Code Snippets 58 40,884 07-13-2011, 08:52 AM
  Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools (Developer's Console / Events Syste...

Awsome tools. Just tested the console seems to work good although from the code I noticed you can't really create a command that would take a string? Example: spawn rock since the setCommand overlo...
Aniketos Code Snippets 58 40,884 07-12-2011, 03:01 PM
  Thread: Questions about Arrays in esenthel
Post: RE: Questions about Arrays in esenthel

(07-08-2011 05:01 PM)Esenthel Wrote:  http://www.esenthel.com/wiki/index.php?t...ing_Macros These are very usefull however do you also have a function with which I can do a foreach. Example: ...
Aniketos Support 8 5,730 07-08-2011, 05:45 PM
  Thread: Questions about Arrays in esenthel
Post: RE: Questions about Arrays in esenthel

(07-08-2011 12:46 PM)Harry Wrote:  I'm not sure if it's ok (for six elements works ok) but try this: Code: Str arrayName[] = {"bla","bla2","bla3","a","b","adenozynotrifosforan"}; Int size=SIZ...
Aniketos Support 8 5,730 07-08-2011, 03:12 PM
  Thread: Questions about Arrays in esenthel
Post: RE: Questions about Arrays in esenthel

(07-08-2011 10:21 AM)Truelegend Wrote:  In Esenthel for object you can do :) Code: for( int i =0 ; i < Statics.elms(); i++) {         Statics[i].acto...
Aniketos Support 8 5,730 07-08-2011, 10:23 AM
  Thread: Questions about Arrays in esenthel
Post: Questions about Arrays in esenthel

How can I get the lenght (size) of an array of string and how can I insert an element without knowning the position in the array. Lets say: Str arrayName[] = { "bla", "bla2", "bla3" }; for(int i = ...
Aniketos Support 8 5,730 07-08-2011, 10:17 AM
  Thread: Basic question about Str and Mesh loading
Post: RE: Basic question about Str and Mesh loading

Thx will try it out :)
Aniketos Support 2 2,404 07-07-2011, 10:43 PM
  Thread: Basic question about Str and Mesh loading
Post: Basic question about Str and Mesh loading

I have 2 questions. 1)Normally you load mesh like this. mesh = Meshes("folder1/folder2/name.mesh"); but I want to load it like this: Str name = "blabla"; mesh = Meshes("folder1/" + name + "/" + n...
Aniketos Support 2 2,404 07-07-2011, 09:43 PM
  Thread: Third person shooter camera
Post: RE: Third person shooter camera

Yeah, got something like that working atm tnx for the info.
Aniketos Support 4 3,663 05-11-2011, 05:50 PM
  Thread: Third person shooter camera
Post: RE: Third person shooter camera

You obviously didn't get the question or didn't try it yourself...
Aniketos Support 4 3,663 05-10-2011, 07:30 PM
  Thread: Third person shooter camera
Post: Third person shooter camera

I'm trying to make a camera just like in Mass effect 2 which basically sticks to the right shoulder of the character while aiming. Here is a small video showing how the camera looks like: http://www....
Aniketos Support 4 3,663 05-05-2011, 12:48 PM
  Thread: How long you are programming in C++?
Post: RE: How long you are programming in C++?

Programming whats that? :D
Aniketos Offtopic 31 16,963 04-11-2011, 01:27 AM
  Thread: Groups and Prefabs
Post: RE: Groups and Prefabs

Yes a very important feature and actually a must have it was called Prefabs in Hl2 also if I remember correctly.
Aniketos Feature Requests 6 5,637 03-30-2011, 01:29 PM
  Thread: Turning actor collision on and off
Post: RE: Turning actor collision on and off

Thanks works :)
Aniketos Support 2 2,383 12-30-2010, 09:05 PM
  Thread: Turning actor collision on and off
Post: Turning actor collision on and off

So lets say I want to disable collision for a few seconds with an specific actor and then re-enable it again how would I do it? I figured out you can use ctrl.actor.ignore(attacker->ctrl.actor); t...
Aniketos Support 2 2,383 12-30-2010, 03:38 PM
  Thread: Version control tool
Post: RE: Version control tool

(12-30-2010 07:04 AM)Kezryk Wrote:  Im having the same problem! I can get it to work internally, on my home network. But, when i try to connect to it from wan it wont connect. I am behind a rout...
Aniketos Support 6 4,083 12-30-2010, 10:03 AM
  Thread: Minimize Name Changes overall
Post: Minimize Name Changes overall

I notice that there are a lot of name changes lately and its quite annoying if you have a project with couple of thousands of lines which use lets say input and diri/anglei etc and suddenly its chang...
Aniketos Feature Requests 8 5,159 12-26-2010, 06:38 AM
  Thread: Whats the workflow for adding armors and attachments?
Post: RE: Whats the workflow for adding armors and attac...

(12-23-2010 05:15 PM)Esenthel Wrote:  You can just load the base mesh (body), then drag and drop cloth dae file and select "import as clothing" or import the cloth normally, then load base (bod...
Aniketos Support 3 3,238 12-23-2010, 05:29 PM
  Thread: Whats the workflow for adding armors and attachments?
Post: Whats the workflow for adding armors and attachmen...

With the new version of the MeshEditor I seem to constantly have issues with adding new armors/attachments to existing skeleton even if the skeleton is 100% the same. Only way I manage to do it now i...
Aniketos Support 3 3,238 12-23-2010, 05:12 PM
  Thread: My first program in esenthel =)
Post: RE: My first program in esenthel =)

If you have a question you should ask it in the support section...
Aniketos Showcase 3 3,500 12-22-2010, 11:29 PM