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Thread: RakNet Tutorial
Post: RE: RakNet Tutorial (Work In Progress, Help Apprec...
(02-06-2010 06:52 PM)Dynad Wrote: Looks good, but what i don't understand is that your server is using engine recourses. Well i made the server standalone so it stays very small in size and the... |
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Myx |
Code Snippets |
116 |
120,441 |
02-06-2010, 07:35 PM |
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Thread: RakNet Tutorial
Post: RE: RakNet Tutorial (Work In Progress, Help Apprec...
Well this most certinaly looks like an interesting idea.
I've downloaded your project and I'm currently translating it to the code standard I'm used to (I don't understand how people can use any othe... |
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Myx |
Code Snippets |
116 |
120,441 |
02-06-2010, 05:17 PM |
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Thread: Multiple worlds
Post: RE: Multiple worlds
It sounds to me like you're placing your player in an inactive area.
If that's the case I suppose you could try changing the code in Update() a bit to update depending on your player's position inste... |
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Myx |
Support |
7 |
5,671 |
02-06-2010, 05:10 PM |
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Thread: My list :)
Post: RE: My list :)
Here's how I implement swimming:
Code:
if(Game::World.waterUnder(pos()))
{
ctrl.flying(true);
ctrl.actor.gravity(false);
}
else
{
&n... |
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Myx |
Feature Requests |
2 |
3,504 |
01-29-2010, 12:01 AM |
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Thread: World pos of Sun
Post: World pos of Sun
The topic sums it up pretty well:
How do I get the world-position of the Sun?
A piece of example code is as always appreciated. |
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Myx |
Support |
1 |
2,974 |
01-25-2010, 01:22 PM |
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Thread: Custom character
Post: RE: Custom character
It's probably something doing with the blending of the animations.
Code:
void Character::animate() {
__super::animate();
Flt blendValue = 0;
Flt blend = Lerp(1.0f, 0.8f, anim.stop_move * anim.walk... |
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Myx |
Support |
17 |
10,877 |
01-23-2010, 01:52 PM |
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Thread: Blue Screen in almost tutorial
Post: RE: Blue Screen in almost tutorial
Could you post your computer specs?
I thought a bit about what could possibly cause a blue screen in the advanced tutorials; and well I can't think of alot. Overloading the graphical memory would be ... |
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Myx |
Support |
19 |
11,861 |
01-23-2010, 12:04 PM |
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Thread: Stealth - Thoughts and Questions
Post: RE: Stealth - Thoughts and Questions
It appears that actually comparing shadows is difficult/impossible. So new ideas:
Is it possible to...
... check the current light-strength at a certain point?
... check how much of a character is c... |
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Myx |
Support |
2 |
3,539 |
01-16-2010, 01:52 PM |
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Thread: Particles in WE?
Post: RE: Particles in WE?
Would that be Steam as in Valve's game-download portal?
If you want the game to be a single player then you shouldn't need to do anything extra. If you want it as a multi-player on the other hand, th... |
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Myx |
Support |
10 |
7,260 |
01-16-2010, 11:10 AM |
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Thread: Particles in WE?
Post: RE: Particles in WE?
(01-15-2010 11:02 PM)b1s Wrote: `this tho didnt show it in my project.. only in WE.
What would i need to do in code?
just add the type? Game::ObjMemx ?
That's it yes. You just need an ObjMemx... |
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Myx |
Support |
10 |
7,260 |
01-15-2010, 11:40 PM |
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Thread: Stealth - Thoughts and Questions
Post: Stealth - Thoughts and Questions
Hello again!
So I looked at my Todo list and next up is Stealth.
Now I've had some thoughts on this, but I feel that I need a bit of help and input on the subject, so here we go.
My general thought ... |
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Myx |
Support |
2 |
3,539 |
01-09-2010, 05:14 PM |
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Thread: hi,EE beta god job!
Post: RE: hi,EE beta god job!
http://www.esenthel.com/community/showth...p?tid=1709
Quote:-IMPORTANT: grass rendering has been temporarily disabled
I'm guessing that's why. |
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Myx |
Support |
2 |
3,371 |
01-05-2010, 11:45 AM |
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Thread: More power over water
Post: More power over water
Hello there!
I'd like to request a bit more power over water, like for example the following things:
Speed (World Editor)
My waterfalls are currently flowing like syrup, it would be handy if we coul... |
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Myx |
Feature Requests |
0 |
2,684 |
01-03-2010, 01:31 PM |
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Thread: Loading World in game
Post: RE: Loading World in game
I'm not sure I understand exactly what you mean but I'll give it a go.
Do you have a .New()-line where you load the world-directory?
Like this:
Game::World.init()
.setObjType(Statics ,OBJ_STATIC )
.... |
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Myx |
Support |
6 |
5,765 |
01-01-2010, 02:16 AM |
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Thread: Bug in the new version
Post: RE: Bug in the new version
Oh... I found the problem. I recently upgraded my visual studio and the paths were pointing in the wrong directions. My bad. |
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Myx |
Support |
10 |
6,635 |
12-31-2009, 11:55 AM |
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Thread: Bug in the new version
Post: RE: Bug in the new version
[attachment=373]
Here's a screenie of the Camera Mode tutorial with no modifications. |
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Myx |
Support |
10 |
6,635 |
12-30-2009, 10:32 PM |
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Thread: Bug in the new version
Post: RE: Bug in the new version
I'm having the same problem.
I ran the auto-updater, made sure I had the correct engine.pak but the shadow-stripes remain. They're only present at certain angles of the camera, but can quite easily b... |
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Myx |
Support |
10 |
6,635 |
12-30-2009, 06:41 PM |
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Thread: Cuts(Shape, Shape) problem
Post: RE: Cuts(Shape, Shape) problem
(12-28-2009 03:42 PM)Esenthel Wrote: the problem is that Cuts(Shape,Shape) doesn't support all possible combinations of the shape types
Ahhhh...
(12-28-2009 03:42 PM)Esenthel Wrote: ple... |
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Myx |
Support |
2 |
3,924 |
12-28-2009, 03:54 PM |
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Thread: Cuts(Shape, Shape) problem
Post: Cuts(Shape, Shape) problem
Hello there!
I recently decided to start up a new project, so far everything is running along excellently... or atleast it was until I ran into my Cuts-problem.
It was while working on my NPCs detec... |
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Myx |
Support |
2 |
3,924 |
12-28-2009, 02:18 PM |
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Thread: Pathfinding in generated world
Post: Re: Pathfinding in generated world
Esenthel Wrote:1. you can save the whole level to a Mesh, and then import the mesh into the World Editor as static object "embed into terrain" access mode, and set pathfinding there
or
2. use PathFi... |
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Myx |
Support |
6 |
6,584 |
09-05-2009, 12:29 PM |